diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-23 21:54:28 +0200 |
---|---|---|
committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-23 21:54:28 +0200 |
commit | 9b7be419c9dcc6ebd1e504713c7b2676ca3d2fdf (patch) | |
tree | 97a2fc5ce1ec1345bd6f44889682ea9a2ffafd76 /src/crepe/api | |
parent | 080ad535e6fc6666b919b1a21b6986aaf9b678eb (diff) |
`clang-format`
Diffstat (limited to 'src/crepe/api')
-rw-r--r-- | src/crepe/api/AssetManager.cpp | 11 | ||||
-rw-r--r-- | src/crepe/api/AssetManager.h | 30 | ||||
-rw-r--r-- | src/crepe/api/CircleCollider.h | 5 | ||||
-rw-r--r-- | src/crepe/api/Color.cpp | 52 | ||||
-rw-r--r-- | src/crepe/api/Force.cpp | 12 | ||||
-rw-r--r-- | src/crepe/api/Force.h | 8 | ||||
-rw-r--r-- | src/crepe/api/ParticleEmitter.cpp | 40 | ||||
-rw-r--r-- | src/crepe/api/ParticleEmitter.h | 36 | ||||
-rw-r--r-- | src/crepe/api/Point.h | 5 | ||||
-rw-r--r-- | src/crepe/api/Rigidbody.cpp | 7 | ||||
-rw-r--r-- | src/crepe/api/Rigidbody.h | 13 | ||||
-rw-r--r-- | src/crepe/api/Sprite.cpp | 3 | ||||
-rw-r--r-- | src/crepe/api/Sprite.h | 17 | ||||
-rw-r--r-- | src/crepe/api/Texture.cpp | 1 | ||||
-rw-r--r-- | src/crepe/api/Texture.h | 7 | ||||
-rw-r--r-- | src/crepe/api/Transform.h | 2 |
16 files changed, 114 insertions, 135 deletions
diff --git a/src/crepe/api/AssetManager.cpp b/src/crepe/api/AssetManager.cpp index f6cc369..bf4217f 100644 --- a/src/crepe/api/AssetManager.cpp +++ b/src/crepe/api/AssetManager.cpp @@ -3,21 +3,16 @@ #include "AssetManager.h" #include "util/log.h" - using namespace crepe::api; -AssetManager& AssetManager::get_instance(){ +AssetManager & AssetManager::get_instance() { static AssetManager instance; return instance; } - -AssetManager::~AssetManager(){ +AssetManager::~AssetManager() { dbg_trace(); this->asset_cache.clear(); } -AssetManager::AssetManager(){ - dbg_trace(); -} - +AssetManager::AssetManager() { dbg_trace(); } diff --git a/src/crepe/api/AssetManager.h b/src/crepe/api/AssetManager.h index 1b8b86f..f3f1307 100644 --- a/src/crepe/api/AssetManager.h +++ b/src/crepe/api/AssetManager.h @@ -1,22 +1,18 @@ #pragma once - - #include <any> #include <memory> #include <string> #include <unordered_map> #include <utility> +namespace crepe::api { -namespace crepe::api{ - -class AssetManager{ - +class AssetManager { private: - std::unordered_map< std::string, std::any> asset_cache; - + std::unordered_map<std::string, std::any> asset_cache; + private: AssetManager(); virtual ~AssetManager(); @@ -24,27 +20,27 @@ private: public: AssetManager(const AssetManager &) = delete; AssetManager(AssetManager &&) = delete; - AssetManager &operator=(const AssetManager &) = delete; - AssetManager &operator=(AssetManager &&) = delete; - - - static AssetManager& get_instance(); + AssetManager & operator=(const AssetManager &) = delete; + AssetManager & operator=(AssetManager &&) = delete; + static AssetManager & get_instance(); public: - template<typename asset> - std::shared_ptr<asset> cache(const std::string& file_path, bool reload = false){ + template <typename asset> + std::shared_ptr<asset> cache(const std::string & file_path, + bool reload = false) { auto it = asset_cache.find(file_path); if (!reload && it != asset_cache.end()) { return std::any_cast<std::shared_ptr<asset>>(it->second); } - std::shared_ptr<asset> new_asset = std::make_shared<asset>(file_path.c_str()); + std::shared_ptr<asset> new_asset + = std::make_shared<asset>(file_path.c_str()); asset_cache[file_path] = new_asset; return new_asset; } }; -} +} // namespace crepe::api diff --git a/src/crepe/api/CircleCollider.h b/src/crepe/api/CircleCollider.h index 4a4883c..96d98ed 100644 --- a/src/crepe/api/CircleCollider.h +++ b/src/crepe/api/CircleCollider.h @@ -5,8 +5,9 @@ namespace crepe::api { class CircleCollider : public Collider { public: - CircleCollider(uint32_t gameObjectId,int radius) : Collider(gameObjectId), radius(radius) {} + CircleCollider(uint32_t gameObjectId, int radius) + : Collider(gameObjectId), radius(radius) {} int radius; }; -} // namespace crepe +} // namespace crepe::api diff --git a/src/crepe/api/Color.cpp b/src/crepe/api/Color.cpp index c73ce6c..5c7d8cc 100644 --- a/src/crepe/api/Color.cpp +++ b/src/crepe/api/Color.cpp @@ -2,52 +2,34 @@ #include "Color.h" - using namespace crepe::api; -Color Color::white = Color(255,255,255,0); -Color Color::red = Color(255,0,0,0); -Color Color::green = Color(0,255,0,0); -Color Color::blue = Color(0,0,255,0); -Color Color::black = Color(0,0,0,0); -Color Color::cyan = Color(0,255,255,0); -Color Color::yellow = Color(255,255,0,0); -Color Color::magenta= Color(255,0,255,0); +Color Color::white = Color(255, 255, 255, 0); +Color Color::red = Color(255, 0, 0, 0); +Color Color::green = Color(0, 255, 0, 0); +Color Color::blue = Color(0, 0, 255, 0); +Color Color::black = Color(0, 0, 0, 0); +Color Color::cyan = Color(0, 255, 255, 0); +Color Color::yellow = Color(255, 255, 0, 0); +Color Color::magenta = Color(255, 0, 255, 0); -Color::Color(double red, double green, double blue, double alpha){ +Color::Color(double red, double green, double blue, double alpha) { this->a = alpha; this->r = red; this->g = green; this->b = blue; }; -const Color& Color::get_white(){ - return Color::white; -}; - -const Color& Color::get_red(){ - return Color::red; -}; -const Color& Color::get_green(){ - return Color::green; -}; -const Color& Color::get_blue(){ - return Color::blue; -}; +const Color & Color::get_white() { return Color::white; }; -const Color& Color::get_black(){ - return Color::black; -}; +const Color & Color::get_red() { return Color::red; }; +const Color & Color::get_green() { return Color::green; }; +const Color & Color::get_blue() { return Color::blue; }; -const Color& Color::get_cyan(){ - return Color::cyan; -}; +const Color & Color::get_black() { return Color::black; }; -const Color& Color::get_yellow(){ - return Color::yellow; -}; +const Color & Color::get_cyan() { return Color::cyan; }; -const Color& Color::get_magenta(){ - return Color::magenta; -}; +const Color & Color::get_yellow() { return Color::yellow; }; +const Color & Color::get_magenta() { return Color::magenta; }; diff --git a/src/crepe/api/Force.cpp b/src/crepe/api/Force.cpp index 1b4c81a..ff82afa 100644 --- a/src/crepe/api/Force.cpp +++ b/src/crepe/api/Force.cpp @@ -3,12 +3,14 @@ namespace crepe::api { -Force::Force(uint32_t gameObjectId, uint32_t forceMagnitude, uint32_t direction): Component(gameObjectId) -{ +Force::Force(uint32_t gameObjectId, uint32_t forceMagnitude, uint32_t direction) + : Component(gameObjectId) { // Convert direction from degrees to radians - float radian_direction = static_cast<float>(direction) * (M_PI / 180.0f); - force_x = static_cast<int32_t>(std::round(forceMagnitude * std::cos(radian_direction))); - force_y = static_cast<int32_t>(std::round(forceMagnitude * std::sin(radian_direction))); + float radian_direction = static_cast<float>(direction) * (M_PI / 180.0f); + force_x = static_cast<int32_t>( + std::round(forceMagnitude * std::cos(radian_direction))); + force_y = static_cast<int32_t>( + std::round(forceMagnitude * std::sin(radian_direction))); } } // namespace crepe::api diff --git a/src/crepe/api/Force.h b/src/crepe/api/Force.h index 0b06da1..1d30af4 100644 --- a/src/crepe/api/Force.h +++ b/src/crepe/api/Force.h @@ -8,10 +8,10 @@ namespace crepe::api { class Force : public Component { public: - Force(uint32_t gameObjectId, uint32_t forceMagnitude, uint32_t direction); + Force(uint32_t gameObjectId, uint32_t forceMagnitude, uint32_t direction); - int32_t force_x; - int32_t force_y; + int32_t force_x; + int32_t force_y; }; -} // namespace crepe +} // namespace crepe::api diff --git a/src/crepe/api/ParticleEmitter.cpp b/src/crepe/api/ParticleEmitter.cpp index 318c6db..298a5ec 100644 --- a/src/crepe/api/ParticleEmitter.cpp +++ b/src/crepe/api/ParticleEmitter.cpp @@ -1,28 +1,36 @@ #include "ParticleEmitter.h" -#include <ctime> #include "Particle.h" +#include <ctime> #include <iostream> using namespace crepe; -ParticleEmitter::ParticleEmitter(uint32_t gameObjectId ,uint32_t maxParticles, uint32_t emissionRate, uint32_t speed, uint32_t speedOffset, uint32_t angle, uint32_t angleOffset, float m_beginLifespan, float m_endLifespan) - : Component(gameObjectId), m_maxParticles(maxParticles), m_emissionRate(emissionRate), m_speed(speed), m_speedOffset(speedOffset), m_position{0, 0}, m_beginLifespan(m_beginLifespan),m_endLifespan(m_endLifespan) { - std::srand(static_cast<uint32_t>(std::time(nullptr))); // initialize random seed - std::cout << "Create emitter" << std::endl; - m_minAngle = (360 + angle - (angleOffset % 360)) % 360; // calculate minAngle - m_maxAngle = (360 + angle + (angleOffset % 360)) % 360; // calculate maxAngle +ParticleEmitter::ParticleEmitter(uint32_t gameObjectId, uint32_t max_particles, + uint32_t emission_rate, uint32_t speed, + uint32_t speed_offset, uint32_t angle, + uint32_t angleOffset, float m_begin_lifespan, + float m_end_lifespan) + : Component(gameObjectId), m_max_particles(max_particles), + m_emission_rate(emission_rate), m_speed(speed), m_speed_offset(speed_offset), + m_position{0, 0}, m_begin_lifespan(m_begin_lifespan), + m_end_lifespan(m_end_lifespan) { + std::srand( + static_cast<uint32_t>(std::time(nullptr))); // initialize random seed + std::cout << "Create emitter" << std::endl; + m_min_angle + = (360 + angle - (angleOffset % 360)) % 360; // calculate minAngle + m_max_angle + = (360 + angle + (angleOffset % 360)) % 360; // calculate maxAngle m_position.x = 400; m_position.y = 400; - for (size_t i = 0; i < m_maxParticles; i++) - { - this->particles.emplace_back(); - } - + for (size_t i = 0; i < m_max_particles; i++) { + this->particles.emplace_back(); + } } ParticleEmitter::~ParticleEmitter() { - std::vector<Particle>::iterator it = this->particles.begin(); - while (it != this->particles.end()) { - it = this->particles.erase(it); - } + std::vector<Particle>::iterator it = this->particles.begin(); + while (it != this->particles.end()) { + it = this->particles.erase(it); + } } diff --git a/src/crepe/api/ParticleEmitter.h b/src/crepe/api/ParticleEmitter.h index 8cd78a9..23f02f6 100644 --- a/src/crepe/api/ParticleEmitter.h +++ b/src/crepe/api/ParticleEmitter.h @@ -1,32 +1,32 @@ #pragma once -#include <vector> +#include "Component.h" #include "Particle.h" #include <cstdint> -#include "Component.h" +#include <vector> # namespace crepe { class ParticleEmitter : public Component { public: - ParticleEmitter(uint32_t gameObjectId, uint32_t maxParticles, uint32_t emissionRate, uint32_t speed, uint32_t speedOffset, uint32_t angle, uint32_t angleOffset,float m_beginLifespan,float m_endLifespan); - ~ParticleEmitter(); - - Position m_position; //position of the emitter - uint32_t m_maxParticles; //maximum number of particles - uint32_t m_emissionRate; //rate of particle emission + ParticleEmitter(uint32_t gameObjectId, uint32_t maxParticles, + uint32_t emissionRate, uint32_t speed, uint32_t speedOffset, + uint32_t angle, uint32_t angleOffset, float m_beginLifespan, + float m_endLifespan); + ~ParticleEmitter(); + + Position m_position; //position of the emitter + uint32_t m_max_particles; //maximum number of particles + uint32_t m_emission_rate; //rate of particle emission uint32_t m_speed; //base speed of the particles - uint32_t m_speedOffset; //offset for random speed variation - uint32_t m_minAngle; //min angle of particle emission - uint32_t m_maxAngle; //max angle of particle emission - float m_beginLifespan; //begin Lifespan of particle (only visual) - float m_endLifespan; //begin Lifespan of particle - - std::vector<Particle> particles; //collection of particles + uint32_t m_speed_offset; //offset for random speed variation + uint32_t m_min_angle; //min angle of particle emission + uint32_t m_max_angle; //max angle of particle emission + float m_begin_lifespan; //begin Lifespan of particle (only visual) + float m_end_lifespan; //begin Lifespan of particle + std::vector<Particle> particles; //collection of particles }; -} - - +} // namespace crepe diff --git a/src/crepe/api/Point.h b/src/crepe/api/Point.h index 463aa7c..b47b7e6 100644 --- a/src/crepe/api/Point.h +++ b/src/crepe/api/Point.h @@ -1,7 +1,5 @@ #pragma once - - namespace crepe::api { class Point { @@ -10,5 +8,4 @@ public: double y; }; - -} +} // namespace crepe::api diff --git a/src/crepe/api/Rigidbody.cpp b/src/crepe/api/Rigidbody.cpp index 30a2cff..b35d5b8 100644 --- a/src/crepe/api/Rigidbody.cpp +++ b/src/crepe/api/Rigidbody.cpp @@ -2,6 +2,7 @@ using namespace crepe::api; -Rigidbody::Rigidbody(uint32_t gameObjectId,int mass, int gravityScale, BodyType bodyType) - : Component(gameObjectId), mass(mass), gravity_scale(gravityScale), body_type(bodyType) {} - +Rigidbody::Rigidbody(uint32_t gameObjectId, int mass, int gravityScale, + BodyType bodyType) + : Component(gameObjectId), mass(mass), gravity_scale(gravityScale), + body_type(bodyType) {} diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index e59e217..dc242c1 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -3,19 +3,20 @@ #include "../Component.h" #include <cstdint> -namespace crepe::api{ +namespace crepe::api { enum class BodyType { - Static, // Does not move (e.g. walls, ground ...) - Dynamic, // Moves and responds to forces (e.g. player, physics objects ...) - Kinematic // Moves but does not respond to forces (e.g. moving platforms ...) + STATIC, // Does not move (e.g. walls, ground ...) + DYNAMIC, // Moves and responds to forces (e.g. player, physics objects ...) + KINEMATIC // Moves but does not respond to forces (e.g. moving platforms ...) }; class Rigidbody : public Component { public: - Rigidbody(uint32_t gameObjectId,int mass, int gravityScale, BodyType bodyType); + Rigidbody(uint32_t gameObjectId, int mass, int gravityScale, + BodyType bodyType); int32_t velocity_x; - int32_t velocity_y; + int32_t velocity_y; int mass; int gravity_scale; BodyType body_type; diff --git a/src/crepe/api/Sprite.cpp b/src/crepe/api/Sprite.cpp index 3cc263e..cdece28 100644 --- a/src/crepe/api/Sprite.cpp +++ b/src/crepe/api/Sprite.cpp @@ -13,7 +13,8 @@ using namespace crepe; using namespace crepe::api; Sprite::Sprite(uint32_t id, shared_ptr<Texture> image, const Color & color, - const flip_settings & flip) : Component(id), color(color), flip(flip), sprite_image(image) { + const FlipSettings & flip) + : Component(id), color(color), flip(flip), sprite_image(image) { dbg_trace(); } diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h index 3d9e911..7a701e3 100644 --- a/src/crepe/api/Sprite.h +++ b/src/crepe/api/Sprite.h @@ -7,24 +7,23 @@ #include <cstdint> #include <memory> - namespace crepe::api { -struct flip_settings{ - bool flip_x: 1; - bool flip_y : 1; +struct FlipSettings { + bool flip_x = 1; + bool flip_y = 1; }; class Sprite : public Component { - + public: - Sprite(uint32_t game_id, std::shared_ptr<Texture> image, const Color& color, const flip_settings& flip ); + Sprite(uint32_t game_id, std::shared_ptr<Texture> image, + const Color & color, const FlipSettings & flip); ~Sprite(); std::shared_ptr<Texture> sprite_image; Color color; - flip_settings flip; + FlipSettings flip; uint8_t sorting_in_layer; uint8_t order_in_layer; - }; -} +} // namespace crepe::api diff --git a/src/crepe/api/Texture.cpp b/src/crepe/api/Texture.cpp index ba06c6d..c755fa9 100644 --- a/src/crepe/api/Texture.cpp +++ b/src/crepe/api/Texture.cpp @@ -28,5 +28,4 @@ Texture::~Texture() { void Texture::load(std::unique_ptr<Asset> res) { SdlContext & ctx = SdlContext::get_instance(); m_texture = ctx.texture_from_path(res->canonical()); - } diff --git a/src/crepe/api/Texture.h b/src/crepe/api/Texture.h index b376b44..6d3fb40 100644 --- a/src/crepe/api/Texture.h +++ b/src/crepe/api/Texture.h @@ -4,9 +4,8 @@ #include <SDL2/SDL_render.h> #include <memory> - namespace crepe { - class SdlContext; +class SdlContext; } namespace crepe::api { @@ -18,15 +17,13 @@ public: Texture(std::unique_ptr<Asset> res); ~Texture(); - private: void load(std::unique_ptr<Asset> res); - private: SDL_Texture * m_texture = nullptr; friend class crepe::SdlContext; }; -} // namespace crepe +} // namespace crepe::api diff --git a/src/crepe/api/Transform.h b/src/crepe/api/Transform.h index 29e2a3d..c9d46c5 100644 --- a/src/crepe/api/Transform.h +++ b/src/crepe/api/Transform.h @@ -7,7 +7,7 @@ namespace crepe::api { class Transform : public Component { public: - Transform(uint32_t id, Point&, double, double); + Transform(uint32_t id, Point &, double, double); ~Transform(); Point position; // Translation (shift) double rotation; // Rotation, in radians |