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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-01 21:33:27 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-01 21:33:27 +0100
commitaf76b9a0ae58dc8c87548053a5bc310ad6be25ce (patch)
treeb2aa5927ed19855c101120593b59a9c3224804ad
parentbdf6ac149ec260dab767663419731b302679f458 (diff)
more small tweaks
-rw-r--r--backend/ArmorObject.cpp6
-rw-r--r--backend/ArmorObject.h1
-rw-r--r--backend/Dungeon.cpp8
-rw-r--r--backend/Enemy.cpp12
-rw-r--r--backend/Enemy.h7
-rw-r--r--backend/Exception.cpp8
-rw-r--r--backend/List.h4
-rw-r--r--backend/ObjectFactory.cpp3
-rw-r--r--backend/Player.h4
-rw-r--r--backend/PtrList.h4
-rw-r--r--backend/RNG.cpp4
-rw-r--r--backend/RNG.h5
-rw-r--r--backend/Range.h8
-rw-r--r--backend/String.cpp15
-rw-r--r--backend/String.h2
-rw-r--r--backend/WeaponObject.cpp12
-rw-r--r--backend/WeaponObject.h7
-rw-r--r--backend/print.h4
-rw-r--r--frontend/DB.cpp4
-rw-r--r--frontend/DB.h6
-rw-r--r--frontend/GameData.cpp38
-rw-r--r--frontend/GameData.h17
-rw-r--r--frontend/cmd/hit.cpp2
-rwxr-xr-xtodo1
24 files changed, 125 insertions, 57 deletions
diff --git a/backend/ArmorObject.cpp b/backend/ArmorObject.cpp
index e6dc026..eb805e0 100644
--- a/backend/ArmorObject.cpp
+++ b/backend/ArmorObject.cpp
@@ -6,3 +6,9 @@ void ArmorObject::set_protection(int protection) {
int ArmorObject::get_protection() const {
return this->protection;
}
+
+const String & ArmorObject::get_displayname() const {
+ static String display = String::fmt("%s (%d bescherming)", this->get_name().c_str(), this->protection);
+ return display;
+}
+
diff --git a/backend/ArmorObject.h b/backend/ArmorObject.h
index 458b0ba..8889ed7 100644
--- a/backend/ArmorObject.h
+++ b/backend/ArmorObject.h
@@ -8,6 +8,7 @@ class ArmorObject : public Object {
public:
void set_protection(int protection);
int get_protection() const;
+ virtual const String & get_displayname() const;
private:
int protection = 0;
diff --git a/backend/Dungeon.cpp b/backend/Dungeon.cpp
index fed955b..e1fae39 100644
--- a/backend/Dungeon.cpp
+++ b/backend/Dungeon.cpp
@@ -17,15 +17,19 @@ void Dungeon::update() {
}
void Dungeon::update_attacks(ListRange<Enemy *> & enemies) {
- lprtf(":: De vijand%s in je locatie vallen aan! ::\n", enemies.size() == 1 ? "" : "en");
+ bool plural = enemies.size() != 1;
RNG & rng = RNG::get();
+ bool first = true;
for (Enemy * enemy : enemies) {
if (enemy->is_dead()) continue;
if (rng.rand_double() < enemy->get_attack()) continue;
+ if (!first)
+ lprtf(":: De %s in je locatie %s aan! ::\n", plural ? "vijanden" : "vijand", plural ? "vallen" : "valt");
- unsigned damage = rng.rand_int(enemy->get_damage_min(), enemy->get_damage_max() + 1);
+ unsigned damage = rng.rand_int(enemy->get_damage());
lprtf("%s raakt en doet %d punt schade.\n", enemy->get_displayname().c_str(), damage);
this->player.take_damage(damage);
+ first = false;
}
}
diff --git a/backend/Enemy.cpp b/backend/Enemy.cpp
index c4bfff2..a2bab30 100644
--- a/backend/Enemy.cpp
+++ b/backend/Enemy.cpp
@@ -12,11 +12,13 @@ const String & Enemy::get_description() const { return this->description; }
void Enemy::set_attack(float attack_chance) { this->attack_chance = attack_chance; }
float Enemy::get_attack() const { return this->attack_chance; }
-void Enemy::set_damage_min(int damage_min) { this->damage_min = damage_min; }
-int Enemy::get_damage_min() const { return this->damage_min; }
-
-void Enemy::set_damage_max(int damage_max) { this->damage_max = damage_max; }
-int Enemy::get_damage_max() const { return this->damage_max; }
+void Enemy::set_damage(const Range<int> & range) {
