diff options
Diffstat (limited to 'frontend')
-rw-r--r-- | frontend/Player.cpp | 3 | ||||
-rw-r--r-- | frontend/cmd/equip.cpp | 49 | ||||
-rw-r--r-- | frontend/cmd/hit.cpp | 26 |
3 files changed, 73 insertions, 5 deletions
diff --git a/frontend/Player.cpp b/frontend/Player.cpp index 85c4fff..fdd2dc3 100644 --- a/frontend/Player.cpp +++ b/frontend/Player.cpp @@ -1,6 +1,8 @@ +#include "GameData.h" #include "strings.h" #include "Player.h" +#include "backend/WeaponObject.h" #include "backend/Dungeon.h" using namespace std; @@ -10,6 +12,7 @@ Player::Player(Dungeon & dungeon) : location(*dungeon.get_start_location()) { cmdset_default(); + this->weapon = unique_ptr<WeaponObject>(static_cast<WeaponObject *>(GameData::get_instance().create_object("Dolk"))); } void Player::cmdset_default() { diff --git a/frontend/cmd/equip.cpp b/frontend/cmd/equip.cpp index 79ab8d1..4c5fd86 100644 --- a/frontend/cmd/equip.cpp +++ b/frontend/cmd/equip.cpp @@ -1,9 +1,54 @@ +#include <memory> +#include <algorithm> + +#include "backend/print.h" + #include "../Player.h" +#include "../strings.h" using namespace std; -FollowupAction Player::cmd_equip(string & argv) { - // TODO +FollowupAction Player::cmd_equip(string & target_name) { + auto el = find_if(this->inventory.begin(), this->inventory.end(), [target_name](const auto & object) -> bool { + return str_lower(object->get_name().c_str()) == str_lower(target_name); + }); + if (el == this->inventory.end()) { + lprtf("Object \"%s\" niet gevonden.\n", target_name.c_str()); + return FollowupAction::NONE; + } + + unique_ptr<WeaponObject> weapon {dynamic_cast<WeaponObject *>((*el).get())}; + unique_ptr<ArmorObject> armor {dynamic_cast<ArmorObject *>((*el).get())}; + + if (weapon == nullptr && armor == nullptr) { + lprtf("Object %s is niet draagbaar.\n", target_name.c_str()); + return FollowupAction::NONE; + } + + // remove from inventory w/o free()'ing data + (*el).release(); + this->inventory.erase(el); + + if (weapon != nullptr) { + lprtf("Je "); + if (this->weapon != nullptr) { + lprtf("laat %s vallen en ", this->weapon->get_name().c_str()); + this->inventory.push_back(std::move(this->weapon)); + } + this->weapon = std::move(weapon); + lprtf("pakt %s vast.\n", this->weapon->get_name().c_str()); + } + + if (armor != nullptr) { + lprtf("Je "); + if (this->armor != nullptr) { + lprtf("trekt %s uit en ", this->armor->get_name().c_str()); + this->inventory.push_back(std::move(this->armor)); + } + this->armor = std::move(armor); + lprtf("doet %s aan.\n", this->armor->get_name().c_str()); + } + return FollowupAction::UPDATE; } diff --git a/frontend/cmd/hit.cpp b/frontend/cmd/hit.cpp index 86d596a..d3cb683 100644 --- a/frontend/cmd/hit.cpp +++ b/frontend/cmd/hit.cpp @@ -1,9 +1,29 @@ +#include "backend/Enemy.h" +#include "backend/Location.h" +#include "backend/RNG.h" +#include "backend/print.h" + #include "../Player.h" +#include "../strings.h" using namespace std; -FollowupAction Player::cmd_hit(string & argv) { - // TODO - return FollowupAction::UPDATE; +FollowupAction Player::cmd_hit(string & target_name) { + RNG & rng = RNG::get(); + for (Enemy * enemy : this->location.get_enemies()) { + if (str_lower(enemy->get_name().c_str()) != str_lower(target_name)) continue; + + if (rng.rand_double() > this->get_attack()) { + lprtf("Je hebt gemist!\n"); + } else { + unsigned damage = rng.rand_int(this->weapon->get_damage_min(), this->weapon->get_damage_max() + 1); + enemy->take_damage(damage); + lprtf("Je hebt %s geraakt en %d schade aangericht!\n", enemy->get_displayname().c_str(), damage); + } + return FollowupAction::UPDATE; + } + + lprtf("Vijand \"%s\" niet gevonden.\n", target_name.c_str()); + return FollowupAction::NONE; } |