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authorLoek Le Blansch <loek@pipeframe.xyz>2024-10-30 19:59:38 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-10-30 19:59:38 +0100
commit6e1d62955c7a7f39bc9126d709a42a70e02a1d30 (patch)
treec2505409c68d554b1e776cdb0c8104af54d375bf
parentc1d43cddee94dd370078f755d33147c9a8181852 (diff)
create backend string class
-rw-r--r--backend/CMakeLists.txt1
-rw-r--r--backend/Dungeon.cpp10
-rw-r--r--backend/Enemy.cpp31
-rw-r--r--backend/Enemy.h18
-rw-r--r--backend/EnemyFactory.cpp2
-rw-r--r--backend/EnemyFactory.h2
-rw-r--r--backend/GoldObject.cpp5
-rw-r--r--backend/GoldObject.h1
-rw-r--r--backend/List.h10
-rw-r--r--backend/List.hpp10
-rw-r--r--backend/ListIterator.h8
-rw-r--r--backend/ListIterator.hpp4
-rw-r--r--backend/Location.cpp48
-rw-r--r--backend/Location.h35
-rw-r--r--backend/LocationFactory.cpp2
-rw-r--r--backend/LocationFactory.h2
-rw-r--r--backend/Object.cpp34
-rw-r--r--backend/Object.h20
-rw-r--r--backend/ObjectFactory.cpp2
-rw-r--r--backend/ObjectFactory.h6
-rw-r--r--backend/String.cpp65
-rw-r--r--backend/String.h28
-rw-r--r--backend/WeaponObject.cpp5
-rw-r--r--backend/WeaponObject.h1
-rwxr-xr-xbackend/check6
-rw-r--r--backend/util.cpp4
-rw-r--r--backend/util.h1
-rw-r--r--frontend/GameData.cpp2
-rw-r--r--frontend/cmd/get.cpp4
-rw-r--r--frontend/cmd/query.cpp8
30 files changed, 240 insertions, 135 deletions
diff --git a/backend/CMakeLists.txt b/backend/CMakeLists.txt
index 6821388..3c6991a 100644
--- a/backend/CMakeLists.txt
+++ b/backend/CMakeLists.txt
@@ -12,5 +12,6 @@ target_sources(main PUBLIC
GoldObject.cpp
WeaponObject.cpp
Enemy.cpp
+ String.cpp
)
diff --git a/backend/Dungeon.cpp b/backend/Dungeon.cpp
index 66a1fa3..e1cee70 100644
--- a/backend/Dungeon.cpp
+++ b/backend/Dungeon.cpp
@@ -13,7 +13,15 @@ Dungeon::~Dungeon() {
}
void Dungeon::update() {
-
+ // TODO: iterators are broken (!????)
+ // for (Location * location : this->locations) {
+ // for (Enemy * enemy : location->get_enemies()) {
+ // if (RNG::get().rand_double() < 0.5) continue;
+ // Direction direction = random_direction(*location);
+ // // location->remove_enemy(enemy); // TODO: this breaks the for loop
+ // location->get_exit(direction)->add_enemy(enemy);
+ // }
+ // }
}
void Dungeon::add_location(Location * location) {
diff --git a/backend/Enemy.cpp b/backend/Enemy.cpp
index 699a303..bb39359 100644
--- a/backend/Enemy.cpp
+++ b/backend/Enemy.cpp
@@ -1,31 +1,10 @@
-#include <string.h>
-
#include "Enemy.h"
-#include "util.h"
-
-Enemy::Enemy(const char * name, const char * description) {
- this->set_name(name);
- this->set_description(description);
-}
-Enemy::~Enemy() {
- safe_free(this->name);
- safe_free(this->description);
-}
+Enemy::Enemy(const String & name, const String & description) : name(name), description(description) { }
-void Enemy::set_name(const char * name) {
- safe_free(this->name);
- this->name = strdup(name);
-}
-const char * Enemy::get_name() {
- return this->name;
-}
+void Enemy::set_name(const String & name) { this->name = name; }
+const String & Enemy::get_name() const { return this->name; }
-void Enemy::set_description(const char * description) {
- safe_free(this->description);
- this->description = strdup(description);
-}
-const char * Enemy::get_description() {
- return this->description;
-}
+void Enemy::set_description(const String & description) { this->description = description; }
+const String & Enemy::get_description() const { return this->description; }
diff --git a/backend/Enemy.h b/backend/Enemy.h
