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#include "Enemy.h"
Enemy::Enemy(const String & name, const String & description) : name(name), description(description) { }
void Enemy::set_name(const String & name) { this->name = name; }
const String & Enemy::get_name() const { return this->name; }
void Enemy::set_description(const String & description) { this->description = description; }
const String & Enemy::get_description() const { return this->description; }
unsigned Enemy::get_health() const { return this->health_points; }
const String & Enemy::get_displayname() const {
static String displayname;
displayname = String::fmt("%s%s", this->name.c_str(), this->health_points == 0 ? " [verslagen]" : "");
return displayname;
}
static inline unsigned min(unsigned a, unsigned b) {
return a < b ? a : b;
}
void Enemy::take_damage(unsigned int dmg) {
dmg = min(dmg, this->health_points);
this->health_points -= dmg;
}
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