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-rw-r--r--backend/Dungeon.cpp2
-rw-r--r--backend/Enemy.cpp15
-rw-r--r--backend/Enemy.h2
-rw-r--r--backend/String.cpp5
-rw-r--r--backend/String.h3
-rw-r--r--backend/WeaponObject.cpp10
-rw-r--r--backend/WeaponObject.h2
-rw-r--r--frontend/Player.cpp3
-rw-r--r--frontend/cmd/equip.cpp49
-rw-r--r--frontend/cmd/hit.cpp26
10 files changed, 105 insertions, 12 deletions
diff --git a/backend/Dungeon.cpp b/backend/Dungeon.cpp
index b1e89ba..30d6068 100644
--- a/backend/Dungeon.cpp
+++ b/backend/Dungeon.cpp
@@ -16,7 +16,7 @@ void Dungeon::update(Location * player_location) {
}
void Dungeon::update_attacks(ListRange<Enemy *> & enemies) {
- printf("TODO: de vijanden vallen aan!\n");
+ lprtf(":: De vijand%s in je locatie vallen aan! ::\n", enemies.size() == 1 ? "" : "en");
}
void Dungeon::update_movement() {
diff --git a/backend/Enemy.cpp b/backend/Enemy.cpp
index 9d3b26d..15e66ed 100644
--- a/backend/Enemy.cpp
+++ b/backend/Enemy.cpp
@@ -10,3 +10,18 @@ const String & Enemy::get_description() const { return this->description; }
unsigned Enemy::get_health() const { return this->health_points; }
+const String & Enemy::get_displayname() const {
+ static String displayname;
+ displayname = String::fmt("%s%s", this->name.c_str(), this->health_points == 0 ? " [verslagen]" : "");
+ return displayname;
+}
+
+static inline unsigned min(unsigned a, unsigned b) {
+ return a < b ? a : b;
+}
+
+void Enemy::take_damage(unsigned int dmg) {
+ dmg = min(dmg, this->health_points);
+ this->health_points -= dmg;
+}
+
diff --git a/backend/Enemy.h b/backend/Enemy.h
index ea08864..23d988d 100644
--- a/backend/Enemy.h
+++ b/backend/Enemy.h
@@ -9,6 +9,8 @@ public:
void set_description(const String & description);
const String & get_description() const;
unsigned get_health() const;
+ void take_damage(unsigned int dmg);
+ virtual const String & get_displayname() const;
private:
friend class EnemyFactory;
diff --git a/backend/String.cpp b/backend/String.cpp
index a8b648a..2f998be 100644
--- a/backend/String.cpp
+++ b/backend/String.cpp
@@ -10,6 +10,11 @@ String::String() {
this->set("");
}
+
+String & String::operator = (const String & other) {
+ this->set(other.data(), other.size());
+ return *this;
+}
String::String(const String & other) {
this->set(other.data(), other.size());
}
diff --git a/backend/String.h b/backend/String.h
index e41222e..cf4304f 100644
--- a/backend/String.h
+++ b/backend/String.h
@@ -19,6 +19,9 @@ public:
size_t size() const;
bool empty() const;
+public:
+ String & operator = (const String &);
+
private:
void set(const char * data);
void set(const char * data, size_t data_len);
diff --git a/backend/WeaponObject.cpp b/backend/WeaponObject.cpp
index a92f9c8..58db34d 100644
--- a/backend/WeaponObject.cpp
+++ b/backend/WeaponObject.cpp
@@ -1,12 +1,10 @@
#include "WeaponObject.h"
-void WeaponObject::set_damage_min(int damage_min) {
- this->damage_min = damage_min;
-}
+void WeaponObject::set_damage_min(int damage_min) { this->damage_min = damage_min; }
+int WeaponObject::get_damage_min() const { return this->damage_min; }
-void WeaponObject::set_damage_max(int damage_max) {
- this->damage_max = damage_max;
-}
+void WeaponObject::set_damage_max(int damage_max) { this->damage_max = damage_max; }
+int WeaponObject::get_damage_max() const { return this->damage_max; }
const String & WeaponObject::get_displayname() const {
static String display = String::fmt("%s (%d - %d schade)", this->get_name().c_str(), this->damage_min, this->damage_max);
diff --git a/backend/WeaponObject.h b/backend/WeaponObject.h
index e1347ec..5ac4f87 100644
--- a/backend/WeaponObject.h
+++ b/backend/WeaponObject.h
