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authorLoek Le Blansch <loek@pipeframe.xyz>2024-10-29 21:30:38 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-10-29 21:30:38 +0100
commita04cb74fee079e3ee43ae5fae32fc2674409822c (patch)
tree403e681a768ee68b54569e93d98e741878cd7975
parent9283e1eb66d6ff96b02f317e28cb6ff060953cdf (diff)
implement movement
-rw-r--r--backend/CMakeLists.txt1
-rw-r--r--backend/Dungeon.cpp8
-rw-r--r--backend/Dungeon.h1
-rw-r--r--backend/Location.h1
-rw-r--r--backend/RNG.cpp32
-rw-r--r--backend/RNG.h23
-rw-r--r--frontend/Player.cpp8
-rw-r--r--frontend/Player.h2
-rw-r--r--frontend/cmd/go.cpp25
-rw-r--r--frontend/cmd/query.cpp29
-rw-r--r--frontend/load_dungeon.cpp2
11 files changed, 129 insertions, 3 deletions
diff --git a/backend/CMakeLists.txt b/backend/CMakeLists.txt
index 9b1e251..b508654 100644
--- a/backend/CMakeLists.txt
+++ b/backend/CMakeLists.txt
@@ -6,5 +6,6 @@ target_sources(main PUBLIC
Dungeon.cpp
Location.cpp
util.cpp
+ RNG.cpp
)
diff --git a/backend/Dungeon.cpp b/backend/Dungeon.cpp
index 55dccec..3de2f11 100644
--- a/backend/Dungeon.cpp
+++ b/backend/Dungeon.cpp
@@ -1,4 +1,5 @@
#include "Dungeon.h"
+#include "RNG.h"
void Dungeon::update() {
@@ -8,3 +9,10 @@ void Dungeon::add_location(Location * location) {
this->locations.push_back(location);
}
+Location * Dungeon::get_start_location() {
+ size_t size = this->locations.size();
+ if (size == 0) return nullptr;
+ size_t index = RNG::get().rand_int(size);
+ return this->locations[index];
+}
+
diff --git a/backend/Dungeon.h b/backend/Dungeon.h
index 88328c8..2d5fa61 100644
--- a/backend/Dungeon.h
+++ b/backend/Dungeon.h
@@ -8,6 +8,7 @@ class Dungeon {
public:
void update();
void add_location(Location *);
+ Location * get_start_location();
private:
List<Location *> locations;
diff --git a/backend/Location.h b/backend/Location.h
index 6068a99..f102728 100644
--- a/backend/Location.h
+++ b/backend/Location.h
@@ -11,6 +11,7 @@ enum Direction {
SOUTH = 2,
WEST = 3,
};
+static constexpr const Direction DIRECTIONS[] = { NORTH, EAST, SOUTH, WEST };
class Location {
public:
diff --git a/backend/RNG.cpp b/backend/RNG.cpp
new file mode 100644
index 0000000..bc3e57b
--- /dev/null
+++ b/backend/RNG.cpp
@@ -0,0 +1,32 @@
+#include "RNG.h"
+
+using std::uniform_int_distribution;
+using std::uniform_real_distribution;
+
+RNG::RNG() : dev(), rng(dev()) { }
+
+RNG & RNG::get() {
+ static RNG instance;
+ return instance;
+}
+
+int RNG::rand_int(const int upper) {
+ return this->rand_int(0, upper);
+}
+int RNG::rand_int(const int lower, const int upper) {
+ uniform_int_distribution<int> random_dist(lower, upper);
+ return random_dist(rng);
+}
+
+double RNG::rand_double() {
+ return this->rand_double(0.f, 1.f);
+}
+double RNG::rand_double(const double lower, const double upper) {
+ uniform_real_distribution<double> random_dist(lower, upper);
+ return random_dist(rng);
+}
+
+bool RNG::rand_bool() {
+ return rand_int(0, 1);
+}
+
diff --git a/backend/RNG.h b/backend/RNG.h
new file mode 100644
index 0000000..ded337c
--- /dev/null
+++ b/backend/RNG.h
@@ -0,0 +1,23 @@
+#pragma once
+
+#include <random>
+
+class RNG {
+public:
+ static RNG & get();
+
+public:
+ int rand_int(const int upper);
+ int rand_int(const int lower, const int upper);
+ double rand_double();
+ double rand_double(const double lower, const double upper);
+ bool rand_bool();
+
+private:
+ RNG();
+
+private:
+ std::random_device dev;
+ std::mt19937 rng;
