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* less shitty texture mapping. alpha test, sort of.StapleButter2017-03-15
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* start work on polygon edges and shitStapleButter2017-03-13
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* * vecmatrix readStapleButter2017-03-07
| | | | * implement the missing texture formats
* mostly fix cullingStapleButter2017-03-07
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* horizontal scrolling for 3D layerStapleButter2017-03-07
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* proper clear-plane support, including bitmap modeStapleButter2017-03-07
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* * perspective-correct Z interpolationStapleButter2017-03-06
| | | | | * fix depth buffering. support W-buffer mode. * 3D/2D blending. doesn't do much yet, but the code is here.
* fix shitty texture mappingStapleButter2017-03-06
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* less derpy texture mappingStapleButter2017-03-06
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* * direct color textures.StapleButter2017-03-06
| | | | * texture wrap modes.
* make NEG update flags correctly (oops).StapleButter2017-03-06
| | | | also misc graphics notes added.
* remove unneeded files. will stop melonDS.depend from polluting commit diffs.StapleButter2017-03-04
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* temp. hack preventing evil out-of-bounds writeStapleButter2017-03-04
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* don't blend semitransparent sprites with everythingStapleButter2017-03-04
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* * fix a few bugs related to 2D GPU registers (so there are atleast some of ↵StapleButter2017-03-04
| | | | | | the graphics tests that pass) * less shitty texture mapping (and perspective-correct interpolation in general). extra bonus is that it also takes less divisions.
* support 16-bit writes to rotscale reference point registersStapleButter2017-03-04
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* fix behavior for rotscale BG reference pointsStapleButter2017-03-04
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* confirm that 2D brightness-up effect does x=x+(63-x)*factorStapleButter2017-03-04
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* * fixes to GXFIFO IRQ. refine IRQ support a bit.StapleButter2017-03-03
| | | | * fix potential bug when multiple DMAs are running.
* * color special effects (fade, blending)StapleButter2017-03-02
| | | | | | * sprite blending not optimized, but works
* * compressed textures (asfafdgasfgadf)StapleButter2017-03-02
| | | | * fix bug where sprites too close to the right border shat themselves
* textures.StapleButter2017-03-02
| | | | well, it's a start.
* support for non-rotscaled bitmap spritesStapleButter2017-03-01
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* * display captureStapleButter2017-03-01
| | | | * fix bug with bitmap BGs (wrong base offset)
* no master brightness when screen is disabled.StapleButter2017-03-01
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* master brightnessStapleButter2017-03-01
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* * slightly better 3D polygons.StapleButter2017-02-28
| | | | * fix sprite-related bugs. implement 256-color rotscaled sprites.
* also keep track of texture attributesStapleButter2017-02-28
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* calculate texture coordinatesStapleButter2017-02-28
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* dumb copypasta bug of the year.StapleButter2017-02-27
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* correct VRAM emulation.StapleButter2017-02-27
| | | | there is room for optimizations esp. in the GPU drawing routines.
* fixes to 3D rendering. polygons are almost pixel-perfect. clipping still ↵StapleButter2017-02-20
| | | | doesn't get colors quite right.
* 'FIFO full' hack for SM64DS.StapleButter2017-02-17
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* fix a bunch of GXFIFO related bugs.StapleButter2017-02-17
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* emulate DMA timings.StapleButter2017-02-17
| | | | keeps games from overflowing the GXFIFO... when they aren't fucking dumb.
* improve 3D renderer precision. not perfect, but not bad at all.StapleButter2017-02-17
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* perspective-correct GouraudStapleButter2017-02-15
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* 18-bit graphics pipelineStapleButter2017-02-14
| | | | (final buffer is 32-bit)
* attempt at depth bufferStapleButter2017-02-14
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* * backface/frontface culling (and rendering of backfacing polygons)StapleButter2017-02-14
| | | | | * fix clipping/viewport transform precision errors * triangle/quad strips
* * fix overflows during fixed-point multiplyStapleButter2017-02-13
| | | | * small fix to SwapBuffers
* * fix GXFIFO decodingStapleButter2017-02-13
| | | | | | * proper SwapBuffers implementation * fix polygon clipping * misc fixes
* vertex colors, with Gouraud shading and allStapleButter2017-02-11
| | | | has yet to be checked for whether it's accurate, optimized, etc...
* some debuts of 3D drawing.StapleButter2017-02-11
| | | | it can draw non-strip polygons, filled with a fixed color. oh and it doesn't work if they're facing back.
* base for software rendererStapleButter2017-02-10
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* store vertices and polygons. strips not handled yet.StapleButter2017-02-10
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* Merge pull request #4 from lioncash/off-by-oneStapleButter2017-02-10
|\ | | | | ARM: Fix out of bounds array indexing in RestoreCPSR
| * ARM: Fix out of bounds array indexing in RestoreCPSRLioncash2017-02-09
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* calculate vertices.StapleButter2017-02-09
| | | | it doesn't do much, but hey, it's a start.
* * GXFIFO DMA (note: Mario Slam Basketball keeps overflowing the FIFO for ↵StapleButter2017-02-08
| | | | | | whatever reason, probably lack of proper DMA timings) * start implementing matrix shit