+ this->damage_min = range.min;
+ this->damage_max = range.max;
+}
+Range<int> Enemy::get_damage() const {
+ return { this->damage_min, this->damage_max };
+}
void Enemy::set_health(unsigned health_points) { this->health_points = health_points; }
unsigned Enemy::get_health() const { return this->health_points; }
diff --git a/backend/Enemy.h b/backend/Enemy.h
index 4db2ae8..f85172e 100644
--- a/backend/Enemy.h
+++ b/backend/Enemy.h
@@ -4,6 +4,7 @@
#include "PtrList.h"
#include "ListIterator.h"
#include "Object.h"
+#include "Range.h"
class Enemy {
public:
@@ -18,10 +19,8 @@ public:
virtual const String & get_displayname() const;
void set_attack(float attack_chance);
float get_attack() const;
- void set_damage_min(int damage_min);
- int get_damage_min() const;
- void set_damage_max(int damage_max);
- int get_damage_max() const;
+ void set_damage(const Range<int> & range);
+ Range<int> get_damage() const;
void add_hidden_object(Object *);
void remove_hidden_object(Object *);
diff --git a/backend/Exception.cpp b/backend/Exception.cpp
index 4044d6a..bb7b7c4 100644
--- a/backend/Exception.cpp
+++ b/backend/Exception.cpp
@@ -1,7 +1,7 @@
-#include <cstdarg>
-#include <cstdio>
-#include <cstdlib>
-#include <cstring>
+#include <stdarg.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
#include "backend/String.h"
diff --git a/backend/List.h b/backend/List.h
index 3bdbb23..d991152 100644
--- a/backend/List.h
+++ b/backend/List.h
@@ -21,6 +21,10 @@ class List {
public:
List() = default;
virtual ~List();
+ List(const List &) = delete;
+ List(List &&) = delete;
+ List & operator = (const List &) = delete;
+ List & operator = (List &&) = delete;
public:
size_t size() const;
diff --git a/backend/ObjectFactory.cpp b/backend/ObjectFactory.cpp
index a3a6d83..1256f98 100644
--- a/backend/ObjectFactory.cpp
+++ b/backend/ObjectFactory.cpp
@@ -25,8 +25,7 @@ Object * ObjectFactory::create_object(const UniversalObject & data) {
}
case WEAPON: {
WeaponObject * object = new WeaponObject(data.name, data.description);
- object->set_damage_min(data.min_value);
- object->set_damage_max(data.max_value);
+ object->set_damage({ data.min_value, data.max_value });
return object;
}
default: break;
diff --git a/backend/Player.h b/backend/Player.h
index 6fbd70d..061f13c 100644
--- a/backend/Player.h
+++ b/backend/Player.h
@@ -24,6 +24,10 @@ private:
public:
Player(Dungeon & dungeon);
virtual ~Player();
+ Player(const Player &) = delete;
+ Player(Player &&) = delete;
+ Player & operator = (const Player &) = delete;
+ Player & operator = (Player &&) = delete;
public:
void take_damage(unsigned int dmg);
diff --git a/backend/PtrList.h b/backend/PtrList.h
index 5442043..2947a15 100644
--- a/backend/PtrList.h
+++ b/backend/PtrList.h
@@ -7,6 +7,10 @@ class PtrList : public List<T *> {
public:
using List<T *>::List;
virtual ~PtrList();
+ PtrList(const PtrList &) = delete;
+ PtrList(PtrList &&) = delete;
+ PtrList & operator = (const PtrList &) = delete;
+ PtrList & operator = (PtrList &&) = delete;
};
#include "PtrList.hpp"
diff --git a/backend/RNG.cpp b/backend/RNG.cpp
index 2d7895b..d804f7b 100644
--- a/backend/RNG.cpp
+++ b/backend/RNG.cpp
@@ -18,6 +18,10 @@ int RNG::rand_int(const int lower, const int upper) {
uniform_int_distribution<int> random_dist(lower, upper - 1);
return random_dist(rng);
}
+int RNG::rand_int(const Range<int> range) {
+ uniform_int_distribution<int> random_dist(range.min, range.max);
+ return random_dist(rng);
+}
double RNG::rand_double() {
return this->rand_double(0.f, 1.f);
diff --git a/backend/RNG.h b/backend/RNG.h
