diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-23 21:54:28 +0200 |
---|---|---|
committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-23 21:54:28 +0200 |
commit | 9b7be419c9dcc6ebd1e504713c7b2676ca3d2fdf (patch) | |
tree | 97a2fc5ce1ec1345bd6f44889682ea9a2ffafd76 /src | |
parent | 080ad535e6fc6666b919b1a21b6986aaf9b678eb (diff) |
`clang-format`
Diffstat (limited to 'src')
39 files changed, 446 insertions, 491 deletions
diff --git a/src/crepe/Collider.cpp b/src/crepe/Collider.cpp index 311ffb3..13a3f33 100644 --- a/src/crepe/Collider.cpp +++ b/src/crepe/Collider.cpp @@ -2,4 +2,4 @@ using namespace crepe; -Collider::Collider(uint32_t gameObjectId) : Component(gameObjectId){} +Collider::Collider(uint32_t gameObjectId) : Component(gameObjectId) {} diff --git a/src/crepe/CollisionSystem.cpp b/src/crepe/CollisionSystem.cpp index a0c6dca..77110a2 100644 --- a/src/crepe/CollisionSystem.cpp +++ b/src/crepe/CollisionSystem.cpp @@ -4,10 +4,6 @@ using namespace crepe; -CollisionSystem::CollisionSystem() { +CollisionSystem::CollisionSystem() {} -} - -void CollisionSystem::update() { - -} +void CollisionSystem::update() {} diff --git a/src/crepe/CollisionSystem.h b/src/crepe/CollisionSystem.h index 70d7237..4a222eb 100644 --- a/src/crepe/CollisionSystem.h +++ b/src/crepe/CollisionSystem.h @@ -2,14 +2,13 @@ namespace crepe { -class CollisionSystem -{ - private: - /* data */ - public: - CollisionSystem(/* args */); - void update(); -}; +class CollisionSystem { +private: + /* data */ -} +public: + CollisionSystem(/* args */); + void update(); +}; +} // namespace crepe diff --git a/src/crepe/Component.cpp b/src/crepe/Component.cpp index e2cd7e0..358ce31 100644 --- a/src/crepe/Component.cpp +++ b/src/crepe/Component.cpp @@ -2,4 +2,4 @@ using namespace crepe; -Component::Component(uint32_t id) : gameObjectId(id), active(true) {} +Component::Component(uint32_t id) : game_object_id(id), active(true) {} diff --git a/src/crepe/Component.h b/src/crepe/Component.h index ccf95cb..9e10c42 100644 --- a/src/crepe/Component.h +++ b/src/crepe/Component.h @@ -9,11 +9,12 @@ class Component { protected: friend class crepe::ComponentManager; Component(uint32_t id); + public: virtual ~Component() = default; public: - uint32_t gameObjectId; + uint32_t game_object_id; bool active; }; diff --git a/src/crepe/ComponentManager.hpp b/src/crepe/ComponentManager.hpp index 22dbc66..9b07f13 100644 --- a/src/crepe/ComponentManager.hpp +++ b/src/crepe/ComponentManager.hpp @@ -30,7 +30,7 @@ T & ComponentManager::add_component(uint32_t id, Args &&... args) { // Create a new component of type T (arguments directly forwarded). The // constructor must be called by ComponentManager. - T * instance = new T(id,forward<Args>(args)...); + T * instance = new T(id, forward<Args>(args)...); // store its unique_ptr in the vector<> components[type][id].push_back(unique_ptr<T>(instance)); diff --git a/src/crepe/Particle.cpp b/src/crepe/Particle.cpp index aa33606..4810e80 100644 --- a/src/crepe/Particle.cpp +++ b/src/crepe/Particle.cpp @@ -1,25 +1,20 @@ #include "Particle.h" -#include <iostream> using namespace crepe; -Particle::Particle() -{ - this->active = false; -} +Particle::Particle() { this->active = false; } void Particle::reset(float lifespan, Position position, Position velocity) { - this->timeInLife = 0; - this->lifespan = lifespan; - this->position = position; - this->velocity = velocity; - this->active = true; + this->time_in_life = 0; + this->lifespan = lifespan; + this->position = position; + this->velocity = velocity; + this->active = true; } void Particle::update(float deltaTime) { - timeInLife += deltaTime; - position.x += velocity.x * deltaTime; - position.y += velocity.y * deltaTime; - if(timeInLife >= lifespan)this->active = false; + time_in_life += deltaTime; + position.x += velocity.x * deltaTime; + position.y += velocity.y * deltaTime; + if (time_in_life >= lifespan) this->active = false; } - diff --git a/src/crepe/Particle.h b/src/crepe/Particle.h index 006986a..6f689bd 100644 --- a/src/crepe/Particle.h +++ b/src/crepe/Particle.h @@ -6,16 +6,15 @@ namespace crepe { class Particle { public: + Position position; + Position velocity; + float lifespan; + bool active; - Position position; - Position velocity; - float lifespan; - bool active; - - Particle(); - void reset(float lifespan, Position position, Position velocity); - void update(float deltaTime); - float timeInLife; + Particle(); + void reset(float lifespan, Position position, Position velocity); + void update(float deltaTime); + float time_in_life; }; -} +} // namespace crepe diff --git a/src/crepe/ParticleSystem.cpp b/src/crepe/ParticleSystem.cpp index bf7f8fc..f0220a1 100644 --- a/src/crepe/ParticleSystem.cpp +++ b/src/crepe/ParticleSystem.cpp @@ -1,59 +1,62 @@ #include "ParticleSystem.h" +#include "ComponentManager.h" +#include "Particle.h" +#include "api/ParticleEmitter.h" #include <cmath> #include <ctime> -#include "api/ParticleEmitter.h" -#include "Particle.h" -#include "ComponentManager.h" using namespace crepe; -ParticleSystem::ParticleSystem() : m_elapsedTime(0.0f) {} // Initialize m_elapsedTime to 0 +ParticleSystem::ParticleSystem() + : m_elapsed_time(0.0f) {} // Initialize m_elapsedTime to 0 void ParticleSystem::update() { - ComponentManager& mgr = ComponentManager::get_instance(); - std::vector<std::reference_wrapper<ParticleEmitter>> emitters = mgr.get_components_by_type<ParticleEmitter>(); - float deltaTime = 0.10; - for (ParticleEmitter& emitter : emitters) { - float updateAmount = 1/static_cast<float>(emitter.m_emissionRate); - for (float i = 0; i < deltaTime; i += updateAmount) - { - emitParticle(emitter); - } - for (size_t j = 0; j < emitter.particles.size(); j++) - { - if(emitter.particles[j].active) - { - emitter.particles[j].update(deltaTime); - } - } - } + ComponentManager & mgr = ComponentManager::get_instance(); + std::vector<std::reference_wrapper<ParticleEmitter>> emitters + = mgr.get_components_by_type<ParticleEmitter>(); + float delta_time = 0.10; + for (ParticleEmitter & emitter : emitters) { + float update_amount = 1 / static_cast<float>(emitter.m_emission_rate); + for (float i = 0; i < delta_time; i += update_amount) { + emit_particle(emitter); + } + for (size_t j = 0; j < emitter.particles.size(); j++) { + if (emitter.particles[j].active) { + emitter.particles[j].update(delta_time); + } + } + } } -void ParticleSystem::emitParticle(ParticleEmitter& emitter) { - Position initialPosition = { emitter.m_position.x, emitter.m_position.y}; - float randomAngle = 0.0f; - if(emitter.m_maxAngle < emitter.m_minAngle) - { - randomAngle = ((emitter.m_minAngle + (std::rand() % (static_cast<uint32_t>(emitter.m_maxAngle + 360 - emitter.m_minAngle + 1))))%360); - } - else - { - randomAngle = emitter.m_minAngle + (std::rand() % (static_cast<uint32_t>(emitter.m_maxAngle - emitter.m_minAngle + 1))); - } - float angleInRadians = randomAngle * (M_PI / 180.0f); - float randomSpeedOffset = (static_cast<float>(std::rand()) / RAND_MAX) * (2 * emitter.m_speedOffset) - emitter.m_speedOffset; - float velocityX = (emitter.m_speed + randomSpeedOffset) * std::cos(angleInRadians); - float velocityY = (emitter.m_speed + randomSpeedOffset) * std::sin(angleInRadians); - Position initialVelocity = { - velocityX, - velocityY - }; - for (size_t i = 0; i < emitter.particles.size(); i++) - { - if(!emitter.particles[i].active) - { - emitter.particles[i].reset(emitter.m_endLifespan, initialPosition, initialVelocity); - break; - } - } +void ParticleSystem::emit_particle(ParticleEmitter & emitter) { + Position initial_position = {emitter.m_position.x, emitter.m_position.y}; + float random_angle = 0.0f; + if (emitter.m_max_angle < emitter.m_min_angle) { + random_angle = ((emitter.m_min_angle + + (std::rand() + % (static_cast<uint32_t>(emitter.m_max_angle + 360 + - emitter.m_min_angle + 1)))) + % 360); + } else { + random_angle = emitter.m_min_angle + + (std::rand() + % (static_cast<uint32_t>(emitter.m_max_angle + - emitter.m_min_angle + 1))); + } + float angle_in_radians = random_angle * (M_PI / 180.0f); + float random_speed_offset = (static_cast<float>(std::rand()) / RAND_MAX) + * (2 * emitter.m_speed_offset) + - emitter.m_speed_offset; + float velocity_x + = (emitter.m_speed + random_speed_offset) * std::cos(angle_in_radians); + float velocity_y + = (emitter.m_speed + random_speed_offset) * std::sin(angle_in_radians); + Position initial_velocity = {velocity_x, velocity_y}; + for (size_t i = 0; i < emitter.particles.size(); i++) { + if (!emitter.particles[i].active) { + emitter.particles[i].reset(emitter.m_end_lifespan, initial_position, + initial_velocity); + break; + } + } } diff --git a/src/crepe/ParticleSystem.h b/src/crepe/ParticleSystem.h index 313e1dd..071eec4 100644 --- a/src/crepe/ParticleSystem.h +++ b/src/crepe/ParticleSystem.h @@ -1,19 +1,19 @@ #pragma once -#include <vector> #include "api/ParticleEmitter.h" - +#include <vector> namespace crepe { class ParticleSystem { public: - ParticleSystem(); - void update(); + ParticleSystem(); + void update(); + private: - void emitParticle(ParticleEmitter &emitter); //emits a new particle + void emit_particle(ParticleEmitter & emitter); //emits a new particle - float m_elapsedTime; //elapsed time since the last emission + float m_elapsed_time; //elapsed time since the last emission }; -} +} // namespace crepe diff --git a/src/crepe/PhysicsSystem.cpp b/src/crepe/PhysicsSystem.cpp index 93b20f1..4bb931d 100644 --- a/src/crepe/PhysicsSystem.cpp +++ b/src/crepe/PhysicsSystem.cpp @@ -1,56 +1,60 @@ #include "PhysicsSystem.h" #include "ComponentManager.h" +#include "api/Force.h" #include "api/Rigidbody.h" #include "api/Transform.h" -#include "api/Force.h" #include <iostream> using namespace crepe; using namespace crepe::api; -PhysicsSystem::PhysicsSystem() { - -} +PhysicsSystem::PhysicsSystem() {} void PhysicsSystem::update() { - ComponentManager& mgr = ComponentManager::get_instance(); - std::vector<std::reference_wrapper<Rigidbody>> rigidbodies = mgr.get_components_by_type<Rigidbody>(); - std::vector<std::reference_wrapper<Transform>> transforms = mgr.get_components_by_type<Transform>(); - - for (Rigidbody& rigidbody : rigidbodies) { + ComponentManager & mgr = ComponentManager::get_instance(); + std::vector<std::reference_wrapper<Rigidbody>> rigidbodies + = mgr.get_components_by_type<Rigidbody>(); + std::vector<std::reference_wrapper<Transform>> transforms + = mgr.get_components_by_type<Transform>(); + + for (Rigidbody & rigidbody : rigidbodies) { + + switch (rigidbody.body_type) { + case BodyType::DYNAMIC: + for (Transform & transform : transforms) { + if (transform.game_object_id == rigidbody.game_object_id) { + rigidbody.velocity_x = 0; + rigidbody.velocity_y = 0; + std::vector<std::reference_wrapper<Force>> forces + = mgr.get_components_by_id<Force>( + rigidbody.game_object_id); + rigidbody.velocity_y + += rigidbody.gravity_scale * 1 * rigidbody.mass; - switch (rigidbody.body_type) - { - case BodyType::Dynamic : - for (Transform& transform : transforms) { - if(transform.gameObjectId == rigidbody.gameObjectId) - { - rigidbody.velocity_x = 0; - rigidbody.velocity_y = 0; - std::vector<std::reference_wrapper<Force>> Forces = mgr.get_components_by_id<Force>(rigidbody.gameObjectId); - rigidbody.velocity_y += rigidbody.gravity_scale * 1 * rigidbody.mass; + for (Force & force : forces) { + rigidbody.velocity_x += force.force_x; + rigidbody.velocity_y += force.force_y; + } - for (Force& force : Forces) - { - rigidbody.velocity_x += force.force_x; - rigidbody.velocity_y += force.force_y; + std::cout << "before transform.postion.x " + << transform.position.x << std::endl; + std::cout << "before transform.postion.y " + << transform.position.y << std::endl; + transform.position.x += rigidbody.velocity_x; + transform.position.y += rigidbody.velocity_y; + std::cout << "after transform.postion.x " + << transform.position.x << std::endl; + std::cout << "after transform.postion.y " + << transform.position.y << std::endl; } - - std::cout << "before transform.postion.x " << transform.position.x << std::endl; - std::cout << "before transform.postion.y " << transform.position.y << std::endl; - transform.position.x += rigidbody.velocity_x; - transform.position.y += rigidbody.velocity_y; - std::cout << "after transform.postion.x " << transform.position.x << std::endl; - std::cout << "after transform.postion.y " << transform.position.y << std::endl; } - } - break; - case BodyType::Kinematic : - break; //(scripts) - case BodyType::Static : - break; //(unmoveable objects) - default: - break; + break; + case BodyType::KINEMATIC: + break; //(scripts) + case BodyType::STATIC: + break; //(unmoveable objects) + default: + break; } } } diff --git a/src/crepe/PhysicsSystem.h b/src/crepe/PhysicsSystem.h index 1899089..dd242c7 100644 --- a/src/crepe/PhysicsSystem.h +++ b/src/crepe/PhysicsSystem.h @@ -2,16 +2,13 @@ namespace crepe { -class PhysicsSystem -{ - private: - /* data */ - public: - PhysicsSystem(/* args */); - void update(); -}; - -} - +class PhysicsSystem { +private: + /* data */ +public: + PhysicsSystem(/* args */); + void update(); +}; +} // namespace crepe diff --git a/src/crepe/Position.h b/src/crepe/Position.h index 5eb985e..f84b63d 100644 --- a/src/crepe/Position.h +++ b/src/crepe/Position.h @@ -3,9 +3,8 @@ namespace crepe { struct Position { - float x = 0.0; - float y = 0.0; - }; - -} + float x = 0.0; + float y = 0.0; +}; +} // namespace crepe diff --git a/src/crepe/RenderSystem.cpp b/src/crepe/RenderSystem.cpp index b5503d3..b8789fc 100644 --- a/src/crepe/RenderSystem.cpp +++ b/src/crepe/RenderSystem.cpp @@ -32,11 +32,11 @@ void RenderSystem::update() { render.clear_screen(); for (const Sprite & sprite : sprites) { - std::vector<std::reference_wrapper<Transform>> transforms = mgr.get_components_by_id<Transform>(sprite.gameObjectId); - for (const Transform& transform : transforms) { + std::vector<std::reference_wrapper<Transform>> transforms + = mgr.get_components_by_id<Transform>(sprite.game_object_id); + for (const Transform & transform : transforms) { render.draw(sprite, transform); } - } render.present_screen(); } diff --git a/src/crepe/SDLApp.cpp b/src/crepe/SDLApp.cpp index ca7e819..198c0d0 100644 --- a/src/crepe/SDLApp.cpp +++ b/src/crepe/SDLApp.cpp @@ -1,78 +1,69 @@ #include "SDLApp.h" -#include <iostream> -#include <vector> #include "Particle.h" #include "api/ParticleEmitter.h" +#include <iostream> +#include <vector> -SDLApp::SDLApp(int windowWidth, int windowHeight) - : windowWidth(windowWidth), windowHeight(windowHeight), window(nullptr), renderer(nullptr) {} +SDLApp::SDLApp(int window_width, int window_height) + : window_width(window_width), window_height(window_height), window(nullptr), + renderer(nullptr) {} -SDLApp::~SDLApp() { - cleanUp(); -} +SDLApp::~SDLApp() { clean_up(); } bool SDLApp::initialize() { - if (SDL_Init(SDL_INIT_VIDEO) != 0) { - std::cerr << "SDL Initialization Error: " << SDL_GetError() << std::endl; - return false; - } - - window = SDL_CreateWindow("Particle System", - SDL_WINDOWPOS_CENTERED, - SDL_WINDOWPOS_CENTERED, - windowWidth, - windowHeight, - SDL_WINDOW_SHOWN); - if (!window) { - std::cerr << "Window Creation Error: " << SDL_GetError() << std::endl; - return false; - } - - renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); - if (!renderer) { - std::cerr << "Renderer Creation Error: " << SDL_GetError() << std::endl; - return false; - } - - return true; + if (SDL_Init(SDL_INIT_VIDEO) != 0) { + std::cerr << "SDL Initialization Error: " << SDL_GetError() + << std::endl; + return false; + } + + window = SDL_CreateWindow("Particle System", SDL_WINDOWPOS_CENTERED, + SDL_WINDOWPOS_CENTERED, window_width, window_height, + SDL_WINDOW_SHOWN); + if (!window) { + std::cerr << "Window Creation Error: " << SDL_GetError() << std::endl; + return false; + } + + renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); + if (!renderer) { + std::cerr << "Renderer Creation Error: " << SDL_GetError() << std::endl; + return false; + } + + return true; } -void SDLApp::handleEvents(bool& running) { - SDL_Event event; - while (SDL_PollEvent(&event)) { - if (event.type == SDL_QUIT) { - running = false; - } - } +void SDLApp::handle_events(bool & running) { + SDL_Event event; + while (SDL_PollEvent(&event)) { + if (event.type == SDL_QUIT) { + running = false; + } + } } -void SDLApp::clearScreen() { - SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); - SDL_RenderClear(renderer); +void SDLApp::clear_screen() { + SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); + SDL_RenderClear(renderer); } -void SDLApp::presentScreen() { - SDL_RenderPresent(renderer); -} +void SDLApp::present_screen() { SDL_RenderPresent(renderer); } -void SDLApp::drawSquare(int x, int y, int size) { - SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); - SDL_Rect rect = { x, y, size, size }; - SDL_RenderFillRect(renderer, &rect); +void SDLApp::draw_square(int x, int y, int size) { + SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); + SDL_Rect rect = {x, y, size, size}; + SDL_RenderFillRect(renderer, &rect); } -SDL_Texture* squareTexture = nullptr; // Load this with an image or create it - - - - +SDL_Texture * square_texture = nullptr; // Load this with an image or create it -void SDLApp::cleanUp() { - if (renderer) { - SDL_DestroyRenderer(renderer); - } - if (window) { - SDL_DestroyWindow(window); - } - SDL_Quit(); +void SDLApp::clean_up() { + if (renderer) { + SDL_DestroyRenderer(renderer); + } + if (window) { + SDL_DestroyWindow(window); + } + SDL_Quit(); } diff --git a/src/crepe/SDLApp.h b/src/crepe/SDLApp.h index b536ac8..cdba4c3 100644 --- a/src/crepe/SDLApp.h +++ b/src/crepe/SDLApp.h @@ -1,28 +1,29 @@ #ifndef SDLAPP_HPP #define