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-rw-r--r--frontend/cmd/hit.cpp26
1 files changed, 23 insertions, 3 deletions
diff --git a/frontend/cmd/hit.cpp b/frontend/cmd/hit.cpp
index 86d596a..d3cb683 100644
--- a/frontend/cmd/hit.cpp
+++ b/frontend/cmd/hit.cpp
@@ -1,9 +1,29 @@
+#include "backend/Enemy.h"
+#include "backend/Location.h"
+#include "backend/RNG.h"
+#include "backend/print.h"
+
#include "../Player.h"
+#include "../strings.h"
using namespace std;
-FollowupAction Player::cmd_hit(string & argv) {
- // TODO
- return FollowupAction::UPDATE;
+FollowupAction Player::cmd_hit(string & target_name) {
+ RNG & rng = RNG::get();
+ for (Enemy * enemy : this->location.get_enemies()) {
+ if (str_lower(enemy->get_name().c_str()) != str_lower(target_name)) continue;
+
+ if (rng.rand_double() > this->get_attack()) {
+ lprtf("Je hebt gemist!\n");
+ } else {
+ unsigned damage = rng.rand_int(this->weapon->get_damage_min(), this->weapon->get_damage_max() + 1);
+ enemy->take_damage(damage);
+ lprtf("Je hebt %s geraakt en %d schade aangericht!\n", enemy->get_displayname().c_str(), damage);
+ }
+ return FollowupAction::UPDATE;
+ }
+
+ lprtf("Vijand \"%s\" niet gevonden.\n", target_name.c_str());
+ return FollowupAction::NONE;
}