diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-01 16:03:53 +0100 |
---|---|---|
committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-01 16:03:53 +0100 |
commit | a7e84b60366c78b131d43157980fbe4c2df655e6 (patch) | |
tree | 391099bfd358e04c8ef38f33311f92b2cd607afe | |
parent | 798948dbe6f012e194f053c4e862cf697f30b793 (diff) |
small cleanup + checks
-rw-r--r-- | backend/ArmorObject.cpp | 4 | ||||
-rw-r--r-- | backend/ArmorObject.h | 1 | ||||
-rw-r--r-- | backend/Dungeon.cpp | 2 | ||||
-rw-r--r-- | backend/Enemy.cpp | 14 | ||||
-rw-r--r-- | backend/Enemy.h | 12 | ||||
-rw-r--r-- | backend/Player.cpp | 2 | ||||
-rw-r--r-- | frontend/GameController.cpp | 5 | ||||
-rw-r--r-- | frontend/GameData.cpp | 9 | ||||
-rw-r--r-- | frontend/cmd/query.cpp | 2 | ||||
-rw-r--r-- | frontend/cmd/view.cpp | 15 |
10 files changed, 57 insertions, 9 deletions
diff --git a/backend/ArmorObject.cpp b/backend/ArmorObject.cpp index 5b921fe..e6dc026 100644 --- a/backend/ArmorObject.cpp +++ b/backend/ArmorObject.cpp @@ -3,4 +3,6 @@ void ArmorObject::set_protection(int protection) { this->protection = protection; } - +int ArmorObject::get_protection() const { + return this->protection; +} diff --git a/backend/ArmorObject.h b/backend/ArmorObject.h index a476740..458b0ba 100644 --- a/backend/ArmorObject.h +++ b/backend/ArmorObject.h @@ -7,6 +7,7 @@ class ArmorObject : public Object { public: void set_protection(int protection); + int get_protection() const; private: int protection = 0; diff --git a/backend/Dungeon.cpp b/backend/Dungeon.cpp index ad721b4..84f9c79 100644 --- a/backend/Dungeon.cpp +++ b/backend/Dungeon.cpp @@ -20,6 +20,7 @@ void Dungeon::update_attacks(ListRange<Enemy *> & enemies) { lprtf(":: De vijand%s in je locatie vallen aan! ::\n", enemies.size() == 1 ? "" : "en"); RNG & rng = RNG::get(); for (Enemy * enemy : enemies) { + if (enemy->is_dead()) continue; if (rng.rand_double() < enemy->get_attack()) continue; unsigned damage = rng.rand_int(enemy->get_damage_min(), enemy->get_damage_max() + 1); @@ -32,6 +33,7 @@ void Dungeon::update_movement() { bool moved = false; for (Location * location : this->locations) { for (Enemy * enemy : location->get_enemies()) { + if (enemy->is_dead()) continue; if (RNG::get().rand_double() < 0.5) continue; if (!moved) diff --git a/backend/Enemy.cpp b/backend/Enemy.cpp index 9eadf01..c4bfff2 100644 --- a/backend/Enemy.cpp +++ b/backend/Enemy.cpp @@ -18,11 +18,25 @@ int Enemy::get_damage_min() const { return this->damage_min; } void Enemy::set_damage_max(int damage_max) { this->damage_max = damage_max; } int Enemy::get_damage_max() const { return this->damage_max; } +void Enemy::set_health(unsigned health_points) { this->health_points = health_points; } unsigned Enemy::get_health() const { return this->health_points; } void Enemy::take_damage(unsigned int dmg) { dmg = min(dmg, this->health_points); this->health_points -= dmg; } +bool Enemy::is_dead() const { + return this->health_points == 0; +} + +void Enemy::add_hidden_object(Object * object) { + this->hidden_objects.push_back(object); +} +void Enemy::remove_hidden_object(Object * object) { + this->hidden_objects.remove(object); +} +ListRange<Object *> Enemy::get_hidden_objects() { + return this->hidden_objects.range(); +} const String & Enemy::get_displayname() const { static String displayname; diff --git a/backend/Enemy.h b/backend/Enemy.h index 71ad437..4db2ae8 100644 --- a/backend/Enemy.h +++ b/backend/Enemy.h @@ -1,6 +1,9 @@ #pragma once -#include "backend/String.h" +#include "String.h" +#include "PtrList.h" +#include "ListIterator.h" +#include "Object.h" class Enemy { public: @@ -8,7 +11,9 @@ public: const String & get_name() const; void set_description(const String & description); const String & get_description() const; + void set_health(unsigned); unsigned get_health() const; + bool is_dead() const; void take_damage(unsigned int dmg); virtual const String & get_displayname() const; void set_attack(float attack_chance); @@ -18,6 +23,10 @@ public: void set_damage_max(int damage_max); int get_damage_max() const; + void add_hidden_object(Object *); + void remove_hidden_object(Object *); + ListRange<Object *> get_hidden_objects(); + private: friend class EnemyFactory; Enemy(const String & name, const String & description); @@ -27,6 +36,7 @@ public: private: String name; String description; + PtrList<Object> hidden_objects; unsigned int health_points = 0; float attack_chance = 0.0; int damage_min = 0; diff --git a/backend/Player.cpp b/backend/Player.cpp index a113a21..4180458 100644 --- a/backend/Player.cpp +++ b/backend/Player.cpp @@ -20,6 +20,8 @@ void Player::take_damage(unsigned int dmg) { if (this->cheating) return; dmg = min(dmg, this->health_points); + if (this->armor != nullptr) + dmg = max(0u, dmg - this->armor->get_protection()); this->health_points -= dmg; lprtf("Je hebt nog %d levenspunten over.\n", this->health_points); diff --git a/frontend/GameController.cpp b/frontend/GameController.cpp index 5505380..a75767c 100644 --- a/frontend/GameController.cpp +++ b/frontend/GameController.cpp @@ -1,13 +1,18 @@ +#include "rl.h" #include "GameData.h" #include "strings.h" #include "GameController.h" +#include "backend/print.h" #include "backend/WeaponObject.h" #include "backend/Dungeon.h" using namespace std; GameController::GameController(Dungeon & dungeon) : dungeon(dungeon), player(dungeon.get_player()) { + lprtf("Wat is de naam van je karakter?\n"); + string name = rl(); + player.name = name.c_str(); cmdset_default(); player.set_location(dungeon.get_start_location()); player.equip(static_cast<WeaponObject *>(GameData::get_instance().create_object("Dolk"))); diff --git a/frontend/GameData.cpp b/frontend/GameData.cpp index 4556621..e62cff1 100644 --- a/frontend/GameData.cpp +++ b/frontend/GameData.cpp @@ -41,8 +41,13 @@ Enemy * GameData::create_enemy(const string & name) { try { auto row = query.row(); - return EnemyFactory::create_enemy(row.col<const char *>(0), row.col<const char *>(1)); - // TODO: set all other properties + auto enemy = unique_ptr<Enemy>{ EnemyFactory::create_enemy(row.col<const char *>(0), row.col<const char *>(1)) }; + // TODO: min/max objects(?) + enemy->set_health(row.col<int>(4)); + enemy->set_attack(static_cast<float>(row.col<int>(5)) / 100); + enemy->set_damage_min(row.col<int>(6)); + enemy->set_damage_max(row.col<int>(7)); + return enemy.release(); } catch (...) { return EnemyFactory::create_enemy(name.c_str()); } diff --git a/frontend/cmd/query.cpp b/frontend/cmd/query.cpp index f04e053..2a62b45 100644 --- a/frontend/cmd/query.cpp +++ b/frontend/cmd/query.cpp @@ -49,7 +49,7 @@ FollowupAction GameController::cmd_query(string &) { size_t enemies = 0; for (Enemy * enemy : location.get_enemies()) { if (enemies > 0) lprtf(", "); - lprtf("%s", enemy->get_name().c_str()); + lprtf("%s", enemy->get_displayname().c_str()); enemies++; } if (enemies == 0) diff --git a/frontend/cmd/view.cpp b/frontend/cmd/view.cpp index 69eb96e..04ad6aa 100644 --- a/frontend/cmd/view.cpp +++ b/frontend/cmd/view.cpp @@ -33,7 +33,7 @@ FollowupAction GameController::cmd_view(string & target) { lprtf("Je hebt %u goundstuk%s.\n", this->player.gold, this->player.gold == 1 ? "" : "ken"); size_t items = this->player.inventory.size(); - lprtf("Je hebt %d overige object%s%s\n", items, items == 1 ? "" : "en", items > 0 ? ":" : "."); + lprtf("Je hebt %d %s%s\n", items, items == 1 ? "overig object" : "overige objecten", items > 0 ? ":" : "."); for (auto & object : this->player.inventory) { lprtf("- %s\n", object->get_displayname().c_str()); } @@ -64,9 +64,16 @@ FollowupAction GameController::cmd_view(string & target) { lprtf("%s\n", enemy->get_description().c_str()); unsigned enemy_health = enemy->get_health(); lprtf("%s heeft %s levenspunten.\n", enemy->get_name().c_str(), enemy_health); - // IF enemy_health == 0: - // TODO: show enemy hidden objects - // TODO: move enemy hidden objects to location visible objects + + if (!enemy->is_dead()) return FollowupAction::NONE; + bool snatched = false; + for (Object * object : enemy->get_hidden_objects()) { + if (!snatched) lprtf("%s had de volgende voorwerpen:\n", enemy->get_displayname().c_str()); + lprtf("- %s\n", object->get_displayname().c_str()); + enemy->remove_hidden_object(object); + location.add_visible_object(object); + snatched = true; + } return FollowupAction::NONE; } |