+};
+
diff --git a/frontend/Player.cpp b/frontend/Player.cpp
index adf4e44..fddea95 100644
--- a/frontend/Player.cpp
+++ b/frontend/Player.cpp
@@ -2,6 +2,8 @@
#include "Player.h"
#include "print.h"
+#include "backend/Dungeon.h"
+
using namespace std;
static string argv_pop(vector<string> & argv) {
@@ -10,8 +12,10 @@ static string argv_pop(vector<string> & argv) {
return el;
}
-Player::Player(Dungeon & dungeon) : dungeon(dungeon) {
- this->cmds.clear();
+Player::Player(Dungeon & dungeon) :
+ dungeon(dungeon),
+ location(*dungeon.get_start_location())
+ {
cmdset_default();
}
diff --git a/frontend/Player.h b/frontend/Player.h
index ae3c520..40d47ad 100644
--- a/frontend/Player.h
+++ b/frontend/Player.h
@@ -5,6 +5,7 @@
#include <string>
class Dungeon;
+class Location;
enum FollowupAction {
NONE,
@@ -24,6 +25,7 @@ private:
// TODO: WeaponObject[]
// TODO: GoldObject[]
// TODO: ArmorObject[]
+ Location & location;
public:
Player(Dungeon & dungeon);
diff --git a/frontend/cmd/go.cpp b/frontend/cmd/go.cpp
index 2aaec08..cbe8e7c 100644
--- a/frontend/cmd/go.cpp
+++ b/frontend/cmd/go.cpp
@@ -1,6 +1,31 @@
+#include "backend/Location.h"
+
#include "../Player.h"
+#include "../print.h"
+
+using namespace std;
+
+static const unordered_map<string, Direction> direction_map = {
+ { "noord", Direction::NORTH },
+ { "oost", Direction::EAST },
+ { "zuid", Direction::SOUTH },
+ { "west", Direction::WEST },
+};
FollowupAction Player::cmd_go(Argv argv) {
+ if (argv.size() == 0 || !direction_map.contains(argv[0])) {
+ lprtf("Fout, gebruik: Ga <noord|zuid|oost|west>\n");
+ return FollowupAction::NONE;
+ }
+
+ Direction direction = direction_map.at(argv[0]);
+ Location * next_location = this->location.get_exit(direction);
+ if (next_location == nullptr) {
+ lprtf("Er is geen uitgang in deze richting!\n");
+ return FollowupAction::NONE;
+ }
+
+ this->location = *next_location;
return FollowupAction::UPDATE;
}
diff --git a/frontend/cmd/query.cpp b/frontend/cmd/query.cpp
index 48cbb55..367d6cd 100644
--- a/frontend/cmd/query.cpp
+++ b/frontend/cmd/query.cpp
@@ -1,6 +1,35 @@
+#include "backend/Location.h"
+
#include "../Player.h"
+#include "../print.h"
+
+using namespace std;
+
+static const unordered_map<Direction, string> direction_map = {
+ { Direction::NORTH, "Noord" },
+ { Direction::EAST, "Oost" },
+ { Direction::SOUTH, "Zuid" },
+ { Direction::WEST, "West" },
+};
FollowupAction Player::cmd_query(Argv argv) {
+ lprtf("Je staat bij de locatie %s.\n", this->location.get_name());
+ lprtf("%s\n", this->location.get_description());
+
+ // TODO: visible objects
+
+ lprtf("Uitgangen: ");
+ bool first = true;
+ for (Direction direction : DIRECTIONS) {
+ if (this->location.get_exit(direction) == nullptr) continue;
+ if (!first) lprtf(", ");
+ lprtf("%s", direction_map.at(direction).c_str());
+ first = false;
+ }
+ lprtf("\n");
+
+ // TODO: enemies
+
return FollowupAction::NONE;
}
diff --git a/frontend/load_dungeon.cpp b/frontend/load_dungeon.cpp
index ef8cb54..e94cbcb 100644
--- a/frontend/load_dungeon.cpp
+++ b/frontend/load_dungeon.cpp
@@ -65,7 +65,7 @@ unique_ptr<Dungeon> load_dungeon(const string & filename) {
// connect edges after creating all locations
for (auto & [here, temp] : temp_map) {
- for (Direction direction : { NORTH, EAST, SOUTH, WEST }) {
+ for (Direction direction : DIRECTIONS) {
unsigned there = temp.edges[direction];
if (temp.edges[direction] == 0) continue;
if (!temp_map.contains(there)) continue;