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path: root/backend/Dungeon.cpp
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#include "Location.h"
#include "Dungeon.h"
#include "RNG.h"
#include "backend/ListIterator.h"
#include "print.h"

void Dungeon::update(Location * player_location) {
	this->player_location = player_location;

	ListRange<Enemy *> enemies = player_location->get_enemies();

	if (enemies.size() > 0)
		this->update_attacks(enemies);
	else
		this->update_movement();
}

void Dungeon::update_attacks(ListRange<Enemy *> & enemies) {
	printf("TODO: de vijanden vallen aan!\n");
}

void Dungeon::update_movement() {
	bool moved = false;
	for (Location * location : this->locations) {
		for (Enemy * enemy : location->get_enemies()) {
			if (RNG::get().rand_double() < 0.5) continue;

			if (!moved)
				lprtf(":: De vijanden bewegen ::\n");
			Direction direction = random_direction(*location);
			location->remove_enemy(enemy);
			Location * new_location = location->get_exit(direction);
			new_location->add_enemy(enemy);
			if (player_location == new_location)
				lprtf("%s komt de huidige locatie binnen\n", enemy->get_name().c_str());
			moved = true;
		}
	}
}

void Dungeon::add_location(Location * location) {
	this->locations.push_back(location);
}

Location * Dungeon::get_start_location() {
	size_t size = this->locations.size();
	if (size == 0) return nullptr;
	size_t index = RNG::get().rand_int(size);
	return this->locations[index];
}