index
:
melonDS
master
modified version of melonDS used for school/vsr
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
GPU3D_OpenGL.cpp
Commit message (
Expand
)
Author
Age
*
Make the initial 3D renderer configurable via `NDSArgs` (#1913)
Jesse Talavera
2023-12-15
*
Sprinkle `const` around where appropriate (#1909)
Jesse Talavera
2023-12-12
*
Clean up the 3D renderer for enhanced flexibility (#1895)
Jesse Talavera-Greenberg
2023-11-29
*
Move all core types into namespaces (#1886)
Jesse Talavera-Greenberg
2023-11-25
*
Refactor the GPU to be object-oriented (#1873)
Jesse Talavera-Greenberg
2023-11-09
*
update copyright years
Arisotura
2023-11-04
*
Make the NDS teardown more robust (#1798)
Jesse Talavera-Greenberg
2023-09-15
*
update copyright headers
Arisotura
2022-01-09
*
finally decouple Config from the core. baahhahahahah
Arisotura
2021-11-18
*
Fix some compiler warnings
WaluigiWare64
2021-05-03
*
update copyright year and add missing GPL headers
RSDuck
2021-03-12
*
Allow for a more modular renderer backends (#990)
Wunk
2021-02-09
*
call glFlush only once
RSDuck
2021-01-29
*
Fix some compiler warnings
WaluigiWare64
2021-01-25
*
include polygon attr opaqueness for translucent polygons in render key
RSDuck
2021-01-22
*
GL: ensure to set depthmask to TRUE before rendering opaque shit
Arisotura
2021-01-21
*
pad ShaderConfig to a multiple of 16
RSDuck
2021-01-17
*
use C++ style structs everywhere
RSDuck
2021-01-02
*
GL: don't break rendering order when translucent polygons contain opaque pixels.
Arisotura
2020-12-11
*
GL: align uniform-buffer size to 16-byte boundary. atleast makes RenderDoc ha...
Arisotura
2020-12-11
*
fix edge indices count
RSDuck
2020-11-19
*
use proper index buffers
RSDuck
2020-11-16
*
* fix build error
Arisotura
2020-08-24
*
oops.
Arisotura
2020-08-24
*
GL: hopefully finally fix the checkerboard issue
Arisotura
2020-08-20
*
blarg
Arisotura
2020-08-20
*
GL: be more careful with framebuffer mappings. might fix issues.
Arisotura
2020-08-20
*
3D/GL: experimental attempt at reducing warping on quads, pentagons, etc...
Arisotura
2020-08-19
*
3D/GL: make polygon generation code cleaner, add quicker codepath for triangl...
Arisotura
2020-08-19
*
* rework GPU's settings interface, make it config-agnostic
Arisotura
2020-05-28
*
make it hiDPI compliant (I hope)
Arisotura
2020-05-28
*
we don't need a GLShim.
Arisotura
2020-05-27
*
get the OpenGL renderer going.
Arisotura
2020-05-25
*
update copyright years
Arisotura
2020-02-14
*
OpenGL: fix bug when rendering translucent polygons coming after shadow polyg...
Arisotura
2019-11-03
*
HARK HARK HARK
Arisotura
2019-06-25
*
fix OGL renderer not working at all on some GPUs
RSDuck
2019-06-17
*
fix bugs with line polygons
Arisotura
2019-06-12
*
hack so that the GL renderer can render lines
Arisotura
2019-06-12
*
somewhat better edge marking
Arisotura
2019-06-12
*
fix more stupid shit. askzjkdsf
Arisotura
2019-06-09
*
fix fog alpha
Arisotura
2019-06-09
*
miserable, feeble little attempt at edge marking
Arisotura
2019-06-09
*
fix last bugs when changing video settings with no game loaded
Arisotura
2019-06-08
*
do binding of VS inputs and FS outputs before linking shader programs, as per...
Arisotura
2019-05-31
*
* add needed libui functions under Windows, even if they don't do a whole lot
Arisotura
2019-05-31
*
try to fix fog consecutively to the Intel fix. still not perfect for whatever...
StapleButter
2019-05-31
*
OpenGL renderer: fix for Intel driver (doesn't like RGB8UI framebuffers)
StapleButter
2019-05-30
*
simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels in...
Arisotura
2019-05-25
*
also support alpha-only fog
Arisotura
2019-05-25
[next]