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#include "GameData.h"
#include "strings.h"
#include "Player.h"
#include "backend/WeaponObject.h"
#include "backend/Dungeon.h"
using namespace std;
Player::Player(Dungeon & dungeon) :
dungeon(dungeon),
location(*dungeon.get_start_location())
{
cmdset_default();
this->weapon = unique_ptr<WeaponObject>(static_cast<WeaponObject *>(GameData::get_instance().create_object("Dolk")));
}
void Player::cmdset_default() {
this->cmds["Kijk"] = &Player::cmd_query;
this->cmds["Zoek"] = &Player::cmd_search;
this->cmds["Ga"] = &Player::cmd_go;
this->cmds["Pak"] = &Player::cmd_get;
this->cmds["Leg"] = &Player::cmd_put;
this->cmds["Bekijk"] = &Player::cmd_view;
this->cmds["Sla"] = &Player::cmd_hit;
this->cmds["Draag"] = &Player::cmd_equip;
this->cmds["Wacht"] = &Player::cmd_wait;
this->cmds["Consumeer"] = &Player::cmd_use;
this->cmds["Help"] = &Player::cmd_help;
this->cmds["Godmode"] = &Player::cmd_cheat;
this->cmds["Quit"] = &Player::cmd_quit;
}
void Player::cmdset_death() {
this->cmds["Help"] = &Player::cmd_help;
this->cmds["Quit"] = &Player::cmd_quit;
this->cmds["Opnieuw"] = &Player::cmd_restart;
}
FollowupAction Player::cmd(string & argv) {
if (argv.size() == 0) return FollowupAction::NONE;
string cmd = str_title(str_consume_arg(argv));
if (this->cmds.contains(cmd))
return (this->*cmds.at(cmd))(argv);
str_print(strings::UNKNOWN_CMD);
return FollowupAction::NONE;
}
float Player::get_attack() const {
if (this->cheating) return 1.f;
return this->attack_chance;
}
unsigned Player::get_health() const {
return this->health_points;
}
void Player::take_damage(unsigned int dmg) {
if (this->cheating) return;
dmg = min(dmg, this->health_points);
this->health_points -= dmg;
if (this->health_points == 0) {
this->cmdset_death();
}
}
Location & Player::get_location() const {
return this->location;
}
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