index fdc095e..3c58c82 100644
--- a/backend/Enemy.h
+++ b/backend/Enemy.h
@@ -1,20 +1,22 @@
#pragma once
+#include "backend/String.h"
+
class Enemy {
public:
- void set_name(const char * name);
- const char * get_name();
- void set_description(const char * description);
- const char * get_description();
+ void set_name(const String & name);
+ const String & get_name() const;
+ void set_description(const String & description);
+ const String & get_description() const;
private:
friend class EnemyFactory;
- Enemy(const char * name = "", const char * description = "");
+ Enemy(const String & name, const String & description);
public:
- virtual ~Enemy();
+ virtual ~Enemy() = default;
private:
- const char * name = nullptr;
- const char * description = nullptr;
+ String name;
+ String description;
};
diff --git a/backend/EnemyFactory.cpp b/backend/EnemyFactory.cpp
index 42e35ae..f022c2d 100644
--- a/backend/EnemyFactory.cpp
+++ b/backend/EnemyFactory.cpp
@@ -1,6 +1,6 @@
#include "EnemyFactory.h"
-Enemy * EnemyFactory::create_enemy(const char * name, const char * description) {
+Enemy * EnemyFactory::create_enemy(const String & name, const String & description) {
return new Enemy(name, description);
}
diff --git a/backend/EnemyFactory.h b/backend/EnemyFactory.h
index 6e8b6db..7aa8645 100644
--- a/backend/EnemyFactory.h
+++ b/backend/EnemyFactory.h
@@ -4,7 +4,7 @@
class EnemyFactory {
public:
- static Enemy * create_enemy(const char * name = "", const char * description = "");
+ static Enemy * create_enemy(const String & name = "", const String & description = "");
private:
EnemyFactory() = delete;
diff --git a/backend/GoldObject.cpp b/backend/GoldObject.cpp
index cf97b2e..525b2f2 100644
--- a/backend/GoldObject.cpp
+++ b/backend/GoldObject.cpp
@@ -7,3 +7,8 @@ int GoldObject::get_count() const {
return this->count;
}
+const String & GoldObject::get_displayname() const {
+ static String display = String::fmt("%s (%d)", this->get_name().c_str(), this->count);
+ return display;
+}
+
diff --git a/backend/GoldObject.h b/backend/GoldObject.h
index 03a074e..a532f07 100644
--- a/backend/GoldObject.h
+++ b/backend/GoldObject.h
@@ -8,6 +8,7 @@ class GoldObject : public Object {
public:
void set_count(const int & count);
int get_count() const;
+ virtual const String & get_displayname() const;
private:
int count = 0;
diff --git a/backend/List.h b/backend/List.h
index 1d8893e..58efbe2 100644
--- a/backend/List.h
+++ b/backend/List.h
@@ -18,7 +18,7 @@ struct ListLink {
template<typename T>
class List {
public:
- size_t size();
+ size_t size() const;
void push_back(T & el);
void remove(const T & val);
@@ -27,11 +27,11 @@ public:
void clear();
- T & operator [] (size_t index);
+ T & operator [] (size_t index) const;
- ListIterator<T> begin();
- ListIterator<T> end();
- ListRange<T> range();
+ ListIterator<T> begin() const;
+ ListIterator<T> end() const;
+ ListRange<T> range() const;
private:
ListLink<T> * head = nullptr;
diff --git a/backend/List.hpp b/backend/List.hpp
index 17b6ce7..c2c5ce2 100644
--- a/backend/List.hpp
+++ b/backend/List.hpp
@@ -3,7 +3,7 @@
#include "List.h"
template <typename T>
-size_t List<T>::size() {
+size_t List<T>::size() const {
return this->length;
}
@@ -63,7 +63,7 @@ void List<T>::clear() {
}
template <typename T>
-T & List<T>::operator [] (size_t index) {
+T & List<T>::operator [] (size_t index) const {
ListLink<T> * link = this->tail;
for (size_t i = 0; i < index; i++)
link = link->next;