SDLAPP_HPP -#include <SDL2/SDL.h> #include "Particle.h" #include "api/ParticleEmitter.h" +#include <SDL2/SDL.h> class SDLApp { public: - SDLApp(int windowWidth, int windowHeight); - ~SDLApp(); + SDLApp(int windowWidth, int windowHeight); + ~SDLApp(); + + bool initialize(); + void handle_events(bool & running); + void clear_screen(); + void present_screen(); + void draw_square(int x, int y, int size); + void clean_up(); + void draw_particles(const std::vector<crepe::ParticleEmitter> & emitters); + void draw_multiple_squares(const std::vector<SDL_Rect> & squares); - bool initialize(); - void handleEvents(bool& running); - void clearScreen(); - void presentScreen(); - void drawSquare(int x, int y, int size); - void cleanUp(); - void drawParticles(const std::vector<crepe::ParticleEmitter>& emitters); - void drawMultipleSquares(const std::vector<SDL_Rect>& squares); private: - int windowWidth; - int windowHeight; - SDL_Window* window; - SDL_Renderer* renderer; + int window_width; + int window_height; + SDL_Window * window; + SDL_Renderer * renderer; }; #endif diff --git a/src/crepe/SdlContext.cpp b/src/crepe/SdlContext.cpp index 09d9c9b..f00dade 100644 --- a/src/crepe/SdlContext.cpp +++ b/src/crepe/SdlContext.cpp @@ -96,7 +96,7 @@ void SdlContext::draw(const api::Sprite & sprite, .w = static_cast<int>(w * transform.scale), .h = static_cast<int>(h * transform.scale), }; - + double degrees = transform.rotation * 180 / M_PI; SDL_RenderCopyEx(this->m_game_renderer, sprite.sprite_image->m_texture, NULL, &dstrect, degrees, NULL, render_flip); @@ -131,7 +131,7 @@ SDL_Texture * SdlContext::setTextureFromPath(const char * path, SDL_Rect & clip, SDL_Texture * SdlContext::texture_from_path(const char * path) { dbg_trace(); - + SDL_Surface * tmp = IMG_Load(path); if (!tmp) { std::cerr << "Error surface " << IMG_GetError << std::endl; diff --git a/src/crepe/api/AssetManager.cpp b/src/crepe/api/AssetManager.cpp index f6cc369..bf4217f 100644 --- a/src/crepe/api/AssetManager.cpp +++ b/src/crepe/api/AssetManager.cpp @@ -3,21 +3,16 @@ #include "AssetManager.h" #include "util/log.h" - using namespace crepe::api; -AssetManager& AssetManager::get_instance(){ +AssetManager & AssetManager::get_instance() { static AssetManager instance; return instance; } - -AssetManager::~AssetManager(){ +AssetManager::~AssetManager() { dbg_trace(); this->asset_cache.clear(); } -AssetManager::AssetManager(){ - dbg_trace(); -} - +AssetManager::AssetManager() { dbg_trace(); } diff --git a/src/crepe/api/AssetManager.h b/src/crepe/api/AssetManager.h index 1b8b86f..f3f1307 100644 --- a/src/crepe/api/AssetManager.h +++ b/src/crepe/api/AssetManager.h @@ -1,22 +1,18 @@ #pragma once - - #include <any> #include <memory> #include <string> #include <unordered_map> #include <utility> +namespace crepe::api { -namespace crepe::api{ - -class AssetManager{ - +class AssetManager { private: - std::unordered_map< std::string, std::any> asset_cache; - + std::unordered_map<std::string, std::any> asset_cache; + private: AssetManager(); virtual ~AssetManager(); @@ -24,27 +20,27 @@ private: public: AssetManager(const AssetManager &) = delete; AssetManager(AssetManager &&) = delete; - AssetManager &operator=(const AssetManager &) = delete; - AssetManager &operator=(AssetManager &&) = delete; - - - static AssetManager& get_instance(); + AssetManager & operator=(const AssetManager &) = delete; + AssetManager & operator=(AssetManager &&) = delete; + static AssetManager & get_instance(); public: - template<typename asset> - std::shared_ptr<asset> cache(const std::string& file_path, bool reload = false){ + template <typename asset> + std::shared_ptr<asset> cache(const std::string & file_path, + bool reload = false) { auto it = asset_cache.find(file_path); if (!reload && it != asset_cache.end()) { return std::any_cast<std::shared_ptr<asset>>(it->second); } - std::shared_ptr<asset> new_asset = std::make_shared<asset>(file_path.c_str()); + std::shared_ptr<asset> new_asset + = std::make_shared<asset>(file_path.c_str()); asset_cache[file_path] = new_asset; return new_asset; } }; -} +} // namespace crepe::api diff --git a/src/crepe/api/CircleCollider.h b/src/crepe/api/CircleCollider.h index 4a4883c..96d98ed 100644 --- a/src/crepe/api/CircleCollider.h +++ b/src/crepe/api/CircleCollider.h @@ -5,8 +5,9 @@ namespace crepe::api { class CircleCollider : public Collider { public: - CircleCollider(uint32_t gameObjectId,int radius) : Collider(gameObjectId), radius(radius) {} + CircleCollider(uint32_t gameObjectId, int radius) + : Collider(gameObjectId), radius(radius) {} int radius; }; -} // namespace crepe +} // namespace crepe::api diff --git a/src/crepe/api/Color.cpp b/src/crepe/api/Color.cpp index c73ce6c..5c7d8cc 100644 --- a/src/crepe/api/Color.cpp +++ b/src/crepe/api/Color.cpp @@ -2,52 +2,34 @@ #include "Color.h" - using namespace crepe::api; -Color Color::white = Color(255,255,255,0); -Color Color::red = Color(255,0,0,0); -Color Color::green = Color(0,255,0,0); -Color Color::blue = Color(0,0,255,0); -Color Color::black = Color(0,0,0,0); -Color Color::cyan = Color(0,255,255,0); -Color Color::yellow = Color(255,255,0,0); -Color Color::magenta= Color(255,0,255,0); +Color Color::white = Color(255, 255, 255, 0); +Color Color::red = Color(255, 0, 0, 0); +Color Color::green = Color(0, 255, 0, 0); +Color Color::blue = Color(0, 0, 255, 0); +Color Color::black = Color(0, 0, 0, 0); +Color Color::cyan = Color(0, 255, 255, 0); +Color Color::yellow = Color(255, 255, 0, 0); +Color Color::magenta = Color(255, 0, 255, 0); -Color::Color(double red, double green, double blue, double alpha){ +Color::Color(double red, double green, double blue, double alpha) { this->a = alpha; this->r = red; this->g = green; this->b = blue; }; -const Color& Color::get_white(){ - return Color::white; -}; - -const Color& Color::get_red(){ - return Color::red; -}; -const Color& Color::get_green(){ - return Color::green; -}; -const