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authorArisotura <thetotalworm@gmail.com>2020-08-20 01:19:09 +0200
committerArisotura <thetotalworm@gmail.com>2020-08-20 01:19:09 +0200
commit959e7f568da28872058c7e266db6aca1cc3f464c (patch)
treefb0f56b10c2d2e72e462a206b3d50876f4e93514 /src/GPU3D_OpenGL.cpp
parent660792d64ba2a1bab5187270a892d05ba1133dce (diff)
GL: be more careful with framebuffer mappings. might fix issues.
Diffstat (limited to 'src/GPU3D_OpenGL.cpp')
-rw-r--r--src/GPU3D_OpenGL.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/GPU3D_OpenGL.cpp b/src/GPU3D_OpenGL.cpp
index 1abc1de..f7b9b42 100644
--- a/src/GPU3D_OpenGL.cpp
+++ b/src/GPU3D_OpenGL.cpp
@@ -1159,8 +1159,9 @@ void RenderFrame()
{
CurShaderID = -1;
- if (Antialias) glBindFramebuffer(GL_FRAMEBUFFER, FramebufferID[2]);
- else glBindFramebuffer(GL_FRAMEBUFFER, FramebufferID[FrontBuffer]);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
+ if (Antialias) glBindFramebuffer(GL_DRAW_FRAMEBUFFER, FramebufferID[2]);
+ else glBindFramebuffer(GL_DRAW_FRAMEBUFFER, FramebufferID[FrontBuffer]);
ShaderConfig.uScreenSize[0] = ScreenW;
ShaderConfig.uScreenSize[1] = ScreenH;