blob: b1e89ba2b7480d87f77c132bcc5f7e43d7add656 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
|
#include "Location.h"
#include "Dungeon.h"
#include "RNG.h"
#include "backend/ListIterator.h"
#include "print.h"
void Dungeon::update(Location * player_location) {
this->player_location = player_location;
ListRange<Enemy *> enemies = player_location->get_enemies();
if (enemies.size() > 0)
this->update_attacks(enemies);
else
this->update_movement();
}
void Dungeon::update_attacks(ListRange<Enemy *> & enemies) {
printf("TODO: de vijanden vallen aan!\n");
}
void Dungeon::update_movement() {
bool moved = false;
for (Location * location : this->locations) {
for (Enemy * enemy : location->get_enemies()) {
if (RNG::get().rand_double() < 0.5) continue;
if (!moved)
lprtf(":: De vijanden bewegen ::\n");
Direction direction = random_direction(*location);
location->remove_enemy(enemy);
Location * new_location = location->get_exit(direction);
new_location->add_enemy(enemy);
if (player_location == new_location)
lprtf("%s komt de huidige locatie binnen\n", enemy->get_name().c_str());
moved = true;
}
}
}
void Dungeon::add_location(Location * location) {
this->locations.push_back(location);
}
Location * Dungeon::get_start_location() {
size_t size = this->locations.size();
if (size == 0) return nullptr;
size_t index = RNG::get().rand_int(size);
return this->locations[index];
}
|