| Commit message (Expand) | Author | Age |
* | update copyright headers | Arisotura | 2022-01-09 |
* | finally decouple Config from the core. baahhahahahah | Arisotura | 2021-11-18 |
* | Fix some compiler warnings | WaluigiWare64 | 2021-05-03 |
* | update copyright year and add missing GPL headers | RSDuck | 2021-03-12 |
* | Allow for a more modular renderer backends (#990) | Wunk | 2021-02-09 |
* | call glFlush only once | RSDuck | 2021-01-29 |
* | Fix some compiler warnings | WaluigiWare64 | 2021-01-25 |
* | include polygon attr opaqueness for translucent polygons in render key | RSDuck | 2021-01-22 |
* | GL: ensure to set depthmask to TRUE before rendering opaque shit | Arisotura | 2021-01-21 |
* | pad ShaderConfig to a multiple of 16 | RSDuck | 2021-01-17 |
* | use C++ style structs everywhere | RSDuck | 2021-01-02 |
* | GL: don't break rendering order when translucent polygons contain opaque pixels. | Arisotura | 2020-12-11 |
* | GL: align uniform-buffer size to 16-byte boundary. atleast makes RenderDoc ha... | Arisotura | 2020-12-11 |
* | fix edge indices count | RSDuck | 2020-11-19 |
* | use proper index buffers | RSDuck | 2020-11-16 |
* | * fix build error | Arisotura | 2020-08-24 |
* | oops. | Arisotura | 2020-08-24 |
* | GL: hopefully finally fix the checkerboard issue | Arisotura | 2020-08-20 |
* | blarg | Arisotura | 2020-08-20 |
* | GL: be more careful with framebuffer mappings. might fix issues. | Arisotura | 2020-08-20 |
* | 3D/GL: experimental attempt at reducing warping on quads, pentagons, etc... | Arisotura | 2020-08-19 |
* | 3D/GL: make polygon generation code cleaner, add quicker codepath for triangl... | Arisotura | 2020-08-19 |
* | * rework GPU's settings interface, make it config-agnostic | Arisotura | 2020-05-28 |
* | make it hiDPI compliant (I hope) | Arisotura | 2020-05-28 |
* | we don't need a GLShim. | Arisotura | 2020-05-27 |
* | get the OpenGL renderer going. | Arisotura | 2020-05-25 |
* | update copyright years | Arisotura | 2020-02-14 |
* | OpenGL: fix bug when rendering translucent polygons coming after shadow polyg... | Arisotura | 2019-11-03 |
* | HARK HARK HARK | Arisotura | 2019-06-25 |
* | fix OGL renderer not working at all on some GPUs | RSDuck | 2019-06-17 |
* | fix bugs with line polygons | Arisotura | 2019-06-12 |
* | hack so that the GL renderer can render lines | Arisotura | 2019-06-12 |
* | somewhat better edge marking | Arisotura | 2019-06-12 |
* | fix more stupid shit. askzjkdsf | Arisotura | 2019-06-09 |
* | fix fog alpha | Arisotura | 2019-06-09 |
* | miserable, feeble little attempt at edge marking | Arisotura | 2019-06-09 |
* | fix last bugs when changing video settings with no game loaded | Arisotura | 2019-06-08 |
* | do binding of VS inputs and FS outputs before linking shader programs, as per... | Arisotura | 2019-05-31 |
* | * add needed libui functions under Windows, even if they don't do a whole lot | Arisotura | 2019-05-31 |
* | try to fix fog consecutively to the Intel fix. still not perfect for whatever... | StapleButter | 2019-05-31 |
* | OpenGL renderer: fix for Intel driver (doesn't like RGB8UI framebuffers) | StapleButter | 2019-05-30 |
* | simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels in... | Arisotura | 2019-05-25 |
* | also support alpha-only fog | Arisotura | 2019-05-25 |
* | implement fog correctly | Arisotura | 2019-05-25 |
* | feeble, miserable little attempt at emulating fog | Arisotura | 2019-05-25 |
* | finish fixing shadows | Arisotura | 2019-05-25 |
* | fix shadow bugs | Arisotura | 2019-05-25 |
* | fix more bugs | Arisotura | 2019-05-24 |
* | more code botching | Arisotura | 2019-05-24 |
* | welp. | Arisotura | 2019-05-21 |