@@ -71,17 +71,17 @@ T & List<T>::operator [] (size_t index) {
}
template <typename T>
-ListRange<T> List<T>::range() {
+ListRange<T> List<T>::range() const {
return { *this };
}
template <typename T>
-ListIterator<T> List<T>::begin() {
+ListIterator<T> List<T>::begin() const {
return this->range().begin();
}
template <typename T>
-ListIterator<T> List<T>::end() {
+ListIterator<T> List<T>::end() const {
return this->range().end();
}
diff --git a/backend/ListIterator.h b/backend/ListIterator.h
index 5e4774b..c7fbf4a 100644
--- a/backend/ListIterator.h
+++ b/backend/ListIterator.h
@@ -10,7 +10,7 @@ class List;
template <typename T>
class ListIterator {
public:
- ListIterator(List<T> & list, size_t index);
+ ListIterator(const List<T> & list, size_t index);
public:
T operator * () const;
@@ -18,14 +18,14 @@ public:
bool operator != (const ListIterator<T> &) const;
private:
- List<T> & list;
+ const List<T> & list;
size_t index;
};
template <typename T>
class ListRange {
public:
- ListRange(List<T> & list);
+ ListRange(const List<T> & list);
public:
ListIterator<T> begin() const;
@@ -33,7 +33,7 @@ public:
size_t size() const;
private:
- List<T> & list;
+ const List<T> & list;
};
#include "ListIterator.hpp"
diff --git a/backend/ListIterator.hpp b/backend/ListIterator.hpp
index 5e4ea91..b6b7a36 100644
--- a/backend/ListIterator.hpp
+++ b/backend/ListIterator.hpp
@@ -3,7 +3,7 @@
#include "ListIterator.h"
template <typename T>
-ListRange<T>::ListRange(List<T> & list) : list(list) { }
+ListRange<T>::ListRange(const List<T> & list) : list(list) { }
template <typename T>
ListIterator<T> ListRange<T>::begin() const {
@@ -21,7 +21,7 @@ size_t ListRange<T>::size() const {
}
template <typename T>
-ListIterator<T>::ListIterator(List<T> & list, size_t index) : list(list), index(index) { }
+ListIterator<T>::ListIterator(const List<T> & list, size_t index) : list(list), index(index) { }
template <typename T>
T ListIterator<T>::operator * () const {
diff --git a/backend/Location.cpp b/backend/Location.cpp
index 31df1e3..d3227cf 100644
--- a/backend/Location.cpp
+++ b/backend/Location.cpp
@@ -1,43 +1,40 @@
-#include <string.h>
-
+#include "RNG.h"
#include "Location.h"
#include "ListIterator.h"
#include "Enemy.h"
#include "Object.h"
#include "util.h"
-Location::Location(const char * name, const char * description) {
- this->set_name(name);
- this->set_description(description);
+Direction random_direction() {
+ return DIRECTIONS[RNG::get().rand_int(4)];
+}
+
+Direction random_direction(const Location & location) {
+ List<Direction> valid = {};
+ for (Direction direction : DIRECTIONS) {
+ if (location.get_exit(direction) == nullptr) continue;
+ valid.push_back(direction);
+ }
+ return valid[RNG::get().rand_int(valid.size())];
}
+Location::Location(const String & name, const String & description) : name(name), description(description) { }
+
Location::~Location() {
- safe_free(this->name);
- safe_free(this->description);
safe_free(this->enemies);
safe_free(this->objects);
}
-void Location::set_name(const char * name) {
- safe_free(this->name);
- this->name = strdup(name);
-}
-const char * Location::get_name() {
- return this->name;
-}
+void Location::set_name(const String & name) { this->name = name; }
+const String & Location::get_name() const { return this->name; }
-void Location::set_description(const char * description) {
- safe_free(this->description);
- this->description = strdup(description);
-}
-const char * Location::get_description() {
- return this->description;
-}
