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authorStapleButter <thetotalworm@gmail.com>2017-02-11 03:54:08 +0100
committerStapleButter <thetotalworm@gmail.com>2017-02-11 03:54:08 +0100
commit050ba5dfbe823672bbb1fdd45afa3b3b5f16f7b3 (patch)
treeca4a647d5a3ef67d7fb5e4c81361f2e2f68f4e77
parent78f49d061a1c5d1c3056244db42f2f00bed29c6b (diff)
some debuts of 3D drawing.
it can draw non-strip polygons, filled with a fixed color. oh and it doesn't work if they're facing back.
-rw-r--r--GPU2D.cpp21
-rw-r--r--GPU2D.h1
-rw-r--r--GPU3D.cpp5
-rw-r--r--GPU3D.h4
-rw-r--r--GPU3D_Soft.cpp143
-rw-r--r--melonDS.depend18
6 files changed, 183 insertions, 9 deletions
diff --git a/GPU2D.cpp b/GPU2D.cpp
index 906be66..5168402 100644
--- a/GPU2D.cpp
+++ b/GPU2D.cpp
@@ -290,7 +290,7 @@ void GPU2D::DrawScanlineBGMode(u32 line, u32* spritebuf, u16* dst)
if (DispCnt & 0x0100)
{
if ((!Num) && (DispCnt & 0x8))
- {} // TODO
+ DrawBG_3D(line, dst);
else
DrawBG_Text(line, dst, 0);
}
@@ -333,6 +333,25 @@ void GPU2D::DrawScanline_Mode1(u32 line, u16* dst)
}
+void GPU2D::DrawBG_3D(u32 line, u16* dst)
+{
+ // TODO: scroll, etc
+
+ u8* src = GPU3D::GetLine(line);
+ for (int i = 0; i < 256; i++)
+ {
+ // TODO: color buffer should be 18bit!!
+
+ u8 r = *src++;
+ u8 g = *src++;
+ u8 b = *src++;
+ u8 a = *src++;
+ if (a == 0) continue;
+
+ dst[i] = (r >> 1) | ((g >> 1) << 5) | ((b >> 1) << 10);
+ }
+}
+
void GPU2D::DrawBG_Text(u32 line, u16* dst, u32 bgnum)
{
u16 bgcnt = BGCnt[bgnum];
diff --git a/GPU2D.h b/GPU2D.h
index 3f767ea..ced8879 100644
--- a/GPU2D.h
+++ b/GPU2D.h
@@ -59,6 +59,7 @@ private:
template<u32 bgmode> void DrawScanlineBGMode(u32 line, u32* spritebuf, u16* dst);
void DrawScanline_Mode1(u32 line, u16* dst);
+ void DrawBG_3D(u32 line, u16* dst);
void DrawBG_Text(u32 line, u16* dst, u32 num);
void DrawBG_Extended(u32 line, u16* dst, u32 bgnum);
diff --git a/GPU3D.cpp b/GPU3D.cpp
index 1ee350e..a40e685 100644
--- a/GPU3D.cpp
+++ b/GPU3D.cpp
@@ -1169,6 +1169,11 @@ void VBlank()
NumPolygons = 0;
}
+u8* GetLine(int line)
+{
+ return SoftRenderer::GetLine(line);
+}
+
u8 Read8(u32 addr)
{
diff --git a/GPU3D.h b/GPU3D.h
index d65fa9a..d9e7e1a 100644
--- a/GPU3D.h
+++ b/GPU3D.h
@@ -36,6 +36,8 @@ typedef struct
} Polygon;
+extern s32 Viewport[4];
+
bool Init();
void DeInit();
void Reset();
@@ -45,6 +47,7 @@ void CheckFIFOIRQ();
void CheckFIFODMA();
void VBlank();
+u8* GetLine(int line);
u8 Read8(u32 addr);
u16 Read16(u32 addr);
@@ -61,6 +64,7 @@ void DeInit();
void Reset();
void RenderFrame(Vertex* vertices, Polygon* polygons, int npolys);