index ded337c..3c168bd 100644
--- a/backend/RNG.h
+++ b/backend/RNG.h
@@ -1,5 +1,7 @@
#pragma once
+#include "Range.h"
+
#include <random>
class RNG {
@@ -8,7 +10,10 @@ public:
public:
int rand_int(const int upper);
+ //! \note upper is non-inclusive
int rand_int(const int lower, const int upper);
+ //! \note range is inclusive
+ int rand_int(const Range<int> range);
double rand_double();
double rand_double(const double lower, const double upper);
bool rand_bool();
diff --git a/backend/Range.h b/backend/Range.h
new file mode 100644
index 0000000..d162eeb
--- /dev/null
+++ b/backend/Range.h
@@ -0,0 +1,8 @@
+#pragma once
+
+template <typename T>
+struct Range {
+ T min;
+ T max;
+};
+
diff --git a/backend/String.cpp b/backend/String.cpp
index 381277e..c856d86 100644
--- a/backend/String.cpp
+++ b/backend/String.cpp
@@ -11,13 +11,24 @@ String::String() {
}
+String::String(const String & other) {
+ this->set(other.data(), other.size());
+}
String & String::operator = (const String & other) {
+ if (this == &other) return *this;
this->set(other.data(), other.size());
return *this;
}
-String::String(const String & other) {
- this->set(other.data(), other.size());
+String::String(String && other) {
+ this->_data = other._data;
+ this->_data_len = other._data_len;
+}
+String & String::operator = (String && other) {
+ if (this == &other) return *this;
+ this->_data = other._data;
+ this->_data_len = other._data_len;
+ return *this;
}
String::String(const char * c_str) {
diff --git a/backend/String.h b/backend/String.h
index 0f20de6..bca8944 100644
--- a/backend/String.h
+++ b/backend/String.h
@@ -9,6 +9,7 @@ public:
String(const char * c_str);
String(const char * data, size_t size);
String(const String &);
+ String(String &&);
~String();
public:
static String va_fmt(va_list args, const char * fmt);
@@ -22,6 +23,7 @@ public:
public:
String & operator = (const String &);
+ String & operator = (String &&);
private:
void set(const char * data);
diff --git a/backend/WeaponObject.cpp b/backend/WeaponObject.cpp
index 58db34d..a91b6bf 100644
--- a/backend/WeaponObject.cpp
+++ b/backend/WeaponObject.cpp
@@ -1,10 +1,12 @@
#include "WeaponObject.h"
-void WeaponObject::set_damage_min(int damage_min) { this->damage_min = damage_min; }
-int WeaponObject::get_damage_min() const { return this->damage_min; }
-
-void WeaponObject::set_damage_max(int damage_max) { this->damage_max = damage_max; }
-int WeaponObject::get_damage_max() const { return this->damage_max; }
+void WeaponObject::set_damage(const Range<int> & range) {
+ this->damage_min = range.min;
+ this->damage_max = range.max;
+}
+Range<int> WeaponObject::get_damage() const {
+ return { this->damage_min, this->damage_max };
+}
const String & WeaponObject::get_displayname() const {
static String display = String::fmt("%s (%d - %d schade)", this->get_name().c_str(), this->damage_min, this->damage_max);
diff --git a/backend/WeaponObject.h b/backend/WeaponObject.h
index 032ac15..b54ab59 100644
--- a/backend/WeaponObject.h
+++ b/backend/WeaponObject.h
@@ -1,15 +1,14 @@
#pragma once
#include "Object.h"
+#include "Range.h"
class WeaponObject : public Object {
using Object::Object;
public:
- void set_damage_min(int damage_min);
- int get_damage_min() const;
- void set_damage_max(int damage_max);
- int get_damage_max() const;
+ void set_damage(const Range<int> & range);
+ Range<int> get_damage() const;
virtual const String & get_displayname() const;
private:
diff --git a/backend/print.h b/backend/print.h
index 8fa0501..48490de 100644
--- a/backend/print.h
+++ b/backend/print.h
@@ -13,6 +13,10 @@ public:
private:
SessionLog();
virtual ~SessionLog();
+ SessionLog(const SessionLog &) = delete;
+ SessionLog(SessionLog &&) = delete;
+ SessionLog & operator = (const SessionLog &) = delete;
+ SessionLog & operator = (SessionLog &&) = delete;
public:
virtual void append(const String & str) const;
diff --git a/frontend/DB.cpp b/frontend/DB.cpp
index 28a1c3d..0f52433 100644
--- a/frontend/DB.cpp
+++ b/frontend/DB.cpp
@@ -17,11 +17,11 @@ DB::DB(const string & path) {
throw Exception("sqlite3_open_v2: %d", ret);
}
-DBStatement DB::prepare(const string & query) {
+DBStatement DB::prepare(const string & query) const {
return DBStatement(*this, query);
}
-DBStatement::DBStatement(DB & parent, const string & query) : parent(parent) {
+DBStatement::DBStatement(const DB & parent, const string & query) : parent(parent) {
sqlite3_stmt * stmt = NULL;
int ret = sqlite3_prepare_v2(this->parent.db.get(), query.c_str(), query.size(), &stmt, NULL);
this->stmt = {
diff --git a/frontend/DB.h b/frontend/DB.h
index 2746e09..e3abfbf 100644
--- a/frontend/DB.h
+++ b/frontend/DB.h
@@ -54,7 +54,7 @@ class DBStatement {
friend class DBQueryRowRange;
public:
- DBStatement(DB &, const std::string & query);
+ DBStatement(const DB &, const std::string & query);
public:
DBStatement & reset();
@@ -68,7 +68,7 @@ public:
private:
std::unique_ptr<sqlite3_stmt, std::function<void(sqlite3_stmt*)>> stmt;
int param_index = 1;
- DB & parent;
+ const DB & parent;
};
class DB {
@@ -76,7 +76,7 @@ class DB {
public:
DB(const std::string & path);
- DBStatement prepare(const std::string & query);
+ DBStatement prepare(const std::string & query) const;
private:
std::unique_ptr<sqlite3, std::function<void(sqlite3*)>> db = NULL;
diff --git a/frontend/GameData.cpp b/frontend/GameData.cpp
index ee05d4b..a716a57 100644
--- a/frontend/GameData.cpp
+++ b/frontend/GameData.cpp
@@ -17,12 +17,8 @@ GameData & GameData::get_instance() {
return instance;
}
-GameData::GameData() {
- this->db = make_unique<DB>("kerkersendraken.db");
-}
-
Enemy * GameData::create_enemy(const string & name) const {
- static DBStatement query = this->db->prepare(R"(
+ static DBStatement query = this->db.prepare(R"(
select
naam,
omschrijving,
@@ -46,8 +42,7 @@ Enemy * GameData::create_enemy(const string & name) const {
// TODO: min/max objects(?)
enemy->set_health(row.col<int>(4));
enemy->set_attack(static_cast<float>(row.col<int>(5)) / 100);
- enemy->set_damage_min(row.col<int>(6));
- enemy->set_damage_max(row.col<int>(7));
+ enemy->set_damage({ row.col<int>(6), row.col<int>(7) });
return enemy.release();
} catch (...) {
return EnemyFactory::create_enemy(name.c_str());
@@ -64,7 +59,7 @@ static const unordered_map<string, ObjectType> type_map = {
};
Object * GameData::create_object(const string & name) const {
- static DBStatement query = this->db->prepare(R"(
+ static DBStatement query = this->db.prepare(R"(
select
type,
omschrijving,
@@ -97,7 +92,7 @@ Object * GameData::create_object(const string & name) const {
}
Location * GameData::create_location(const string & name) const{
- static DBStatement query = this->db->prepare(R"(
+ static DBStatement query = this->db.prepare(R"(
select
naam,
beschrijving
@@ -117,8 +112,8 @@ Location * GameData::create_location(const string & name) const{
}
}
-void GameData::leaderbord_add(const string & name, unsigned int gold) const {
- static DBStatement stmt = this->db->prepare(R"(
+void GameData::leaderbord_add(const string & name, unsigned int gold) {
+ static DBStatement stmt = this->db.prepare(R"(
insert into Leaderboard (naam, goudstukken)
values (?, ?)