+void Location::set_description(const String & description) { this->description = description; }
+const String & Location::get_description() const { return this->description; }
void Location::set_exit(Direction dir, Location * location) {
this->edges[dir] = location;
}
-Location * Location::get_exit(Direction dir) {
+Location * Location::get_exit(Direction dir) const {
return this->edges[dir];
}
@@ -47,14 +44,17 @@ void Location::add_object(Object * object) {
void Location::remove_object(Object * object) {
this->objects.remove(object);
}
-ListRange<Object *> Location::get_objects() {
+ListRange<Object *> Location::get_objects() const {
return this->objects.range();
}
void Location::add_enemy(Enemy * enemy) {
this->enemies.push_back(enemy);
}
-ListRange<Enemy *> Location::get_enemies() {
+void Location::remove_enemy(Enemy * enemy) {
+ this->enemies.remove(enemy);
+}
+ListRange<Enemy *> Location::get_enemies() const {
return this->enemies.range();
}
diff --git a/backend/Location.h b/backend/Location.h
index fb0abfc..b139da8 100644
--- a/backend/Location.h
+++ b/backend/Location.h
@@ -2,9 +2,11 @@
#include "List.h"
#include "ListIterator.h"
+#include "backend/String.h"
class Enemy;
class Object;
+class Location;
enum Direction {
NORTH = 0,
@@ -14,31 +16,39 @@ enum Direction {
};
static constexpr const Direction DIRECTIONS[] = { NORTH, EAST, SOUTH, WEST };
+Direction random_direction();
+Direction random_direction(const Location &);
+
class Location {
public:
- void set_name(const char * name);
- const char * get_name();
- void set_description(const char * description);
- const char * get_description();
+ void set_name(const String & name);
+ const String & get_name() const;
+
+ void set_description(const String & description);
+ const String & get_description() const;
+
void set_exit(Direction dir, Location * location = nullptr);
- Location * get_exit(Direction dir);
+ Location * get_exit(Direction dir) const;
+
void add_object(Object *);
void remove_object(Object *);
- ListRange<Object *> get_objects();
+ ListRange<Object *> get_objects() const;
+
void add_enemy(Enemy *);
- ListRange<Enemy *> get_enemies();
+ void remove_enemy(Enemy *);
+ ListRange<Enemy *> get_enemies() const;
private:
friend class LocationFactory;
- Location(const char * name = "", const char * description = "");
+ Location(const String & name, const String & description);
public:
virtual ~Location();
private:
- const char * name = nullptr;
- const char * description = nullptr;
- List<Enemy*> enemies = {};
- List<Object*> objects = {};
+ String name;
+ String description;
+ List<Enemy*> enemies;
+ List<Object*> objects;
Location * edges[4] = {
nullptr,
@@ -47,3 +57,4 @@ private:
nullptr,
};
};
+
diff --git a/backend/LocationFactory.cpp b/backend/LocationFactory.cpp
index 6e0b6b8..106867d 100644
--- a/backend/LocationFactory.cpp
+++ b/backend/LocationFactory.cpp
@@ -1,6 +1,6 @@
#include "LocationFactory.h"
-Location * LocationFactory::create_location(const char * name, const char * description) {
+Location * LocationFactory::create_location(const String & name, const String & description) {
return new Location(name, description);
}
diff --git a/backend/LocationFactory.h b/backend/LocationFactory.h
index 178d5d3..864962a 100644
--- a/backend/LocationFactory.h
+++ b/backend/LocationFactory.h
@@ -4,7 +4,7 @@
class LocationFactory {
public:
- static Location * create_location(const char * name = "", const char * description = "");
+ static Location * create_location(const String & name = "", const String & description = "");