@@ -7,7 +7,9 @@ class WeaponObject : public Object {
public:
void set_damage_min(int damage_min);
+ int get_damage_min() const;
void set_damage_max(int damage_max);
+ int get_damage_max() const;
virtual const String & get_displayname() const;
private:
diff --git a/frontend/Player.cpp b/frontend/Player.cpp
index 85c4fff..fdd2dc3 100644
--- a/frontend/Player.cpp
+++ b/frontend/Player.cpp
@@ -1,6 +1,8 @@
+#include "GameData.h"
#include "strings.h"
#include "Player.h"
+#include "backend/WeaponObject.h"
#include "backend/Dungeon.h"
using namespace std;
@@ -10,6 +12,7 @@ Player::Player(Dungeon & dungeon) :
location(*dungeon.get_start_location())
{
cmdset_default();
+ this->weapon = unique_ptr<WeaponObject>(static_cast<WeaponObject *>(GameData::get_instance().create_object("Dolk")));
}
void Player::cmdset_default() {
diff --git a/frontend/cmd/equip.cpp b/frontend/cmd/equip.cpp
index 79ab8d1..4c5fd86 100644
--- a/frontend/cmd/equip.cpp
+++ b/frontend/cmd/equip.cpp
@@ -1,9 +1,54 @@
+#include <memory>
+#include <algorithm>
+
+#include "backend/print.h"
+
#include "../Player.h"
+#include "../strings.h"
using namespace std;
-FollowupAction Player::cmd_equip(string & argv) {
- // TODO
+FollowupAction Player::cmd_equip(string & target_name) {
+ auto el = find_if(this->inventory.begin(), this->inventory.end(), [target_name](const auto & object) -> bool {
+ return str_lower(object->get_name().c_str()) == str_lower(target_name);
+ });
+ if (el == this->inventory.end()) {
+ lprtf("Object \"%s\" niet gevonden.\n", target_name.c_str());
+ return FollowupAction::NONE;
+ }
+
+ unique_ptr<WeaponObject> weapon {dynamic_cast<WeaponObject *>((*el).get())};
+ unique_ptr<ArmorObject> armor {dynamic_cast<ArmorObject *>((*el).get())};
+
+ if (weapon == nullptr && armor == nullptr) {
+ lprtf("Object %s is niet draagbaar.\n", target_name.c_str());
+ return FollowupAction::NONE;
+ }
+
+ // remove from inventory w/o free()'ing data
+ (*el).release();
+ this->inventory.erase(el);
+
+ if (weapon != nullptr) {
+ lprtf("Je ");
+ if (this->weapon != nullptr) {
+ lprtf("laat %s vallen en ", this->weapon->get_name().c_str());
+ this->inventory.push_back(std::move(this->weapon));
+ }
+ this->weapon = std::move(weapon);
+ lprtf("pakt %s vast.\n", this->weapon->get_name().c_str());
+ }
+
+ if (armor != nullptr) {
+ lprtf("Je ");
+ if (this->armor != nullptr) {
+ lprtf("trekt %s uit en ", this->armor->get_name().c_str());
+ this->inventory.push_back(std::move(this->armor));
+ }
+ this->armor = std::move(armor);
+ lprtf("doet %s aan.\n", this->armor->get_name().c_str());
+ }
+
return FollowupAction::UPDATE;
}
diff --git a/frontend/cmd/hit.cpp b/frontend/cmd/hit.cpp
index 86d596a..d3cb683 100644
--- a/frontend/cmd/hit.cpp
+++ b/frontend/cmd/hit.cpp
@@ -1,9 +1,29 @@
+#include "backend/Enemy.h"
+#include "backend/Location.h"
+#include "backend/RNG.h"
+#include "backend/print.h"
+
#include "../Player.h"
+#include "../strings.h"
using namespace std;
-FollowupAction Player::cmd_hit(string & argv) {
- // TODO
- return FollowupAction::UPDATE;
+FollowupAction Player::cmd_hit(string & target_name) {
+ RNG & rng = RNG::get();
+ for (Enemy * enemy : this->location.get_enemies()) {
+ if (str_lower(enemy->get_name().c_str()) != str_lower(target_name)) continue;
+
+ if (rng.rand_double() > this->get_attack()) {
+ lprtf("Je hebt gemist!\n");
+ } else {
+ unsigned damage = rng.rand_int(this->weapon->get_damage_min(), this->weapon->get_damage_max() + 1);
+ enemy->take_damage(damage);
+ lprtf("Je hebt %s geraakt en %d schade aangericht!\n", enemy->get_displayname().c_str(), damage);
+ }
+ return FollowupAction::UPDATE;
+ }
+
+ lprtf("Vijand \"%s\" niet gevonden.\n", target_name.c_str());
+ return FollowupAction::NONE;
}