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#include "backend/Enemy.h"
#include "backend/Location.h"
#include "backend/RNG.h"
#include "backend/print.h"
#include "../Player.h"
#include "../strings.h"
using namespace std;
FollowupAction Player::cmd_hit(string & target_name) {
RNG & rng = RNG::get();
for (Enemy * enemy : this->location.get_enemies()) {
if (str_lower(enemy->get_name().c_str()) != str_lower(target_name)) continue;
if (rng.rand_double() > this->get_attack()) {
lprtf("Je hebt gemist!\n");
} else {
unsigned damage = rng.rand_int(this->weapon->get_damage_min(), this->weapon->get_damage_max() + 1);
enemy->take_damage(damage);
lprtf("Je hebt %s geraakt en %d schade aangericht!\n", enemy->get_displayname().c_str(), damage);
}
return FollowupAction::UPDATE;
}
lprtf("Vijand \"%s\" niet gevonden.\n", target_name.c_str());
return FollowupAction::NONE;
}
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