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authorStapleButter <thetotalworm@gmail.com>2017-03-07 21:38:47 +0100
committerStapleButter <thetotalworm@gmail.com>2017-03-07 21:38:47 +0100
commitc24245c59a20e0ceee0dd457dabec85616697626 (patch)
tree70e9065f6957a2d1fae23d8d066023a270af5c5c
parent7799b33dfea5bf8c3d816b1ff2f3738cedf2a64e (diff)
mostly fix culling
-rw-r--r--GPU2D.cpp2
-rw-r--r--GPU3D.cpp47
2 files changed, 15 insertions, 34 deletions
diff --git a/GPU2D.cpp b/GPU2D.cpp
index 8c1afd4..09d5221 100644
--- a/GPU2D.cpp
+++ b/GPU2D.cpp
@@ -885,7 +885,7 @@ void GPU2D::DrawBG_3D(u32 line, u32* dst)
i = (0x100 - (xoff & 0xFF));
xoff += i;
}
- if ((xoff + iend - 1) & 0x100)
+ if ((xoff - i + iend - 1) & 0x100)
{
iend -= (xoff & 0xFF);
}
diff --git a/GPU3D.cpp b/GPU3D.cpp
index 2524e46..d7c7f44 100644
--- a/GPU3D.cpp
+++ b/GPU3D.cpp
@@ -452,39 +452,20 @@ void SubmitPolygon()
// culling
- // checkme: does it work this way for quads and up?
- /*s32 _x1 = TempVertexBuffer[1].Position[0] - TempVertexBuffer[0].Position[0];
- s32 _x2 = TempVertexBuffer[2].Position[0] - TempVertexBuffer[0].Position[0];
- s32 _y1 = TempVertexBuffer[1].Position[1] - TempVertexBuffer[0].Position[1];
- s32 _y2 = TempVertexBuffer[2].Position[1] - TempVertexBuffer[0].Position[1];
- s32 _z1 = TempVertexBuffer[1].Position[2] - TempVertexBuffer[0].Position[2];
- s32 _z2 = TempVertexBuffer[2].Position[2] - TempVertexBuffer[0].Position[2];
- s32 normalX = (((s64)_y1 * _z2) - ((s64)_z1 * _y2)) >> 12;
- s32 normalY = (((s64)_z1 * _x2) - ((s64)_x1 * _z2)) >> 12;
- s32 normalZ = (((s64)_x1 * _y2) - ((s64)_y1 * _x2)) >> 12;*/
- /*s32 centerX = ((s64)TempVertexBuffer[0].Position[3] * ClipMatrix[12]) >> 12;
- s32 centerY = ((s64)TempVertexBuffer[0].Position[3] * ClipMatrix[13]) >> 12;
- s32 centerZ = ((s64)TempVertexBuffer[0].Position[3] * ClipMatrix[14]) >> 12;*/
- /*s64 dot = ((s64)(-TempVertexBuffer[0].Position[0]) * normalX) +
- ((s64)(-TempVertexBuffer[0].Position[1]) * normalY) +
- ((s64)(-TempVertexBuffer[0].Position[2]) * normalZ); // checkme*/
- // code inspired from Dolphin's software renderer.
- // maybe not 100% right
- s32 _x0 = TempVertexBuffer[0].Position[0];
- s32 _x1 = TempVertexBuffer[1].Position[0];
- s32 _x2 = TempVertexBuffer[2].Position[0];
- s32 _y0 = TempVertexBuffer[0].Position[1];
- s32 _y1 = TempVertexBuffer[1].Position[1];
- s32 _y2 = TempVertexBuffer[2].Position[1];
- s32 _z0 = TempVertexBuffer[0].Position[3];
- s32 _z1 = TempVertexBuffer[1].Position[3];
- s32 _z2 = TempVertexBuffer[2].Position[3];
- s32 normalX = (((s64)_y0 * _z2) - ((s64)_z0 * _y2)) >> 12;
- s32 normalY = (((s64)_z0 * _x2) - ((s64)_x0 * _z2)) >> 12;
- s32 normalZ = (((s64)_x0 * _y2) - ((s64)_y0 * _x2)) >> 12;
- s64 dot = ((s64)_x1 * normalX) + ((s64)_y1 * normalY) + ((s64)_z1 * normalZ);
+ Vertex *v0, *v1, *v2;
+ s64 normalX, normalY, normalZ;
+ s64 dot;
+
+ v0 = &TempVertexBuffer[0];
+ v1 = &TempVertexBuffer[1];
+ v2 = &TempVertexBuffer[2];
+ normalX = (((s64)v0->Position[1] * v2->Position[3]) - ((s64)v0->Position[3] * v2->Position[1])) >> 12;
+ normalY = (((s64)v0->Position[3] * v2->Position[0]) - ((s64)v0->Position[0] * v2->Position[3])) >> 12;
+ normalZ = (((s64)v0->Position[0] * v2->Position[1]) - ((s64)v0->Position[1] * v2->Position[0])) >> 12;
+ dot = ((s64)(v1->Position[0] >> 0) * normalX) + ((s64)(v1->Position[1] >> 0) * normalY) + ((s64)(v1->Position[3] >> 0) * normalZ);
+
bool facingview = (dot < 0);
-//printf("Z: %d %d\n", normalZ, -TempVertexBuffer[0].Position[2]);
+
if (facingview)
{
if (!(CurPolygonAttr & (1<<7)))
@@ -493,7 +474,7 @@ void SubmitPolygon()
return;
}
}
- else
+ else if (dot > 0)
{
if (!(CurPolygonAttr & (1<<6)))
{