diff options
author | WaluigiWare64 <68647953+WaluigiWare64@users.noreply.github.com> | 2021-05-03 13:36:21 +0100 |
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committer | WaluigiWare64 <68647953+WaluigiWare64@users.noreply.github.com> | 2021-05-03 13:40:44 +0100 |
commit | 2ff065e5eab38165b4f3380284f58bc8019d8712 (patch) | |
tree | f40ffe2564979b0a3d50942a893c0e7b72fdb5b6 /src/GPU3D_OpenGL.cpp | |
parent | cc36f55b8ca18ea32a29ceaa96d5e9022b4af301 (diff) |
Fix some compiler warnings
Diffstat (limited to 'src/GPU3D_OpenGL.cpp')
-rw-r--r-- | src/GPU3D_OpenGL.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/GPU3D_OpenGL.cpp b/src/GPU3D_OpenGL.cpp index c67cc00..ccac08a 100644 --- a/src/GPU3D_OpenGL.cpp +++ b/src/GPU3D_OpenGL.cpp @@ -508,7 +508,7 @@ void GLRenderer::BuildPolygons(GLRenderer::RendererPolygon* polygons, int npolys u32 lastx, lasty; int nout = 0; - for (int j = 0; j < poly->NumVertices; j++) + for (u32 j = 0; j < poly->NumVertices; j++) { Vertex* vtx = poly->Vertices[j]; @@ -557,7 +557,7 @@ void GLRenderer::BuildPolygons(GLRenderer::RendererPolygon* polygons, int npolys { // regular triangle-splitting - for (int j = 0; j < poly->NumVertices; j++) + for (u32 j = 0; j < poly->NumVertices; j++) { Vertex* vtx = poly->Vertices[j]; @@ -588,7 +588,7 @@ void GLRenderer::BuildPolygons(GLRenderer::RendererPolygon* polygons, int npolys float cR = 0, cG = 0, cB = 0; float cS = 0, cT = 0; - for (int j = 0; j < poly->NumVertices; j++) + for (u32 j = 0; j < poly->NumVertices; j++) { Vertex* vtx = poly->Vertices[j]; @@ -651,7 +651,7 @@ void GLRenderer::BuildPolygons(GLRenderer::RendererPolygon* polygons, int npolys vidx++; // build the final polygon - for (int j = 0; j < poly->NumVertices; j++) + for (u32 j = 0; j < poly->NumVertices; j++) { Vertex* vtx = poly->Vertices[j]; @@ -680,7 +680,7 @@ void GLRenderer::BuildPolygons(GLRenderer::RendererPolygon* polygons, int npolys rp->NumEdgeIndices = 0; u32 vidx_cur = vidx_first; - for (int j = 1; j < poly->NumVertices; j++) + for (u32 j = 1; j < poly->NumVertices; j++) { IndexBuffer[eidx++] = vidx_cur; IndexBuffer[eidx++] = vidx_cur + 1; @@ -1259,7 +1259,7 @@ void GLRenderer::RenderFrame() int npolys = 0; int firsttrans = -1; - for (int i = 0; i < RenderNumPolygons; i++) + for (u32 i = 0; i < RenderNumPolygons; i++) { if (RenderPolygonRAM[i]->Degenerate) continue; |