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#include "WeaponObject.h"
void WeaponObject::set_damage_min(int damage_min) {
this->damage_min = damage_min;
}
void WeaponObject::set_damage_max(int damage_max) {
this->damage_max = damage_max;
}
const String & WeaponObject::get_displayname() const {
static String display = String::fmt("%s (%d - %d schade)", this->get_name().c_str(), this->damage_min, this->damage_max);
return display;
}
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