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path: root/src/crepe/api/Rigidbody.h
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#pragma once

#include "../Component.h"
#include <cstdint>

namespace crepe::api {

enum class BodyType {
	STATIC, // Does not move (e.g. walls, ground ...)
	DYNAMIC, // Moves and responds to forces (e.g. player, physics objects ...)
	KINEMATIC // Moves but does not respond to forces (e.g. moving platforms ...)
};

class Rigidbody : public Component {
public:
	Rigidbody(uint32_t gameObjectId, int mass, int gravityScale,
			  BodyType bodyType);
	int32_t velocity_x;
	int32_t velocity_y;
	int mass;
	int gravity_scale;
	BodyType body_type;
};

} // namespace crepe::api