+u8* GetLine(int line);
}
diff --git a/GPU3D_Soft.cpp b/GPU3D_Soft.cpp
index 38d3539..9c057e9 100644
--- a/GPU3D_Soft.cpp
+++ b/GPU3D_Soft.cpp
@@ -32,7 +32,7 @@ u8 ColorBuffer[256*192 * 4];
bool Init()
{
- //
+ return true;
}
void DeInit()
@@ -46,9 +46,148 @@ void Reset()
}
+void RenderPolygon(Polygon* polygon)
+{
+ int nverts = polygon->NumVertices;
+
+ int vtop, vbot;
+ s32 ytop = 191, ybot = 0;
+ s32 scrcoords[10][3];
+
+ // find the topmost and bottommost vertices of the polygon
+
+ for (int i = 0; i < nverts; i++)
+ {
+ Vertex* vtx = polygon->Vertices[i];
+
+ s32 scrX = (((vtx->Position[0] + 0x1000) * Viewport[2]) >> 13) + Viewport[0];
+ s32 scrY = (((vtx->Position[1] + 0x1000) * Viewport[3]) >> 13) + Viewport[1];
+ if (scrX > 255) scrX = 255;
+ if (scrY > 191) scrY = 191;
+
+ scrcoords[i][0] = scrX;
+ scrcoords[i][1] = 191 - scrY;
+ scrcoords[i][2] = 0; // TODO: Z
+
+ if (scrcoords[i][1] < ytop)
+ {
+ ytop = scrcoords[i][1];
+ vtop = i;
+ }
+ if (scrcoords[i][1] > ybot)
+ {
+ ybot = scrcoords[i][1];
+ vbot = i;
+ }
+ }
+
+ // draw, line per line
+
+ int lcur = vtop, rcur = vtop;
+ int lnext, rnext;
+ s32 lstep, rstep;
+ //s32 xmin, xmax;
+
+ lnext = lcur + 1;
+ if (lnext >= nverts) lnext = 0;
+ rnext = rcur - 1;
+ if (rnext < 0) rnext = nverts - 1;
+
+ /*if ((scrcoords[lnext][1] - scrcoords[lcur][1]) == 0) lstep = 0; else
+ lstep = ((scrcoords[lnext][0] - scrcoords[lcur][0]) << 12) / (scrcoords[lnext][1] - scrcoords[lcur][1]);
+ if ((scrcoords[rnext][1] - scrcoords[rcur][1]) == 0) rstep = 0; else
+ rstep = ((scrcoords[rnext][0] - scrcoords[rcur][0]) << 12) / (scrcoords[rnext][1] - scrcoords[rcur][1]);*/
+
+ //xmin = scrcoords[lcur][0] << 12;
+ //xmax = scrcoords[rcur][0] << 12;
+
+ for (s32 y = ytop; y <= ybot; y++)
+ {
+ if (y == scrcoords[lnext][1] && y < ybot)
+ {
+ lcur++;
+ if (lcur >= nverts) lcur = 0;
+
+ lnext = lcur + 1;
+ if (lnext >= nverts) lnext = 0;
+
+ //lstep = ((scrcoords[lnext][0] - scrcoords[lcur][0]) << 12) / (scrcoords[lnext][1] - scrcoords[lcur][1]);
+ //xmin = scrcoords[lcur][0] << 12;
+ }
+
+ if (y == scrcoords[rnext][1] && y < ybot)
+ {
+ rcur--;
+ if (rcur < 0) rcur = nverts - 1;
+
+ rnext = rcur - 1;
+ if (rnext < 0) rnext = nverts - 1;
+
+ //rstep = ((scrcoords[rnext][0] - scrcoords[rcur][0]) << 12) / (scrcoords[rnext][1] - scrcoords[rcur][1]);
+ //xmax = scrcoords[rcur][0] << 12;
+ }
+
+ s32 lfactor, rfactor;
+
+ if (scrcoords[lnext][1] == scrcoords[lcur][1])
+ lfactor = 0;
+ else
+ lfactor = ((y - scrcoords[lcur][1]) << 12) / (scrcoords[lnext][1] - scrcoords[lcur][1]);
+
+ if (scrcoords[rnext][1] == scrcoords[rcur][1])
+ rfactor = 0;
+ else
+ rfactor = ((y - scrcoords[rcur][1]) << 12) / (scrcoords[rnext][1] - scrcoords[rcur][1]);
+
+ s32 xmin = scrcoords[lcur][0] + (((scrcoords[lnext][0] - scrcoords[lcur][0]) * lfactor) >> 12);
+ s32 xmax = scrcoords[rcur][0] + (((scrcoords[rnext][0] - scrcoords[rcur][0]) * rfactor) >> 12);
+
+ for (s32 x = xmin; x <= xmax; x++)
+ {
+ u8* pixel = &ColorBuffer[((256*y) + x) * 4];
+ pixel[0] = 0;
+ pixel[1] = 63;
+ pixel[2] = 0;
+ pixel[3] = 31;
+ }
+ }
+
+ // test
+ /*for (int i = 0; i < nverts; i++)
+ {
+ Vertex* vtx = polygon->Vertices[i];
+
+ s32 scrX = (((vtx->Position[0] + 0x1000) * Viewport[2]) >> 13) + Viewport[0];
+ s32 scrY = (((vtx->Position[1] + 0x1000) * Viewport[3]) >> 13) + Viewport[1];
+ if (scrX > 255) scrX = 255;
+ if (scrY > 191) scrY = 191;
+
+ u8* pixel = &ColorBuffer[((256*scrY) + scrX) * 4];
+ pixel[0] = 0;
+ pixel[1] = 63;
+ pixel[2] = 0;
+ pixel[3] = 31;
+ }*/
+}
+
void RenderFrame(Vertex* vertices, Polygon* polygons, int npolys)
{
- //
+ // TODO: render translucent polygons last
+
+ for (int i = 0; i < 256*192; i++)
+ {
+ ((u32*)ColorBuffer)[i] = 0x1F000000;
+ }
+
+ for (int i = 0; i < npolys; i++)
+ {
+ RenderPolygon(&polygons[i]);
+ }
+}
+
+u8* GetLine(int line)
+{
+ return &ColorBuffer[line * 256 * 4];
}
}
diff --git a/melonDS.depend b/melonDS.depend
index c13ca03..7c0308e 100644
--- a/melonDS.depend
+++ b/melonDS.depend
@@ -10,7 +10,7 @@
1481161027 c:\documents\sources\melonds\types.h
-1486730943 source:c:\documents\sources\melonds\nds.cpp
+1486778178 source:c:\documents\sources\melonds\nds.cpp
<stdio.h>
<string.h>
"NDS.h"
@@ -24,7 +24,7 @@
"RTC.h"
"Wifi.h"
-1486512922 source:c:\documents\sources\melonds\arm.cpp
+1486736660 source:c:\documents\sources\melonds\arm.cpp
<stdio.h>
"NDS.h"
"ARM.h"
@@ -87,13 +87,13 @@
"NDS.h"
"SPI.h"
-1486736522 source:c:\documents\sources\melonds\gpu2d.cpp
+1486778220 source:c:\documents\sources\melonds\gpu2d.cpp
<stdio.h>
<string.h>
"NDS.h"
"GPU.h"
-1486736507 c:\documents\sources\melonds\gpu2d.h
+1486777351 c:\documents\sources\melonds\gpu2d.h
1481040524 c:\documents\sources\melonds\wifi.h
@@ -146,12 +146,18 @@
"NDS.h"
"NDSCart.h"
-1486736374 c:\documents\sources\melonds\gpu3d.h
+1486777933 c:\documents\sources\melonds\gpu3d.h
-1486736648 source:c:\documents\sources\melonds\gpu3d.cpp
+1486777278 source:c:\documents\sources\melonds\gpu3d.cpp
<stdio.h>
<string.h>
"NDS.h"
"GPU.h"
"FIFO.h"
+1486781263 source:c:\documents\sources\melonds\gpu3d_soft.cpp
+ <stdio.h>
+ <string.h>
+ "NDS.h"
+ "GPU3D.h"
+