Color& Color::get_blue(){ - return Color::blue; -}; +const Color & Color::get_white() { return Color::white; }; -const Color& Color::get_black(){ - return Color::black; -}; +const Color & Color::get_red() { return Color::red; }; +const Color & Color::get_green() { return Color::green; }; +const Color & Color::get_blue() { return Color::blue; }; -const Color& Color::get_cyan(){ - return Color::cyan; -}; +const Color & Color::get_black() { return Color::black; }; -const Color& Color::get_yellow(){ - return Color::yellow; -}; +const Color & Color::get_cyan() { return Color::cyan; }; -const Color& Color::get_magenta(){ - return Color::magenta; -}; +const Color & Color::get_yellow() { return Color::yellow; }; +const Color & Color::get_magenta() { return Color::magenta; }; diff --git a/src/crepe/api/Force.cpp b/src/crepe/api/Force.cpp index 1b4c81a..ff82afa 100644 --- a/src/crepe/api/Force.cpp +++ b/src/crepe/api/Force.cpp @@ -3,12 +3,14 @@ namespace crepe::api { -Force::Force(uint32_t gameObjectId, uint32_t forceMagnitude, uint32_t direction): Component(gameObjectId) -{ +Force::Force(uint32_t gameObjectId, uint32_t forceMagnitude, uint32_t direction) + : Component(gameObjectId) { // Convert direction from degrees to radians - float radian_direction = static_cast<float>(direction) * (M_PI / 180.0f); - force_x = static_cast<int32_t>(std::round(forceMagnitude * std::cos(radian_direction))); - force_y = static_cast<int32_t>(std::round(forceMagnitude * std::sin(radian_direction))); + float radian_direction = static_cast<float>(direction) * (M_PI / 180.0f); + force_x = static_cast<int32_t>( + std::round(forceMagnitude * std::cos(radian_direction))); + force_y = static_cast<int32_t>( + std::round(forceMagnitude * std::sin(radian_direction))); } } // namespace crepe::api diff --git a/src/crepe/api/Force.h b/src/crepe/api/Force.h index 0b06da1..1d30af4 100644 --- a/src/crepe/api/Force.h +++ b/src/crepe/api/Force.h @@ -8,10 +8,10 @@ namespace crepe::api { class Force : public Component { public: - Force(uint32_t gameObjectId, uint32_t forceMagnitude, uint32_t direction); + Force(uint32_t gameObjectId, uint32_t forceMagnitude, uint32_t direction); - int32_t force_x; - int32_t force_y; + int32_t force_x; + int32_t force_y; }; -} // namespace crepe +} // namespace crepe::api diff --git a/src/crepe/api/ParticleEmitter.cpp b/src/crepe/api/ParticleEmitter.cpp index 318c6db..298a5ec 100644 --- a/src/crepe/api/ParticleEmitter.cpp +++ b/src/crepe/api/ParticleEmitter.cpp @@ -1,28 +1,36 @@ #include "ParticleEmitter.h" -#include <ctime> #include "Particle.h" +#include <ctime> #include <iostream> using namespace crepe; -ParticleEmitter::ParticleEmitter(uint32_t gameObjectId ,uint32_t maxParticles, uint32_t emissionRate, uint32_t speed, uint32_t speedOffset, uint32_t angle, uint32_t angleOffset, float m_beginLifespan, float m_endLifespan) - : Component(gameObjectId), m_maxParticles(maxParticles), m_emissionRate(emissionRate), m_speed(speed), m_speedOffset(speedOffset), m_position{0, 0}, m_beginLifespan(m_beginLifespan),m_endLifespan(m_endLifespan) { - std::srand(static_cast<uint32_t>(std::time(nullptr))); // initialize random seed - std::cout << "Create emitter" << std::endl; - m_minAngle = (360 + angle - (angleOffset % 360)) % 360; // calculate minAngle - m_maxAngle = (360 + angle + (angleOffset % 360)) % 360; // calculate maxAngle +ParticleEmitter::ParticleEmitter(uint32_t gameObjectId, uint32_t max_particles, + uint32_t emission_rate, uint32_t speed, + uint32_t speed_offset, uint32_t angle, + uint32_t angleOffset, float m_begin_lifespan, + float m_end_lifespan) + : Component(gameObjectId), m_max_particles(max_particles), + m_emission_rate(emission_rate), m_speed(speed), m_speed_offset(speed_offset), + m_position{0, 0}, m_begin_lifespan(m_begin_lifespan), + m_end_lifespan(m_end_lifespan) { + std::srand( + static_cast<uint32_t>(std::time(nullptr))); // initialize random seed + std::cout << "Create emitter" << std::endl; + m_min_angle + = (360 + angle - (angleOffset % 360)) % 360; // calculate minAngle + m_max_angle + = (360 + angle + (angleOffset % 360)) % 360; // calculate maxAngle m_position.x = 400; m_position.y = 400; - for (size_t i = 0; i < m_maxParticles; i++) - { - this->particles.emplace_back(); - } - + for (size_t i = 0; i < m_max_particles; i++) { + this->particles.emplace_back(); + } } ParticleEmitter::~ParticleEmitter() { - std::vector<Particle>::iterator it = this->particles.begin(); - while (it != this->particles.end()) { - it = this->particles.erase(it); - } + std::vector<Particle>::iterator it = this->particles.begin(); + while (it != this->particles.end()) { + it = this->particles.erase(it); + } } diff --git a/src/crepe/api/ParticleEmitter.h b/src/crepe/api/ParticleEmitter.h index 8cd78a9..23f02f6 100644 --- a/src/crepe/api/ParticleEmitter.h +++ b/src/crepe/api/ParticleEmitter.h @@ -1,32 +1,32 @@ #pragma once -#include <vector> +#include "Component.h" #include "Particle.h" #include <cstdint> -#include "Component.h" +#include <vector> # namespace crepe { class ParticleEmitter : public Component { public: - ParticleEmitter(uint32_t gameObjectId, uint32_t maxParticles, uint32_t emissionRate, uint32_t speed, uint32_t speedOffset, uint32_t angle, uint32_t angleOffset,float m_beginLifespan,float m_endLifespan); - ~ParticleEmitter(); - - Position m_position; //position of the emitter - uint32_t m_maxParticles; //maximum number of particles - uint32_t m_emissionRate; //rate of particle emission + ParticleEmitter(uint32_t gameObjectId, uint32_t maxParticles, + uint32_t emissionRate, uint32_t speed, uint32_t speedOffset, + uint32_t angle, uint32_t angleOffset, float m_beginLifespan, + float m_endLifespan); + ~ParticleEmitter(); + + Position m_position; //position of the emitter + uint32_t m_max_particles; //maximum number of particles + uint32_t m_emission_rate; //rate of particle emission uint32_t m_speed; //base