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path: root/src/GPU3D.cpp
Commit message (Expand)AuthorAge
* call Reset on 3D renderer objectRSDuck2023-12-21
* Make the initial 3D renderer configurable via `NDSArgs` (#1913)Jesse Talavera2023-12-15
* Sprinkle `const` around where appropriate (#1909)Jesse Talavera2023-12-12
* hopefully reset all GPU3D attributes properlyRSDuck2023-12-08
* Clean up the 3D renderer for enhanced flexibility (#1895)Jesse Talavera-Greenberg2023-11-29
* Refactor `NDS` and `DSi` to be objects (#1893)Jesse Talavera-Greenberg2023-11-28
* Move all core types into namespaces (#1886)Jesse Talavera-Greenberg2023-11-25
* Refactor the GPU to be object-oriented (#1873)Jesse Talavera-Greenberg2023-11-09
* Fix regression caused by change to front face polygon culling (#1820)Jaklyy2023-11-07
* update copyright yearsArisotura2023-11-04
* Clean up some rendering-related resources in DeInit (#1836)Jesse Talavera-Greenberg2023-09-24
* Fix Incorrect Polygon Swapping Behavior and Implement Correct Rules for Shift...Jaklyy2023-08-27
* Assorted portability enhancements (#1800)Jesse Talavera-Greenberg2023-08-18
* Implement in-memory savestates (#1693)Jesse Talavera-Greenberg2023-06-12
* Introduce `Platform::Log` (#1640)Jesse Talavera-Greenberg2023-03-23
* update copyright headersArisotura2022-01-09
* finally decouple Config from the core. baahhahahahahArisotura2021-11-18
* handle changed VCount+threaded rasteriser more gracefullyRSDuck2021-08-04
* Fix some compiler warningsWaluigiWare642021-05-03
* update copyright year and add missing GPL headersRSDuck2021-03-12
* Allow for a more modular renderer backends (#990)Wunk2021-02-09
* fixes to the threadedness of the sw rasteriserRSDuck2021-01-26
* GX: fix vector testRSDuck2021-01-04
* make FIFO size static whene possibleRSDuck2020-12-30
* GX: add fastpath for single parameter cmdsRSDuck2020-12-30
* fix segfault for build with OpenGL disabledRSDuck2020-12-14
* GPU: forward BG0HOFS to internal rendering engine register for 3D layer scrol...Arisotura2020-12-10
* add cur vertex and light information to savestateRSDuck2020-12-09
* Merge vram dirty trackingRSDuck2020-11-30
* make OpenGL renderer a build optionRSDuck2020-10-01
* remove some UBRSDuck2020-09-04
* 3D: add a bunch of missing variables to savestates. oops.Arisotura2020-08-19
* * rework GPU's settings interface, make it config-agnosticArisotura2020-05-28
* get the OpenGL renderer going.Arisotura2020-05-25
* GPU3D: more accurate viewport transform (emulate quirk with W greater than 0x...Arisotura2020-04-12
* GPU3D: implement zero-dot W limit (DISP_1DOT_DEPTH)Arisotura2020-04-12
* GPU3D: swap vin and vout during clipping, giving results that are closer to h...Arisotura2020-04-11
* update copyright yearsArisotura2020-02-14
* fix bugs with line polygonsArisotura2019-06-12
* hack so that the GL renderer can render linesArisotura2019-06-12
* fix more bugsArisotura2019-05-24
* getting somewhere??Arisotura2019-05-24
* more code botchingArisotura2019-05-24
* welp.Arisotura2019-05-21
* remove reference to GL version 4.3 from filenames and namespacesArisotura2019-05-20
* BAHAHAHHHHArisotura2019-05-16
* BAHAHAHAHAHAHAHAAArisotura2019-05-16
* de-hardcode the GL renderer.Arisotura2019-05-12
* calculate hi-res vertex positions. reduces shaking of polygons when rendering...Arisotura2019-05-11
* hires hax. somewhat functionalArisotura2019-05-08