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authorJesse Talavera-Greenberg <jesse@jesse.tg>2023-08-18 16:50:57 -0400
committerGitHub <noreply@github.com>2023-08-18 22:50:57 +0200
commitee5567708630441d8d3210e81d6e03d028fb7bbd (patch)
treeab92234123b16ec414d6c0da9bb0716c1b798229 /src/GPU3D.cpp
parentf454eba3c3243b095f0e6b9ddde3e68b095c5d8d (diff)
Assorted portability enhancements (#1800)
* Introduce some Platform calls for managing dynamic libraries * Add Platform::WriteFATSectors * Introduce some Platform calls for managing dynamic libraries * Add Platform::WriteFATSectors * Change includes of "../types.h" to "types.h" - Makes it easier to directly include these headers in downstream projects * Change an include of "../Wifi.h" to "Wifi.h" * Allow CommonFuncs.cpp to compile on Android * Tidy up some logging calls - Use Platform::Log in LAN_Socket.cpp - Soften some warnings to Debug logs (since they don't necessarily represent problems) * Add Platform::EnterGBAMode - Gracefully stop the emulator if trying to enter GBA mode * Soften some logs that most players won't care about * Soften some more logs * Introduce Platform wrappers for file operations * Fix pointer spacing * Fix more style nits * Log the errno when ftruncate fails * Fix FileSeek offset argument - With an s32 offset, we couldn't access files larger than 2GB * Revise Platform::StopEmu to address feedback - Remove Platform::EnterGBAMode in favor of adding a reason to Platform::StopEmu - Also rename Platform::StopEmu to Platform::SignalStop - Add an optional argument to NDS::Stop - Use the new argument everywhere that the console stops itself * Rename FileGetString to FileReadLine - It conveys the meaning better * Rename FileSeekOrigin::Set to Start - It conveys the meaning better * Change definition of FileGetString to FileReadLine - Oops, almost forgot it * Rename FlushFile to FileFlush - To remain consistent with the other File functions * Add a FileType usage * Fix line break in FileSeekOrigin * Document Platform::DeInit * Clarify that StopReason::Unknown doesn't always mean an error * Move and document FileType::HostFile * Remove Platform::OpenDataFile - Nothing currently uses it * Refactor Platform::OpenFile and Platform::OpenLocalFile to accept a FileMode enum instead of a string - The enum is converted to fopen flags under the hood - The file type is used to decide whether to add the "b" flag - Some helper functions are exposed for the benefit of consistent behavior among frontends - Equivalent behavior is maintained * Fix a tab that should be spaces * Use Windows' 64-bit implementations of fseek/ftell * Move Platform::IsBinaryFile to Platform.cpp - It could vary by frontend * Remove an unused FileType * Rename an enum constant * Document various Platform items * Use Platform::DynamicLibrary to load libandroid - And clean it up at the end * Fix a typo * Pass the correct filetype to FATStorage - Since it can be used for DSI NAND images or for SD cards * Remove Platform::FileType
Diffstat (limited to 'src/GPU3D.cpp')
-rw-r--r--src/GPU3D.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/GPU3D.cpp b/src/GPU3D.cpp
index 145b689..5611b14 100644
--- a/src/GPU3D.cpp
+++ b/src/GPU3D.cpp
@@ -2727,7 +2727,7 @@ u8 Read8(u32 addr)
}
}
- Log(LogLevel::Warn, "unknown GPU3D read8 %08X\n", addr);
+ Log(LogLevel::Debug, "unknown GPU3D read8 %08X\n", addr);
return 0;
}
@@ -2771,7 +2771,7 @@ u16 Read16(u32 addr)
case 0x04000634: return VecTestResult[2];
}
- Log(LogLevel::Warn, "unknown GPU3D read16 %08X\n", addr);
+ Log(LogLevel::Debug, "unknown GPU3D read16 %08X\n", addr);
return 0;
}
@@ -2875,7 +2875,7 @@ void Write8(u32 addr, u8 val)
return;
}
- Log(LogLevel::Warn, "unknown GPU3D write8 %08X %02X\n", addr, val);
+ Log(LogLevel::Debug, "unknown GPU3D write8 %08X %02X\n", addr, val);
}
void Write16(u32 addr, u16 val)
@@ -2962,7 +2962,7 @@ void Write16(u32 addr, u16 val)
return;
}
- Log(LogLevel::Warn, "unknown GPU3D write16 %08X %04X\n", addr, val);
+ Log(LogLevel::Debug, "unknown GPU3D write16 %08X %04X\n", addr, val);
}
void Write32(u32 addr, u32 val)
@@ -3059,7 +3059,7 @@ void Write32(u32 addr, u32 val)
return;
}
- Log(LogLevel::Warn, "unknown GPU3D write32 %08X %08X\n", addr, val);
+ Log(LogLevel::Debug, "unknown GPU3D write32 %08X %08X\n", addr, val);
}
Renderer3D::Renderer3D(bool Accelerated)