speed of the particles - uint32_t m_speedOffset; //offset for random speed variation - uint32_t m_minAngle; //min angle of particle emission - uint32_t m_maxAngle; //max angle of particle emission - float m_beginLifespan; //begin Lifespan of particle (only visual) - float m_endLifespan; //begin Lifespan of particle - - std::vector<Particle> particles; //collection of particles + uint32_t m_speed_offset; //offset for random speed variation + uint32_t m_min_angle; //min angle of particle emission + uint32_t m_max_angle; //max angle of particle emission + float m_begin_lifespan; //begin Lifespan of particle (only visual) + float m_end_lifespan; //begin Lifespan of particle + std::vector<Particle> particles; //collection of particles }; -} - - +} // namespace crepe diff --git a/src/crepe/api/Point.h b/src/crepe/api/Point.h index 463aa7c..b47b7e6 100644 --- a/src/crepe/api/Point.h +++ b/src/crepe/api/Point.h @@ -1,7 +1,5 @@ #pragma once - - namespace crepe::api { class Point { @@ -10,5 +8,4 @@ public: double y; }; - -} +} // namespace crepe::api diff --git a/src/crepe/api/Rigidbody.cpp b/src/crepe/api/Rigidbody.cpp index 30a2cff..b35d5b8 100644 --- a/src/crepe/api/Rigidbody.cpp +++ b/src/crepe/api/Rigidbody.cpp @@ -2,6 +2,7 @@ using namespace crepe::api; -Rigidbody::Rigidbody(uint32_t gameObjectId,int mass, int gravityScale, BodyType bodyType) - : Component(gameObjectId), mass(mass), gravity_scale(gravityScale), body_type(bodyType) {} - +Rigidbody::Rigidbody(uint32_t gameObjectId, int mass, int gravityScale, + BodyType bodyType) + : Component(gameObjectId), mass(mass), gravity_scale(gravityScale), + body_type(bodyType) {} diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index e59e217..dc242c1 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -3,19 +3,20 @@ #include "../Component.h" #include <cstdint> -namespace crepe::api{ +namespace crepe::api { enum class BodyType { - Static, // Does not move (e.g. walls, ground ...) - Dynamic, // Moves and responds to forces (e.g. player, physics objects ...) - Kinematic // Moves but does not respond to forces (e.g. moving platforms ...) + STATIC, // Does not move (e.g. walls, ground ...) + DYNAMIC, // Moves and responds to forces (e.g. player, physics objects ...) + KINEMATIC // Moves but does not respond to forces (e.g. moving platforms ...) }; class Rigidbody : public Component { public: - Rigidbody(uint32_t gameObjectId,int mass, int gravityScale, BodyType bodyType); + Rigidbody(uint32_t gameObjectId, int mass, int gravityScale, + BodyType bodyType); int32_t velocity_x; - int32_t velocity_y; + int32_t velocity_y; int mass; int gravity_scale; BodyType body_type; diff --git a/src/crepe/api/Sprite.cpp b/src/crepe/api/Sprite.cpp index 3cc263e..cdece28 100644 --- a/src/crepe/api/Sprite.cpp +++ b/src/crepe/api/Sprite.cpp @@ -13,7 +13,8 @@ using namespace crepe; using namespace crepe::api; Sprite::Sprite(uint32_t id, shared_ptr<Texture> image, const Color & color, - const flip_settings & flip) : Component(id), color(color), flip(flip), sprite_image(image) { + const FlipSettings & flip) + : Component(id), color(color), flip(flip), sprite_image(image) { dbg_trace(); } diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h index 3d9e911..7a701e3 100644 --- a/src/crepe/api/Sprite.h +++ b/src/crepe/api/Sprite.h @@ -7,24 +7,23 @@ #include <cstdint> #include <memory> - namespace crepe::api { -struct flip_settings{ - bool flip_x: 1; - bool flip_y : 1; +struct FlipSettings { + bool flip_x = 1; + bool flip_y = 1; }; class Sprite : public Component { - + public: - Sprite(uint32_t game_id, std::shared_ptr<Texture> image, const Color& color, const flip_settings& flip ); + Sprite(uint32_t game_id, std::shared_ptr<Texture> image, + const Color & color, const FlipSettings & flip); ~Sprite(); std::shared_ptr<Texture> sprite_image; Color color; - flip_settings flip; + FlipSettings flip; uint8_t sorting_in_layer; uint8_t order_in_layer; - }; -} +} // namespace crepe::api diff --git a/src/crepe/api/Texture.cpp b/src/crepe/api/Texture.cpp index ba06c6d..c755fa9 100644 --- a/src/crepe/api/Texture.cpp +++ b/src/crepe/api/Texture.cpp @@ -28,5 +28,4 @@ Texture::~Texture() { void Texture::load(std::unique_ptr<Asset> res) { SdlContext & ctx = SdlContext::get_instance(); m_texture = ctx.texture_from_path(res->canonical()); - } diff --git a/src/crepe/api/Texture.h b/src/crepe/api/Texture.h index b376b44..6d3fb40 100644 --- a/src/crepe/api/Texture.h +++ b/src/crepe/api/Texture.h @@ -4,9 +4,8 @@ #include <SDL2/SDL_render.h> #include <memory> - namespace crepe { - class SdlContext; +class SdlContext; } namespace crepe::api { @@ -18,15 +17,13 @@ public: Texture(std::unique_ptr<Asset> res); ~Texture(); - private: void load(std::unique_ptr<Asset> res); - private: SDL_Texture * m_texture = nullptr; friend class crepe::SdlContext; }; -} // namespace crepe +} // namespace crepe::api diff --git a/src/crepe/api/Transform.h b/src/crepe/api/Transform.h index 29e2a3d..c9d46c5 100644 --- a/src/crepe/api/Transform.h +++ b/src/crepe/api/Transform.h @@ -7,7 +7,7 @@ namespace crepe::api { class Transform : public Component { public: - Transform(uint32_t id, Point&, double, double); + Transform(uint32_t id, Point &, double, double); ~Transform(); Point position; // Translation (shift) double rotation; // Rotation, in radians diff --git a/src/crepe/util/log.cpp b/src/crepe/util/log.cpp index 0c2ce1e..b869aad 100644 --- a/src/crepe/util/log.cpp +++ b/src/crepe/util/log.cpp @@ -9,13 +9,13 @@ using namespace crepe::util; static const char * const LOG_PREFIX[] = { - [log_level::DEBUG] = "[DBG] ", - [log_level::INFO] = "[INFO] ", - [log_level::WARNING] = "[WARN] ", - [log_level::ERROR] = "[ERR] ", + [LogLevel::DEBUG] = "[DBG] ", + [LogLevel::INFO] = "[INFO] ", + [LogLevel::WARNING] = "[WARN] ", + [LogLevel::ERROR] = "[ERR] ", }; -static void log(enum log_level level, const std::string & msg) { +static void log(LogLevel