index
:
melonDS
master
modified version of melonDS used for school/vsr
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
GPU3D.cpp
Commit message (
Expand
)
Author
Age
*
Protect savestates while the threaded software renderer is running (#1864)
Jesse Talavera
2024-01-07
*
call Reset on 3D renderer object
RSDuck
2023-12-21
*
Make the initial 3D renderer configurable via `NDSArgs` (#1913)
Jesse Talavera
2023-12-15
*
Sprinkle `const` around where appropriate (#1909)
Jesse Talavera
2023-12-12
*
hopefully reset all GPU3D attributes properly
RSDuck
2023-12-08
*
Clean up the 3D renderer for enhanced flexibility (#1895)
Jesse Talavera-Greenberg
2023-11-29
*
Refactor `NDS` and `DSi` to be objects (#1893)
Jesse Talavera-Greenberg
2023-11-28
*
Move all core types into namespaces (#1886)
Jesse Talavera-Greenberg
2023-11-25
*
Refactor the GPU to be object-oriented (#1873)
Jesse Talavera-Greenberg
2023-11-09
*
Fix regression caused by change to front face polygon culling (#1820)
Jaklyy
2023-11-07
*
update copyright years
Arisotura
2023-11-04
*
Clean up some rendering-related resources in DeInit (#1836)
Jesse Talavera-Greenberg
2023-09-24
*
Fix Incorrect Polygon Swapping Behavior and Implement Correct Rules for Shift...
Jaklyy
2023-08-27
*
Assorted portability enhancements (#1800)
Jesse Talavera-Greenberg
2023-08-18
*
Implement in-memory savestates (#1693)
Jesse Talavera-Greenberg
2023-06-12
*
Introduce `Platform::Log` (#1640)
Jesse Talavera-Greenberg
2023-03-23
*
update copyright headers
Arisotura
2022-01-09
*
finally decouple Config from the core. baahhahahahah
Arisotura
2021-11-18
*
handle changed VCount+threaded rasteriser more gracefully
RSDuck
2021-08-04
*
Fix some compiler warnings
WaluigiWare64
2021-05-03
*
update copyright year and add missing GPL headers
RSDuck
2021-03-12
*
Allow for a more modular renderer backends (#990)
Wunk
2021-02-09
*
fixes to the threadedness of the sw rasteriser
RSDuck
2021-01-26
*
GX: fix vector test
RSDuck
2021-01-04
*
make FIFO size static whene possible
RSDuck
2020-12-30
*
GX: add fastpath for single parameter cmds
RSDuck
2020-12-30
*
fix segfault for build with OpenGL disabled
RSDuck
2020-12-14
*
GPU: forward BG0HOFS to internal rendering engine register for 3D layer scrol...
Arisotura
2020-12-10
*
add cur vertex and light information to savestate
RSDuck
2020-12-09
*
Merge vram dirty tracking
RSDuck
2020-11-30
*
make OpenGL renderer a build option
RSDuck
2020-10-01
*
remove some UB
RSDuck
2020-09-04
*
3D: add a bunch of missing variables to savestates. oops.
Arisotura
2020-08-19
*
* rework GPU's settings interface, make it config-agnostic
Arisotura
2020-05-28
*
get the OpenGL renderer going.
Arisotura
2020-05-25
*
GPU3D: more accurate viewport transform (emulate quirk with W greater than 0x...
Arisotura
2020-04-12
*
GPU3D: implement zero-dot W limit (DISP_1DOT_DEPTH)
Arisotura
2020-04-12
*
GPU3D: swap vin and vout during clipping, giving results that are closer to h...
Arisotura
2020-04-11
*
update copyright years
Arisotura
2020-02-14
*
fix bugs with line polygons
Arisotura
2019-06-12
*
hack so that the GL renderer can render lines
Arisotura
2019-06-12
*
fix more bugs
Arisotura
2019-05-24
*
getting somewhere??
Arisotura
2019-05-24
*
more code botching
Arisotura
2019-05-24
*
welp.
Arisotura
2019-05-21
*
remove reference to GL version 4.3 from filenames and namespaces
Arisotura
2019-05-20
*
BAHAHAHHHH
Arisotura
2019-05-16
*
BAHAHAHAHAHAHAHAA
Arisotura
2019-05-16
*
de-hardcode the GL renderer.
Arisotura
2019-05-12
*
calculate hi-res vertex positions. reduces shaking of polygons when rendering...
Arisotura
2019-05-11
[next]