diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-31 21:40:55 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-31 21:40:55 +0100 |
commit | d7012045bb61f117fb7b9c51ddd03e4c54f25fe6 (patch) | |
tree | 28cadae7a828865aa4bd13f62fb83f81c600b063 /backend | |
parent | 82dcf9e2dd3596b28ef846f4a217dc19c21cf781 (diff) |
more more more more WIP
Diffstat (limited to 'backend')
-rw-r--r-- | backend/Dungeon.cpp | 2 | ||||
-rw-r--r-- | backend/Enemy.cpp | 15 | ||||
-rw-r--r-- | backend/Enemy.h | 2 | ||||
-rw-r--r-- | backend/String.cpp | 5 | ||||
-rw-r--r-- | backend/String.h | 3 | ||||
-rw-r--r-- | backend/WeaponObject.cpp | 10 | ||||
-rw-r--r-- | backend/WeaponObject.h | 2 |
7 files changed, 32 insertions, 7 deletions
diff --git a/backend/Dungeon.cpp b/backend/Dungeon.cpp index b1e89ba..30d6068 100644 --- a/backend/Dungeon.cpp +++ b/backend/Dungeon.cpp @@ -16,7 +16,7 @@ void Dungeon::update(Location * player_location) { } void Dungeon::update_attacks(ListRange<Enemy *> & enemies) { - printf("TODO: de vijanden vallen aan!\n"); + lprtf(":: De vijand%s in je locatie vallen aan! ::\n", enemies.size() == 1 ? "" : "en"); } void Dungeon::update_movement() { diff --git a/backend/Enemy.cpp b/backend/Enemy.cpp index 9d3b26d..15e66ed 100644 --- a/backend/Enemy.cpp +++ b/backend/Enemy.cpp @@ -10,3 +10,18 @@ const String & Enemy::get_description() const { return this->description; } unsigned Enemy::get_health() const { return this->health_points; } +const String & Enemy::get_displayname() const { + static String displayname; + displayname = String::fmt("%s%s", this->name.c_str(), this->health_points == 0 ? " [verslagen]" : ""); + return displayname; +} + +static inline unsigned min(unsigned a, unsigned b) { + return a < b ? a : b; +} + +void Enemy::take_damage(unsigned int dmg) { + dmg = min(dmg, this->health_points); + this->health_points -= dmg; +} + diff --git a/backend/Enemy.h b/backend/Enemy.h index ea08864..23d988d 100644 --- a/backend/Enemy.h +++ b/backend/Enemy.h @@ -9,6 +9,8 @@ public: void set_description(const String & description); const String & get_description() const; unsigned get_health() const; + void take_damage(unsigned int dmg); + virtual const String & get_displayname() const; private: friend class EnemyFactory; diff --git a/backend/String.cpp b/backend/String.cpp index a8b648a..2f998be 100644 --- a/backend/String.cpp +++ b/backend/String.cpp @@ -10,6 +10,11 @@ String::String() { this->set(""); } + +String & String::operator = (const String & other) { + this->set(other.data(), other.size()); + return *this; +} String::String(const String & other) { this->set(other.data(), other.size()); } diff --git a/backend/String.h b/backend/String.h index e41222e..cf4304f 100644 --- a/backend/String.h +++ b/backend/String.h @@ -19,6 +19,9 @@ public: size_t size() const; bool empty() const; +public: + String & operator = (const String &); + private: void set(const char * data); void set(const char * data, size_t data_len); diff --git a/backend/WeaponObject.cpp b/backend/WeaponObject.cpp index a92f9c8..58db34d 100644 --- a/backend/WeaponObject.cpp +++ b/backend/WeaponObject.cpp @@ -1,12 +1,10 @@ #include "WeaponObject.h" -void WeaponObject::set_damage_min(int damage_min) { - this->damage_min = damage_min; -} +void WeaponObject::set_damage_min(int damage_min) { this->damage_min = damage_min; } +int WeaponObject::get_damage_min() const { return this->damage_min; } -void WeaponObject::set_damage_max(int damage_max) { - this->damage_max = damage_max; -} +void WeaponObject::set_damage_max(int damage_max) { this->damage_max = damage_max; } +int WeaponObject::get_damage_max() const { return this->damage_max; } const String & WeaponObject::get_displayname() const { static String display = String::fmt("%s (%d - %d schade)", this->get_name().c_str(), this->damage_min, this->damage_max); diff --git a/backend/WeaponObject.h b/backend/WeaponObject.h index e1347ec..5ac4f87 100644 --- a/backend/WeaponObject.h +++ b/backend/WeaponObject.h @@ -7,7 +7,9 @@ class WeaponObject : public Object { public: void set_damage_min(int damage_min); + int get_damage_min() const; void set_damage_max(int damage_max); + int get_damage_max() const; virtual const String & get_displayname() const; private: |