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* implement dungeon generationLoek Le Blansch2024-11-02
* add some testsLoek Le Blansch2024-11-02
* more cleanup + add give command to test thingsLoek Le Blansch2024-11-02
* fix enemy creationLoek Le Blansch2024-11-02
* clean up code + implement teleport consumableLoek Le Blansch2024-11-02
* more cleanupLoek Le Blansch2024-11-01
* make ListIterator compatible with STL algorithmLoek Le Blansch2024-11-01
* WIP consumablesLoek Le Blansch2024-11-01
* more small tweaksLoek Le Blansch2024-11-01
* test for memory leaksLoek Le Blansch2024-11-01
* implement leaderboard functionalityLoek Le Blansch2024-11-01
* improve error message consistencyLoek Le Blansch2024-11-01
* move Exception to backendLoek Le Blansch2024-11-01
* change flow architectureLoek Le Blansch2024-11-01
* small cleanup + checksLoek Le Blansch2024-11-01
* more WIP (move some Player things to backend)Loek Le Blansch2024-11-01
* more more more more WIPLoek Le Blansch2024-10-31
* more WIPLoek Le Blansch2024-10-31
* make ListIterator continue working on a changing listLoek Le Blansch2024-10-31
* implement put commandLoek Le Blansch2024-10-31
* update view commandLoek Le Blansch2024-10-30
* fix List::removeLoek Le Blansch2024-10-30
* add more containers and fix use after freeLoek Le Blansch2024-10-30
* clean up duplicated codeLoek Le Blansch2024-10-30
* print to backendLoek Le Blansch2024-10-30
* create backend string classLoek Le Blansch2024-10-30
* use C++-style memory management in List containerLoek Le Blansch2024-10-30
* WIP battle the memory leaksLoek Le Blansch2024-10-30
* cmd_get completeLoek Le Blansch2024-10-30
* enemy loading kinda worksLoek Le Blansch2024-10-30
* use string instead of argument vector for commandsLoek Le Blansch2024-10-30
* generate dungeon kinda worksLoek Le Blansch2024-10-30
* more more WIPLoek Le Blansch2024-10-30
* load objects kinda working, going to bedLoek Le Blansch2024-10-30
* WIP SQL gedoeLoek Le Blansch2024-10-30
* add todosLoek Le Blansch2024-10-29
* checkLoek Le Blansch2024-10-29
* more WIPLoek Le Blansch2024-10-29
* implement movementLoek Le Blansch2024-10-29
* WIP load XMLLoek Le Blansch2024-10-29
* split commands into separate filesLoek Le Blansch2024-10-29
* more WIP (command handling moved to player)Loek Le Blansch2024-10-29
* implement transcript-style logLoek Le Blansch2024-10-28
* add readline cli routinesLoek Le Blansch2024-10-26
* use cmake instead of makeLoek Le Blansch2024-10-26
* wipLoek Le Blansch2024-10-12
* implement linked listLoek Le Blansch2024-10-12
* initial commitLoek Le Blansch2024-09-03