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-rw-r--r--frontend/Player.cpp3
-rw-r--r--frontend/cmd/equip.cpp49
-rw-r--r--frontend/cmd/hit.cpp26
3 files changed, 73 insertions, 5 deletions
diff --git a/frontend/Player.cpp b/frontend/Player.cpp
index 85c4fff..fdd2dc3 100644
--- a/frontend/Player.cpp
+++ b/frontend/Player.cpp
@@ -1,6 +1,8 @@
+#include "GameData.h"
#include "strings.h"
#include "Player.h"
+#include "backend/WeaponObject.h"
#include "backend/Dungeon.h"
using namespace std;
@@ -10,6 +12,7 @@ Player::Player(Dungeon & dungeon) :
location(*dungeon.get_start_location())
{
cmdset_default();
+ this->weapon = unique_ptr<WeaponObject>(static_cast<WeaponObject *>(GameData::get_instance().create_object("Dolk")));
}
void Player::cmdset_default() {
diff --git a/frontend/cmd/equip.cpp b/frontend/cmd/equip.cpp
index 79ab8d1..4c5fd86 100644
--- a/frontend/cmd/equip.cpp
+++ b/frontend/cmd/equip.cpp
@@ -1,9 +1,54 @@
+#include <memory>
+#include <algorithm>
+
+#include "backend/print.h"
+
#include "../Player.h"
+#include "../strings.h"
using namespace std;
-FollowupAction Player::cmd_equip(string & argv) {
- // TODO
+FollowupAction Player::cmd_equip(string & target_name) {
+ auto el = find_if(this->inventory.begin(), this->inventory.end(), [target_name](const auto & object) -> bool {
+ return str_lower(object->get_name().c_str()) == str_lower(target_name);
+ });
+ if (el == this->inventory.end()) {
+ lprtf("Object \"%s\" niet gevonden.\n", target_name.c_str());
+ return FollowupAction::NONE;
+ }
+
+ unique_ptr<WeaponObject> weapon {dynamic_cast<WeaponObject *>((*el).get())};
+ unique_ptr<ArmorObject> armor {dynamic_cast<ArmorObject *>((*el).get())};
+
+ if (weapon == nullptr && armor == nullptr) {
+ lprtf("Object %s is niet draagbaar.\n", target_name.c_str());
+ return FollowupAction::NONE;
+ }
+
+ // remove from inventory w/o free()'ing data
+ (*el).release();
+ this->inventory.erase(el);
+
+ if (weapon != nullptr) {
+ lprtf("Je ");
+ if (this->weapon != nullptr) {
+ lprtf("laat %s vallen en ", this->weapon->get_name().c_str());
+ this->inventory.push_back(std::move(this->weapon));
+ }
+ this->weapon = std::move(weapon);
+ lprtf("pakt %s vast.\n", this->weapon->get_name().c_str());
+ }
+
+ if (armor != nullptr) {
+ lprtf("Je ");
+ if (this->armor != nullptr) {
+ lprtf("trekt %s uit en ", this->armor->get_name().c_str());
+ this->inventory.push_back(std::move(this->armor));
+ }
+ this->armor = std::move(armor);
+ lprtf("doet %s aan.\n", this->armor->get_name().c_str());
+ }
+
return FollowupAction::UPDATE;
}
diff --git a/frontend/cmd/hit.cpp b/frontend/cmd/hit.cpp
index 86d596a..d3cb683 100644
--- a/frontend/cmd/hit.cpp
+++ b/frontend/cmd/hit.cpp
@@ -1,9 +1,29 @@
+#include "backend/Enemy.h"
+#include "backend/Location.h"
+#include "backend/RNG.h"
+#include "backend/print.h"
+
#include "../Player.h"
+#include "../strings.h"
using namespace std;
-FollowupAction Player::cmd_hit(string & argv) {
- // TODO
- return FollowupAction::UPDATE;
+FollowupAction Player::cmd_hit(string & target_name) {
+ RNG & rng = RNG::get();
+ for (Enemy * enemy : this->location.get_enemies()) {
+ if (str_lower(enemy->get_name().c_str()) != str_lower(target_name)) continue;
+
+ if (rng.rand_double() > this->get_attack()) {
+ lprtf("Je hebt gemist!\n");
+ } else {
+ unsigned damage = rng.rand_int(this->weapon->get_damage_min(), this->weapon->get_damage_max() + 1);
+ enemy->take_damage(damage);
+ lprtf("Je hebt %s geraakt en %d schade aangericht!\n", enemy->get_displayname().c_str(), damage);
+ }
+ return FollowupAction::UPDATE;
+ }
+
+ lprtf("Vijand \"%s\" niet gevonden.\n", target_name.c_str());
+ return FollowupAction::NONE;
}