private:
LocationFactory() = delete;
diff --git a/backend/Object.cpp b/backend/Object.cpp
index ed8bc46..2640607 100644
--- a/backend/Object.cpp
+++ b/backend/Object.cpp
@@ -1,36 +1,22 @@
-#include <string.h>
-#include <stdlib.h>
-
#include "Object.h"
-#include "util.h"
-
-Object::Object(const char * name, const char * description) {
- this->set_name(name);
- this->set_description(description);
-}
-
-Object::~Object() {
- safe_free(this->name);
- safe_free(this->description);
-}
+Object::Object(const String & name, const String & description) : name(name), description(description) { }
-void Object::set_name(const char * name) {
- safe_free(this->name);
- this->name = strdup(name);
+void Object::set_name(const String & name) {
+ this->name = name;
}
-const char * Object::get_name() {
+const String & Object::get_name() const {
return this->name;
}
-const char * Object::get_displayname() {
- return this->get_name();
+const String & Object::get_displayname() const {
+ static String displayname = this->name;
+ return displayname;
}
-void Object::set_description(const char * description) {
- safe_free(this->description);
- this->description = strdup(description);
+void Object::set_description(const String & description) {
+ this->description = description;
}
-const char * Object::get_description() {
+const String & Object::get_description() const {
return this->description;
}
diff --git a/backend/Object.h b/backend/Object.h
index b98dc82..07b7b74 100644
--- a/backend/Object.h
+++ b/backend/Object.h
@@ -1,24 +1,26 @@
#pragma once
+#include "String.h"
+
class Object {
private:
- const char * name = nullptr;
- const char * description = nullptr;
+ String name;
+ String description;
public:
- void set_name(const char * name);
- const char * get_name();
- virtual const char * get_displayname();
- void set_description(const char * description);
- const char * get_description();
+ void set_name(const String & name);
+ const String & get_name() const;
+ virtual const String & get_displayname() const;
+ void set_description(const String & description);
+ const String & get_description() const;
void set_hidden(bool hidden);
bool get_hidden();
protected:
friend class ObjectFactory;
- Object(const char * name = "", const char * description = "");
+ Object(const String & name, const String & description);
public:
- virtual ~Object();
+ virtual ~Object() = default;
protected:
bool hidden = false;
diff --git a/backend/ObjectFactory.cpp b/backend/ObjectFactory.cpp
index d8e1c21..a3a6d83 100644
--- a/backend/ObjectFactory.cpp
+++ b/backend/ObjectFactory.cpp
@@ -34,7 +34,7 @@ Object * ObjectFactory::create_object(const UniversalObject & data) {
return ObjectFactory::create_object(data.name, data.description);
}
-Object * ObjectFactory::create_object(const char * name, const char * description) {
+Object * ObjectFactory::create_object(const String & name, const String & description) {
return new Object(name, description);
}
diff --git a/backend/ObjectFactory.h b/backend/ObjectFactory.h
index 60123bd..440d4bd 100644
--- a/backend/ObjectFactory.h
+++ b/backend/ObjectFactory.h
@@ -11,8 +11,8 @@ enum ObjectType {
// database object table row
struct UniversalObject {
- const char * name;
- const char * description;
+ String name;
+ String description;
ObjectType type;
int min_value;
int max_value;
@@ -22,7 +22,7 @@ struct UniversalObject {
class ObjectFactory {
public:
static Object * create_object(const UniversalObject & universal);
