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* implement dungeon generationLoek Le Blansch2024-11-02
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* add some testsLoek Le Blansch2024-11-02
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* more cleanup + add give command to test thingsLoek Le Blansch2024-11-02
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* fix enemy creationLoek Le Blansch2024-11-02
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* clean up code + implement teleport consumableLoek Le Blansch2024-11-02
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* more cleanupLoek Le Blansch2024-11-01
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* make ListIterator compatible with STL algorithmLoek Le Blansch2024-11-01
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* WIP consumablesLoek Le Blansch2024-11-01
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* more small tweaksLoek Le Blansch2024-11-01
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* test for memory leaksLoek Le Blansch2024-11-01
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* implement leaderboard functionalityLoek Le Blansch2024-11-01
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* improve error message consistencyLoek Le Blansch2024-11-01
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* move Exception to backendLoek Le Blansch2024-11-01
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* change flow architectureLoek Le Blansch2024-11-01
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* small cleanup + checksLoek Le Blansch2024-11-01
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* more WIP (move some Player things to backend)Loek Le Blansch2024-11-01
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* more more more more WIPLoek Le Blansch2024-10-31
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* more WIPLoek Le Blansch2024-10-31
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* make ListIterator continue working on a changing listLoek Le Blansch2024-10-31
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* implement put commandLoek Le Blansch2024-10-31
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* update view commandLoek Le Blansch2024-10-30
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* fix List::removeLoek Le Blansch2024-10-30
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* add more containers and fix use after freeLoek Le Blansch2024-10-30
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* clean up duplicated codeLoek Le Blansch2024-10-30
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* print to backendLoek Le Blansch2024-10-30
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* create backend string classLoek Le Blansch2024-10-30
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* use C++-style memory management in List containerLoek Le Blansch2024-10-30
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* WIP battle the memory leaksLoek Le Blansch2024-10-30
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* cmd_get completeLoek Le Blansch2024-10-30
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* enemy loading kinda worksLoek Le Blansch2024-10-30
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* use string instead of argument vector for commandsLoek Le Blansch2024-10-30
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* generate dungeon kinda worksLoek Le Blansch2024-10-30
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* more more WIPLoek Le Blansch2024-10-30
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* load objects kinda working, going to bedLoek Le Blansch2024-10-30
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* WIP SQL gedoeLoek Le Blansch2024-10-30
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* add todosLoek Le Blansch2024-10-29
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* checkLoek Le Blansch2024-10-29
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* more WIPLoek Le Blansch2024-10-29
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* implement movementLoek Le Blansch2024-10-29
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* WIP load XMLLoek Le Blansch2024-10-29
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* split commands into separate filesLoek Le Blansch2024-10-29
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* more WIP (command handling moved to player)Loek Le Blansch2024-10-29
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* implement transcript-style logLoek Le Blansch2024-10-28
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* add readline cli routinesLoek Le Blansch2024-10-26
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* use cmake instead of makeLoek Le Blansch2024-10-26
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* wipLoek Le Blansch2024-10-12
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* implement linked listLoek Le Blansch2024-10-12
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* initial commitLoek Le Blansch2024-09-03