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authorJesse Talavera-Greenberg <jesse@jesse.tg>2023-11-25 12:32:09 -0500
committerGitHub <noreply@github.com>2023-11-25 18:32:09 +0100
commit346dd4006ea1283136095d5c43f602324a095092 (patch)
treeedf04631782bbfcdb48eac79b79aebb11b40f479 /src/GPU3D.cpp
parent651b0f680c4531558990a5beb0e638968009dc51 (diff)
Move all core types into namespaces (#1886)
* Reorganize namespaces - Most types are now moved into the `melonDS` namespace - Only good chance to do this for a while, since a big refactor is next * Fix the build
Diffstat (limited to 'src/GPU3D.cpp')
-rw-r--r--src/GPU3D.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/GPU3D.cpp b/src/GPU3D.cpp
index 80c5d46..b00e6fd 100644
--- a/src/GPU3D.cpp
+++ b/src/GPU3D.cpp
@@ -24,6 +24,8 @@
#include "FIFO.h"
#include "Platform.h"
+namespace melonDS
+{
using Platform::Log;
using Platform::LogLevel;
@@ -98,9 +100,6 @@ using Platform::LogLevel;
// * additionally, some commands (BEGIN, LIGHT_VECTOR, BOXTEST) stall the polygon pipeline
-namespace GPU3D
-{
-
const u8 CmdNumParams[256] =
{
// 0x00