)");
@@ -130,7 +125,7 @@ void GameData::leaderbord_add(const string & name, unsigned int gold) const {
}
void GameData::leaderbord_print() const {
- static DBStatement query = this->db->prepare(R"(
+ static DBStatement query = this->db.prepare(R"(
select naam, goudstukken
from Leaderboard
order by goudstukken desc
@@ -147,14 +142,15 @@ void GameData::leaderbord_print() const {
}
}
-vector<string> GameData::random_locations(unsigned count) {
- static DBStatement query = this->db->prepare(R"(
+vector<string> GameData::random_names(const string & table, unsigned count) const {
+ static DBStatement query = this->db.prepare(R"(
select naam
- from Locaties
+ from ?
order by random()
limit ?
)");
query.reset()
+ .bind(table.c_str())
.bind(count)
;
@@ -165,3 +161,15 @@ vector<string> GameData::random_locations(unsigned count) {
return names;
}
+vector<string> GameData::random_locations(unsigned count) const {
+ return this->random_names("Locaties", count);
+}
+
+vector<string> GameData::random_objects(unsigned count) const {
+ return this->random_names("Objecten", count);
+}
+
+vector<string> GameData::random_enemies(unsigned count) const {
+ return this->random_names("Vijanden", count);
+}
+
diff --git a/frontend/GameData.h b/frontend/GameData.h
index 0d7577d..b0c9415 100644
--- a/frontend/GameData.h
+++ b/frontend/GameData.h
@@ -1,7 +1,5 @@
#pragma once
-#include <memory>
-
#include "DB.h"
class Enemy;
@@ -12,21 +10,24 @@ class GameData {
public:
static GameData & get_instance();
+private:
+ DB db { "kerkersendraken.db" };
+
public:
Enemy * create_enemy(const std::string & name) const;
Object * create_object(const std::string & name) const;
Location * create_location(const std::string & name) const;
public:
- void leaderbord_add(const std::string & name, unsigned int gold) const;
+ void leaderbord_add(const std::string & name, unsigned int gold);
void leaderbord_print() const;
- std::vector<std::string> random_locations(unsigned count = 1);
-private:
- GameData();
- virtual ~GameData() = default;
+public:
+ std::vector<std::string> random_objects(unsigned count = 1) const;
+ std::vector<std::string> random_locations(unsigned count = 1) const;
+ std::vector<std::string> random_enemies(unsigned count = 1) const;
private:
- std::unique_ptr<DB> db = nullptr;
+ std::vector<std::string> random_names(const std::string & table, unsigned count) const;
};
diff --git a/frontend/cmd/hit.cpp b/frontend/cmd/hit.cpp
index 8866f60..94bde03 100644
--- a/frontend/cmd/hit.cpp
+++ b/frontend/cmd/hit.cpp
@@ -19,7 +19,7 @@ void GameController::cmd_hit(string & target_name) {
if (rng.rand_double() > player.get_attack()) {
lprtf("Je hebt gemist!\n");
} else {
- unsigned damage = rng.rand_int(player.weapon->get_damage_min(), player.weapon->get_damage_max() + 1);
+ unsigned damage = rng.rand_int(player.weapon->get_damage());
enemy->take_damage(damage);
lprtf("Je hebt %s geraakt en %d schade aangericht!\n", enemy->get_displayname().c_str(), damage);
}
diff --git a/todo b/todo
index 5dd0386..2e7859b 100755
--- a/todo
+++ b/todo
@@ -1,2 +1,3 @@
#!/bin/sh
git ls-files | xargs -d '\n' -- grep '\<TO''DO\>' --
+# TODO: use <algorithm> somewhere