- static Object * create_object(const char * name = "", const char * description = "");
+ static Object * create_object(const String & name = "", const String & description = "");
private:
ObjectFactory() = delete;
diff --git a/backend/String.cpp b/backend/String.cpp
new file mode 100644
index 0000000..2b40c88
--- /dev/null
+++ b/backend/String.cpp
@@ -0,0 +1,65 @@
+#include <string.h>
+#include <stdarg.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+#include "String.h"
+#include "util.h"
+
+String::String() {
+ this->set("");
+}
+
+String::String(const String & other) {
+ this->set(other.data(), other.size());
+}
+
+String::String(const char * c_str) {
+ if (c_str == nullptr) c_str = "";
+ this->set(c_str);
+}
+
+String String::fmt(const char * fmt, ...) {
+ String out;
+ va_list args, args_copy;
+ va_start(args, fmt);
+
+ va_copy(args_copy, args);
+ out._data_len = vsnprintf(NULL, 0, fmt, args_copy);
+ va_end(args_copy);
+
+ out._data = static_cast<char *>(malloc(out._data_len + 1));
+ vsnprintf(out._data, out._data_len + 1, fmt, args);
+ va_end(args);
+ return out;
+}
+
+String::~String() {
+ safe_free(this->_data);
+}
+
+void String::set(const char * data) {
+ this->set(data, strlen(data));
+}
+
+void String::set(const char * data, size_t data_len) {
+ safe_free(this->_data);
+ this->_data = static_cast<char *>(malloc(data_len + 1));
+ this->_data_len = data_len;
+ memcpy(this->_data, data, data_len);
+ this->_data[this->_data_len] = '\0';
+}
+
+const char * String::c_str() const {
+ return this->_data;
+}
+char * String::data() const {
+ return this->_data;
+}
+size_t String::size() const {
+ return this->_data_len;
+}
+bool String::empty() const {
+ return this->_data_len == 0;
+}
+
diff --git a/backend/String.h b/backend/String.h
new file mode 100644
index 0000000..b4025be
--- /dev/null
+++ b/backend/String.h
@@ -0,0 +1,28 @@
+#pragma once
+
+#include <stddef.h>
+
+class String {
+public:
+ String();
+ String(const char * c_str);
+ String(const String &);
+ ~String();
+public:
+ static String fmt(const char * fmt, ...);
+
+public:
+ const char * c_str() const;
+ char * data() const;
+ size_t size() const;
+ bool empty() const;
+
+private:
+ void set(const char * data);
+ void set(const char * data, size_t data_len);
+private:
+ char * _data = nullptr;
+ size_t _data_len = 0;
+
+};
+
diff --git a/backend/WeaponObject.cpp b/backend/WeaponObject.cpp
index ac7defd..a92f9c8 100644
--- a/backend/WeaponObject.cpp
+++ b/backend/WeaponObject.cpp
@@ -8,3 +8,8 @@ void WeaponObject::set_damage_max(int damage_max) {
this->damage_max = damage_max;
}
+const String & WeaponObject::get_displayname() const {
+ static String display = String::fmt("%s (%d - %d schade)", this->get_name().c_str(), this->damage_min, this->damage_max);
+ return display;
+}
+
diff --git a/backend/WeaponObject.h b/backend/WeaponObject.h
index d4cfa7a..e1347ec 100644
--- a/backend/WeaponObject.h
+++ b/backend/WeaponObject.h
@@ -8,6 +8,7 @@ class WeaponObject : public Object {
public:
void set_damage_min(int damage_min);
void set_damage_max(int damage_max);
+ virtual const String & get_displayname() const;
private:
int damage_min;
diff --git a/backend/check b/backend/check
index b283acf..f100e41 100755
--- a/backend/check
+++ b/backend/check
@@ -3,9 +3,15 @@ for file in *.cpp *.hpp *.h ; do
# non C-style headers
grep -Hn '#include\s*<[^.]\+>' "$file" | grep -v '<random>'
# forbidden STL containers
+ grep -Hn '\<unique_ptr\>' "$file"
grep -Hn '\<make_unique\>' "$file"
