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path: root/src/crepe/api/ParticleEmitter.h
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#pragma once

#include "Component.h"
#include "Particle.h"
#include <cstdint>
#include <vector>
#

namespace crepe {

class ParticleEmitter : public Component {
public:
	ParticleEmitter(uint32_t gameObjectId, uint32_t maxParticles,
					uint32_t emissionRate, uint32_t speed, uint32_t speedOffset,
					uint32_t angle, uint32_t angleOffset, float m_beginLifespan,
					float m_endLifespan);
	~ParticleEmitter();

	Position m_position; //position of the emitter
	uint32_t m_max_particles; //maximum number of particles
	uint32_t m_emission_rate; //rate of particle emission
	uint32_t m_speed; //base speed of the particles
	uint32_t m_speed_offset; //offset for random speed variation
	uint32_t m_min_angle; //min angle of particle emission
	uint32_t m_max_angle; //max angle of particle emission
	float m_begin_lifespan; //begin Lifespan of particle (only visual)
	float m_end_lifespan; //begin Lifespan of particle

	std::vector<Particle> particles; //collection of particles
};

} // namespace crepe