diff options
author | Jesse Talavera-Greenberg <jesse@jesse.tg> | 2023-11-25 12:32:09 -0500 |
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committer | GitHub <noreply@github.com> | 2023-11-25 18:32:09 +0100 |
commit | 346dd4006ea1283136095d5c43f602324a095092 (patch) | |
tree | edf04631782bbfcdb48eac79b79aebb11b40f479 /src/GPU3D.cpp | |
parent | 651b0f680c4531558990a5beb0e638968009dc51 (diff) |
Move all core types into namespaces (#1886)
* Reorganize namespaces
- Most types are now moved into the `melonDS` namespace
- Only good chance to do this for a while, since a big refactor is next
* Fix the build
Diffstat (limited to 'src/GPU3D.cpp')
-rw-r--r-- | src/GPU3D.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/GPU3D.cpp b/src/GPU3D.cpp index 80c5d46..b00e6fd 100644 --- a/src/GPU3D.cpp +++ b/src/GPU3D.cpp @@ -24,6 +24,8 @@ #include "FIFO.h" #include "Platform.h" +namespace melonDS +{ using Platform::Log; using Platform::LogLevel; @@ -98,9 +100,6 @@ using Platform::LogLevel; // * additionally, some commands (BEGIN, LIGHT_VECTOR, BOXTEST) stall the polygon pipeline -namespace GPU3D -{ - const u8 CmdNumParams[256] = { // 0x00 |