+ grep -Hn '\<shared_ptr\>' "$file"
+ grep -Hn '\<make_shared\>' "$file"
grep -Hn '\<vector\>' "$file"
+ grep -Hn '\<string\>[^.]' "$file" # [^.] is to ignore C's <string.h>
grep -Hn '\<pair\>' "$file"
+ grep -Hn '\<map\>' "$file"
+ grep -Hn '\<unordered_map\>' "$file"
done
exit 0
diff --git a/backend/util.cpp b/backend/util.cpp
index 4a55f63..85b6950 100644
--- a/backend/util.cpp
+++ b/backend/util.cpp
@@ -11,4 +11,8 @@ void safe_free(const char * & ptr) {
auto x = static_cast<void *>(const_cast<char *>(ptr));
safe_free(x);
}
+void safe_free(char * & ptr) {
+ auto x = static_cast<void *>(ptr);
+ safe_free(x);
+}
diff --git a/backend/util.h b/backend/util.h
index 44d9a49..bbe307b 100644
--- a/backend/util.h
+++ b/backend/util.h
@@ -3,6 +3,7 @@
#include "List.h"
void safe_free(void * & ptr);
+void safe_free(char * & ptr);
void safe_free(const char * & ptr);
template <typename T>
void safe_free(List<T *> & ptr_list);
diff --git a/frontend/GameData.cpp b/frontend/GameData.cpp
index 739ad1e..4556621 100644
--- a/frontend/GameData.cpp
+++ b/frontend/GameData.cpp
@@ -79,7 +79,7 @@ Object * GameData::create_object(const string & name) {
if (!type_map.contains(type)) throw std::exception();
return ObjectFactory::create_object({
.name = name.c_str(),
- .description = row.col<const char *>(1),
+ .description = row.col<const char *>(1, nullptr),
.type = type_map.at(type),
.min_value = row.col<int>(2),
.max_value = row.col<int>(3),
diff --git a/frontend/cmd/get.cpp b/frontend/cmd/get.cpp
index 78c6ec1..12c3353 100644
--- a/frontend/cmd/get.cpp
+++ b/frontend/cmd/get.cpp
@@ -11,7 +11,7 @@ FollowupAction Player::cmd_get(string & target_name) {
unique_ptr<Object> target = nullptr;
for (Object * object : this->location.get_objects()) {
if (object->get_hidden() == true) continue;
- if (str_lower(object->get_name()) != str_lower(target_name)) continue;
+ if (str_lower(object->get_name().c_str()) != str_lower(target_name)) continue;
target = unique_ptr<Object>(object);
this->location.remove_object(object);
break;
@@ -31,7 +31,7 @@ FollowupAction Player::cmd_get(string & target_name) {
}
// other objects go in the inventory
- lprtf("Je voegt %s toe aan je bezit.\n", target->get_displayname());
+ lprtf("Je voegt %s toe aan je bezit.\n", target->get_displayname().c_str());
this->inventory.push_back(std::move(target));
return FollowupAction::NONE;
}
diff --git a/frontend/cmd/query.cpp b/frontend/cmd/query.cpp
index 23d2a42..acd6cee 100644
--- a/frontend/cmd/query.cpp
+++ b/frontend/cmd/query.cpp
@@ -15,8 +15,8 @@ static const unordered_map<Direction, string> direction_map = {
};
FollowupAction Player::cmd_query(string &) {
- lprtf("Je staat bij de locatie %s.\n", this->location.get_name());
- lprtf("%s\n", this->location.get_description());
+ lprtf("Je staat bij de locatie %s.\n", this->location.get_name().c_str());
+ lprtf("%s\n", this->location.get_description().c_str());
{
lprtf("Zichtbare objecten: ");
@@ -24,7 +24,7 @@ FollowupAction Player::cmd_query(string &) {
for (Object * obj : this->location.get_objects()) {
if (obj->get_hidden() == true) continue;
if (objects > 0) lprtf(", ");
- lprtf("%s", obj->get_displayname());
+ lprtf("%s", obj->get_displayname().c_str());
objects++;
}
if (objects == 0)
@@ -49,7 +49,7 @@ FollowupAction Player::cmd_query(string &) {
size_t enemies = 0;
for (Enemy * enemy : this->location.get_enemies()) {
if (enemies > 0) lprtf(", ");
- lprtf("%s", enemy->get_name());
+ lprtf("%s", enemy->get_name().c_str());
enemies++;
}
if (enemies == 0)