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#pragma once
#include "../Component.h"
#include <cstdint>
namespace crepe::api {
enum class BodyType {
STATIC, // Does not move (e.g. walls, ground ...)
DYNAMIC, // Moves and responds to forces (e.g. player, physics objects ...)
KINEMATIC // Moves but does not respond to forces (e.g. moving platforms ...)
};
class Rigidbody : public Component {
public:
Rigidbody(uint32_t gameObjectId, int mass, int gravityScale,
BodyType bodyType);
int32_t velocity_x;
int32_t velocity_y;
int mass;
int gravity_scale;
BodyType body_type;
};
} // namespace crepe::api
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