level, const std::string & msg) { using namespace std; string out = string(LOG_PREFIX[level]) + msg; if (!out.ends_with("\n")) out += "\n"; @@ -28,11 +28,11 @@ static void log(enum log_level level, const std::string & msg) { void crepe::util::logf(const char * fmt, ...) { va_list args; va_start(args, fmt); - log(log_level::DEBUG, va_stringf(args, fmt)); + log(LogLevel::DEBUG, va_stringf(args, fmt)); va_end(args); } -void crepe::util::logf(log_level level, const char * fmt, ...) { +void crepe::util::logf(LogLevel level, const char * fmt, ...) { va_list args; va_start(args, fmt); log(level, va_stringf(args, fmt)); diff --git a/src/crepe/util/log.h b/src/crepe/util/log.h index 3e36f0a..f8e4f00 100644 --- a/src/crepe/util/log.h +++ b/src/crepe/util/log.h @@ -7,7 +7,7 @@ // utility macros #define _crepe_logf_here(fmt, ...) \ - crepe::util::logf(util::log_level::DEBUG, "%s%s (%s:%d)%s" fmt "\n", \ + crepe::util::logf(util::LogLevel::DEBUG, "%s%s (%s:%d)%s" fmt "\n", \ crepe::util::color::FG_WHITE, __PRETTY_FUNCTION__, \ __FILE_NAME__, __LINE__, crepe::util::color::RESET, \ __VA_ARGS__) @@ -23,7 +23,7 @@ namespace crepe::util { -enum log_level { +enum LogLevel { DEBUG, INFO, WARNING, @@ -31,6 +31,6 @@ enum log_level { }; void logf(const char * fmt, ...); -void logf(enum log_level level, const char * fmt, ...); +void logf(enum LogLevel level, const char * fmt, ...); } // namespace crepe::util diff --git a/src/example/asset_manager.cpp b/src/example/asset_manager.cpp index 9b41c2f..7aa4ffe 100644 --- a/src/example/asset_manager.cpp +++ b/src/example/asset_manager.cpp @@ -9,9 +9,7 @@ using namespace crepe::api; int main() { // this needs to be called before the asset manager otherwise the destructor of sdl is not in the right order - { - Texture test("../asset/texture/img.png"); - } + { Texture test("../asset/texture/img.png"); } auto & mgr = AssetManager::get_instance(); diff --git a/src/example/particle.cpp b/src/example/particle.cpp index fb89a3d..66b1441 100644 --- a/src/example/particle.cpp +++ b/src/example/particle.cpp @@ -1,14 +1,13 @@ -#include <iostream> -#include <thread> -#include <chrono> +#include "Particle.h" +#include "ParticleSystem.h" #include "SDLApp.h" #include "api/ParticleEmitter.h" -#include "ParticleSystem.h" -#include "Particle.h" +#include <chrono> #include <crepe/Component.h> #include <crepe/ComponentManager.h> #include <crepe/api/GameObject.h> -#include <chrono> +#include <iostream> +#include <thread> using namespace crepe::api; using namespace crepe; @@ -17,87 +16,86 @@ using namespace std; const int WINDOW_WIDTH = 800; const int WINDOW_HEIGHT = 600; -int main(int argc, char* argv[]) { - SDLApp app(WINDOW_WIDTH, WINDOW_HEIGHT); +int main(int argc, char * argv[]) { + SDLApp app(WINDOW_WIDTH, WINDOW_HEIGHT); - if (!app.initialize()) { - cerr << "Failed to initialize SDLApp." << endl; - return 1; - } + if (!app.initialize()) { + cerr << "Failed to initialize SDLApp." << endl; + return 1; + } - GameObject * game_object[1]; game_object[0] = new GameObject(0, "Name", "Tag", 0); - - - ParticleSystem particleSystem; - - unsigned int maxParticles = 100; // maximum number of particles - unsigned int emissionRate = 10; // particles created per second - unsigned int speed = 50; // base speed of particles - unsigned int speedOffset = 10; // random offset for particle speed - unsigned int angle = 270; // base angle of particle emission - unsigned int angleOffset = 30; // random offset for particle angle - float beginLifespan = 0.0f; // beginning lifespan of particles - float endLifespan = 6.0f; // ending lifespan of particles - - // Vector to hold all the emitters - // vector<ParticleEmitter> emitters; - game_object[0]->add_component<ParticleEmitter>(maxParticles, emissionRate, speed, speedOffset, angle, angleOffset, beginLifespan, endLifespan); - - - - - // Loop to create 1000 emitters - // for (unsigned int i = 0; i < 1000; ++i) { - // ParticleEmitter emitter(maxParticles, emissionRate, speed, speedOffset, angle, angleOffset, beginLifespan, endLifespan); - - // // Set a position for each emitter, modifying the position for demonstration - // emitter.m_position = {static_cast<float>(200 + (i % 100)), static_cast<float>(200 + (i / 100) * 10)}; // Adjust position for each emitter - - // emitters.push_back(emitter); // Add the emitter to the vector - // } - float deltaTime = 0.1f; - bool running = true; - cout << "start loop " << endl; - while (running) { - app.handleEvents(running); - - // Start timing - auto start = chrono::high_resolution_clock::now(); + ParticleSystem particle_system; + + unsigned int max_particles = 100; // maximum number of particles + unsigned int emission_rate = 10; // particles created per second + unsigned int speed = 50; // base speed of particles + unsigned int speed_offset = 10; // random offset for particle speed + unsigned int angle = 270; // base angle of particle emission + unsigned int angle_offset = 30; // random offset for particle angle + float begin_lifespan = 0.0f; // beginning lifespan of particles + float end_lifespan = 6.0f; // ending lifespan of particles + + // Vector to hold all the emitters + // vector<ParticleEmitter> emitters; + game_object[0]->add_component<ParticleEmitter>( + max_particles, emission_rate, speed, speed_offset, angle, angle_offset, + begin_lifespan, end_lifespan); + + // Loop to create 1000 emitters + // for (unsigned int i = 0; i < 1000; ++i) { + // ParticleEmitter emitter(maxParticles, emissionRate, speed, speedOffset, angle, angleOffset, beginLifespan, endLifespan); + + // // Set a position for each emitter, modifying the position for demonstration + // emitter.m_position = {static_cast<float>(200 + (i % 100)), static_cast<float>(200 + (i / 100) * 10)}; // Adjust position for each emitter + + // emitters.push_back(emitter); // Add the emitter to the vector + // } + float delta_time = 0.1f; + bool running = true; + cout << "start loop " << endl; + while (running) { + app.handle_events(running); + + // Start timing + auto start = chrono::high_resolution_clock::now(); // POC CODE - particleSystem.update(); + particle_system.update(); // POC CODE - // End timing - auto end = chrono::high_resolution_clock::now(); - chrono::duration<float, milli> duration = end - start; // get duration in milliseconds - - cout << "Update took " << duration.count() << " ms" << endl; - app.clearScreen(); - - start = chrono::high_resolution_clock::now(); - // render particles using the drawSquare method from SDLApp - ComponentManager& mgr = ComponentManager::get_instance(); - std::vector<std::reference_wrapper<ParticleEmitter>> emitters = mgr.get_components_by_type<ParticleEmitter>(); - for (const ParticleEmitter& emitter : emitters) { - for (const Particle& particle : emitter.particles) { - if(particle.active)app.drawSquare(particle.position.x, particle.position.y, 5); // draw each particle - } - } - - - app.presentScreen(); - end = chrono::high_resolution_clock::now(); - duration = end - start; // get duration in milliseconds - - cout << "screen took " << duration.count() << " ms" << endl; - - this_thread::sleep_for(chrono::milliseconds(20)); // simulate ~50 FPS - } - - app.cleanUp(); - return 0; + // End timing + auto end = chrono::high_resolution_clock::now(); + chrono::duration<float, milli> duration + = end - start; // get duration in milliseconds + + cout << "Update took " << duration.count() << " ms" << endl; + app.clear_screen(); + + start = chrono::high_resolution_clock::now(); + // render particles using the draw_square method from SDLApp + ComponentManager & mgr = ComponentManager::get_instance(); + std::vector<std::reference_wrapper<ParticleEmitter>> emitters + = mgr.get_components_by_type<ParticleEmitter>(); + for (const ParticleEmitter & emitter : emitters) { + for (const Particle & particle : emitter.particles) { + if (particle.active) + app.draw_square(particle.position.x, particle.position.y, + 5); // draw each particle + } + } + + app.present_screen(); + end = chrono::high_resolution_clock::now(); + duration = end - start; // get duration in milliseconds + + cout << "screen took " << duration.count() << " ms" << endl; + + this_thread::sleep_for(chrono::milliseconds(20)); // simulate ~50 FPS + } + + app.clean_up(); + return 0; } diff --git a/src/example/physics.cpp b/src/example/physics.cpp index ee75c5c..db69b9b 100644 --- a/src/example/physics.cpp +++ b/src/example/physics.cpp @@ -1,31 +1,30 @@ -#include <iostream> -#include <thread> -#include <chrono> -#include <crepe/api/Transform.h> -#include <crepe/api/Rigidbody.h> -#include <crepe/api/Force.h> #include "PhysicsSystem.h" +#include <chrono> #include <crepe/Component.h> #include <crepe/ComponentManager.h> +#include <crepe/api/Force.h> #include <crepe/api/GameObject.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/Transform.h> +#include <iostream> +#include <thread> using namespace crepe::api; using namespace crepe; using namespace std; - -int main(int argc, char* argv[]) { - PhysicsSystem physicsSystem; +int main(int argc, char * argv[]) { + PhysicsSystem physics_system; GameObject * game_object[2]; game_object[1] = new GameObject(2, "Name", "Tag", 0); // not found not used game_object[0] = new GameObject(5, "Name", "Tag", 0); Point point = { - .x = 0, - .y = 0, - }; - game_object[0]->add_component<Transform>(point,0,0); - game_object[0]->add_component<Rigidbody>(1, 1 , BodyType::Dynamic); - game_object[0]->add_component<Force>(1 , 0); - physicsSystem.update(); - return 0; + .x = 0, + .y = 0, + }; + game_object[0]->add_component<Transform>(point, 0, 0); + game_object[0]->add_component<Rigidbody>(1, 1, BodyType::DYNAMIC); + game_object[0]->add_component<Force>(1, 0); + physics_system.update(); + return 0; } diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp index 1d83004..1bf448c 100644 --- a/src/example/rendering.cpp +++ b/src/example/rendering.cpp @@ -1,16 +1,16 @@ #include <crepe/ComponentManager.h> -#include <crepe/api/GameObject.h> #include <crepe/RenderSystem.h> +#include <crepe/api/GameObject.h> #include <crepe/util/log.h> +#include <crepe/api/AssetManager.h> #include <crepe/api/Color.h> #include <crepe/api/Point.h> #include <crepe/api/Sprite.h> #include <crepe/api/Texture.h> #include <crepe/api/Transform.h> -#include <crepe/api/AssetManager.h> #include <chrono> #include <memory> @@ -24,10 +24,10 @@ int main() { dbg_trace(); auto obj = GameObject(0, "name", "tag", 0); - auto obj1= GameObject(1, "name", "tag", 0); + auto obj1 = GameObject(1, "name", "tag", 0); auto obj2 = GameObject(2, "name", "tag", 0); - auto& mgr = AssetManager::get_instance(); + auto & mgr = AssetManager::get_instance(); // Normal adding components { Color color(0, 0, 0, 0); @@ -38,10 +38,9 @@ int main() { obj.add_component<Transform>(point, 1, 1); obj.add_component<Sprite>( make_shared<Texture>("../asset/texture/img.png"), color, - flip_settings{true, true}); + FlipSettings{true, true}); } - { Color color(0, 0, 0, 0); Point point = { @@ -49,9 +48,8 @@ int main() { .y = 0, }; obj1.add_component<Transform>(point, 0, 0.1); - auto img = mgr.cache<Texture>("../asset/texture/second.png"); - obj1.add_component<Sprite>(img, color, - flip_settings{true, true}); + auto img = mgr.cache<Texture>("../asset/texture/second.png"); + obj1.add_component<Sprite>(img, color, FlipSettings{true, true}); } { @@ -61,12 +59,10 @@ int main() { .y = 0, }; //obj.add_component<Transform>(point, 0, 0.1); - auto img = mgr.cache<Texture>("../asset/texture/second.png"); - obj2.add_component<Sprite>(img, color, - flip_settings{true, true}); + auto img = mgr.cache<Texture>("../asset/texture/second.png"); + obj2.add_component<Sprite>(img, color, FlipSettings{true, true}); } - auto & sys = crepe::RenderSystem::get_instance(); auto start = std::chrono::steady_clock::now(); while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { |