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-rw-r--r--frontend/cmd/cheat.cpp9
-rw-r--r--frontend/cmd/equip.cpp28
-rw-r--r--frontend/cmd/get.cpp20
-rw-r--r--frontend/cmd/go.cpp25
-rw-r--r--frontend/cmd/help.cpp3
-rw-r--r--frontend/cmd/hit.cpp18
-rw-r--r--frontend/cmd/put.cpp17
-rw-r--r--frontend/cmd/query.cpp9
-rw-r--r--frontend/cmd/quit.cpp5
-rw-r--r--frontend/cmd/restart.cpp5
-rw-r--r--frontend/cmd/search.cpp8
-rw-r--r--frontend/cmd/use.cpp3
-rw-r--r--frontend/cmd/view.cpp45
-rw-r--r--frontend/cmd/wait.cpp6
14 files changed, 110 insertions, 91 deletions
diff --git a/frontend/cmd/cheat.cpp b/frontend/cmd/cheat.cpp
index ac392d6..8c0af8d 100644
--- a/frontend/cmd/cheat.cpp
+++ b/frontend/cmd/cheat.cpp
@@ -1,12 +1,13 @@
#include "backend/print.h"
+#include "backend/Dungeon.h"
#include "../GameController.h"
using namespace std;
-FollowupAction GameController::cmd_cheat(string &) {
- this->player.cheating = !this->player.cheating;
- lprtf("Cheats staan nu %s.\n", this->player.cheating ? "aan" : "uit");
- return FollowupAction::NONE;
+void GameController::cmd_cheat(string &) {
+ Player & player = this->dungeon->get_player();
+ player.cheating = !player.cheating;
+ lprtf("Cheats staan nu %s.\n", player.cheating ? "aan" : "uit");
}
diff --git a/frontend/cmd/equip.cpp b/frontend/cmd/equip.cpp
index 25a375f..578db0e 100644
--- a/frontend/cmd/equip.cpp
+++ b/frontend/cmd/equip.cpp
@@ -1,33 +1,35 @@
-#include "backend/print.h"
#include "backend/ListIterator.h"
+#include "backend/Dungeon.h"
#include "../GameController.h"
#include "../strings.h"
+#include "../Exception.h"
using namespace std;
-FollowupAction GameController::cmd_equip(string & target_name) {
- for (Object * object : this->player.inventory) {
+void GameController::cmd_equip(string & target_name) {
+ Player & player = this->dungeon->get_player();
+ for (Object * object : player.inventory) {
if (str_lower(object->get_name().c_str()) != str_lower(target_name)) continue;
WeaponObject * weapon = dynamic_cast<WeaponObject *>(object);
if (weapon != nullptr) {
- this->player.inventory.remove(weapon);
- this->player.equip(weapon);
- return FollowupAction::UPDATE;
+ player.inventory.remove(weapon);
+ player.equip(weapon);
+ this->dungeon->update();
+ return;
}
ArmorObject * armor = dynamic_cast<ArmorObject *>(object);
if (armor != nullptr) {
- this->player.inventory.remove(armor);
- this->player.equip(armor);
- return FollowupAction::UPDATE;
+ player.inventory.remove(armor);
+ player.equip(armor);
+ this->dungeon->update();
+ return;
}
- lprtf("Object %s is niet draagbaar.\n", target_name.c_str());
- return FollowupAction::NONE;
+ throw Exception("Object \"%s\" is niet draagbaar.", target_name.c_str());
}
- lprtf("Object \"%s\" niet gevonden.\n", target_name.c_str());
- return FollowupAction::NONE;
+ throw Exception("Object \"%s\" niet gevonden.", target_name.c_str());
}
diff --git a/frontend/cmd/get.cpp b/frontend/cmd/get.cpp
index 652e989..358bf1f 100644
--- a/frontend/cmd/get.cpp
+++ b/frontend/cmd/get.cpp
@@ -2,15 +2,18 @@
#include "../GameController.h"
#include "../strings.h"
+#include "../Exception.h"
#include "backend/print.h"
#include "backend/GoldObject.h"
#include "backend/Location.h"
+#include "backend/Dungeon.h"
using namespace std;
-FollowupAction GameController::cmd_get(string & target_name) {
- Location & location = this->player.get_location();
+void GameController::cmd_get(string & target_name) {
+ Player & player = this->dungeon->get_player();
+ Location & location = player.get_location();
unique_ptr<Object> target = nullptr;
for (Object * object : location.get_visible_objects()) {
@@ -19,23 +22,20 @@ FollowupAction GameController::cmd_get(string & target_name) {
location.remove_visible_object(object);
break;
}
- if (target == nullptr) {
- lprtf("Object \"%s\" niet gevonden.\n", target_name.c_str());
- return FollowupAction::NONE;
- }
+ if (target == nullptr)
+ throw Exception("Object \"%s\" niet gevonden.", target_name.c_str());
// gold objects are collected and (implicitly) destroyed
GoldObject * gold = dynamic_cast<GoldObject *>(target.get());
if (gold != nullptr) {
int count = gold->get_count();
- this->player.gold += count;
+ player.gold += count;
lprtf("Je bent %d goudstuk%s rijker.\n", count, count == 1 ? "" : "ken");
- return FollowupAction::NONE;
+ return;
}
// other objects go in the inventory
lprtf("Je voegt %s toe aan je bezit.\n", target->get_name().c_str());
- this->player.inventory.push_back(target.release());
- return FollowupAction::NONE;
+ player.inventory.push_back(target.release());
}
diff --git a/frontend/cmd/go.cpp b/frontend/cmd/go.cpp
index 6a5f3b2..5fd7c93 100644
--- a/frontend/cmd/go.cpp
+++ b/frontend/cmd/go.cpp
@@ -1,8 +1,10 @@
#include "backend/Location.h"
#include "backend/print.h"
+#include "backend/Dungeon.h"
#include "../GameController.h"
#include "../strings.h"
+#include "../Exception.h"
using namespace std;
@@ -13,21 +15,20 @@ static const unordered_map<string, Direction> direction_map = {
{ "west", Direction::WEST },
};
-FollowupAction GameController::cmd_go(string & argv) {
+void GameController::cmd_go(string & argv) {
string direction_str = str_consume_arg(argv);
- if (direction_str.size() == 0 || !direction_map.contains(direction_str)) {
- lprtf("Fout, gebruik: Ga <noord|zuid|oost|west>\n");
- return FollowupAction::NONE;
- }
+ if (direction_str.size() == 0)
+ throw Exception("Dit commando heeft nog een argument met een richting nodig");
+ if (!direction_map.contains(direction_str))
+ throw Exception("Onbekende richting \"%s\", probeer noord|zuid|oost|west", direction_str.c_str());
+ Player & player = this->dungeon->get_player();
Direction direction = direction_map.at(direction_str);
- Location * next_location = this->player.get_location().get_exit(direction);
- if (next_location == nullptr) {
- lprtf("Er is geen uitgang in deze richting!\n");
- return FollowupAction::NONE;
- }
+ Location * next_location = player.get_location().get_exit(direction);
+ if (next_location == nullptr)
+ throw Exception("Er is geen uitgang in deze richting");
- this->player.set_location(*next_location);
- return FollowupAction::UPDATE;
+ player.set_location(*next_location);
+ this->dungeon->update();
}
diff --git a/frontend/cmd/help.cpp b/frontend/cmd/help.cpp
index e4425be..c9e1113 100644
--- a/frontend/cmd/help.cpp
+++ b/frontend/cmd/help.cpp
@@ -4,7 +4,7 @@
using namespace std;
-FollowupAction GameController::cmd_help(string &) {
+void GameController::cmd_help(string &) {
lprtf("De beschikbare commando's zijn: ");
bool first = true;
for (auto & [ key, _ ] : this->cmds) {
@@ -13,6 +13,5 @@ FollowupAction GameController::cmd_help(string &) {
first = false;
}
lprtf(".\n");
- return FollowupAction::NONE;
}
diff --git a/frontend/cmd/hit.cpp b/frontend/cmd/hit.cpp
index 2f39e8a..677bf4e 100644
--- a/frontend/cmd/hit.cpp
+++ b/frontend/cmd/hit.cpp
@@ -2,28 +2,32 @@
#include "backend/Location.h"
#include "backend/RNG.h"
#include "backend/print.h"
+#include "backend/Dungeon.h"
#include "../GameController.h"
#include "../strings.h"
+#include "../Exception.h"
using namespace std;
-FollowupAction GameController::cmd_hit(string & target_name) {
+void GameController::cmd_hit(string & target_name) {
RNG & rng = RNG::get();
- for (Enemy * enemy : this->player.get_location().get_enemies()) {
+ Player & player = this->dungeon->get_player();
+ for (Enemy * enemy : player.get_location().get_enemies()) {
if (str_lower(enemy->get_name().c_str()) != str_lower(target_name)) continue;
- if (rng.rand_double() > this->player.get_attack()) {
+ if (rng.rand_double() > player.get_attack()) {
lprtf("Je hebt gemist!\n");
} else {
- unsigned damage = rng.rand_int(this->player.weapon->get_damage_min(), this->player.weapon->get_damage_max() + 1);
+ unsigned damage = rng.rand_int(player.weapon->get_damage_min(), player.weapon->get_damage_max() + 1);
enemy->take_damage(damage);
lprtf("Je hebt %s geraakt en %d schade aangericht!\n", enemy->get_displayname().c_str(), damage);
}
- return FollowupAction::UPDATE;
+
+ this->dungeon->update();
+ return;
}
- lprtf("Vijand \"%s\" niet gevonden.\n", target_name.c_str());
- return FollowupAction::NONE;
+ throw Exception("Vijand \"%s\" niet gevonden.", target_name.c_str());
}
diff --git a/frontend/cmd/put.cpp b/frontend/cmd/put.cpp
index dabac19..35de352 100644
--- a/frontend/cmd/put.cpp
+++ b/frontend/cmd/put.cpp
@@ -1,22 +1,25 @@
#include "../GameController.h"
#include "../strings.h"
+#include "../Exception.h"
#include "backend/print.h"
#include "backend/Location.h"
+#include "backend/Dungeon.h"
using namespace std;
-FollowupAction GameController::cmd_put(string & target_name) {
- Location & location = this->player.get_location();
- for (Object * object : this->player.inventory) {
+void GameController::cmd_put(string & target_name) {
+ Player & player = this->dungeon->get_player();
+ Location & location = player.get_location();
+ for (Object * object : player.inventory) {
if (str_lower(object->get_name().c_str()) != str_lower(target_name)) continue;
lprtf("Je legt %s neer op de locatie %s.\n", object->get_displayname().c_str(), location.get_name().c_str());
- this->player.inventory.remove(object);
+ player.inventory.remove(object);
location.add_visible_object(object);
- return FollowupAction::NONE;
+ return;
}
- lprtf("Object \"%s\" niet gevonden.\n", target_name.c_str());
- return FollowupAction::NONE;
+
+ throw Exception("Object \"%s\" niet gevonden.", target_name.c_str());
}
diff --git a/frontend/cmd/query.cpp b/frontend/cmd/query.cpp
index 2a62b45..6de7f56 100644
--- a/frontend/cmd/query.cpp
+++ b/frontend/cmd/query.cpp
@@ -2,6 +2,7 @@
#include "backend/Object.h"
#include "backend/Enemy.h"
#include "backend/print.h"
+#include "backend/Dungeon.h"
#include "../GameController.h"
@@ -14,8 +15,10 @@ static const unordered_map<Direction, string> direction_map = {
{ Direction::WEST, "West" },
};
-FollowupAction GameController::cmd_query(string &) {
- Location & location = this->player.get_location();
+void GameController::cmd_query(string &) {
+ Player & player = this->dungeon->get_player();
+ Location & location = player.get_location();
+
lprtf("Je staat bij de locatie %s.\n", location.get_name().c_str());
lprtf("%s\n", location.get_description().c_str());
@@ -56,7 +59,5 @@ FollowupAction GameController::cmd_query(string &) {
lprtf("(geen)");
lprtf("\n");
}
-
- return FollowupAction::NONE;
}
diff --git a/frontend/cmd/quit.cpp b/frontend/cmd/quit.cpp
index b3a6e80..7bc1b72 100644
--- a/frontend/cmd/quit.cpp
+++ b/frontend/cmd/quit.cpp
@@ -2,7 +2,8 @@
using namespace std;
-FollowupAction GameController::cmd_quit(string &) {
- return FollowupAction::EXIT;
+void GameController::cmd_quit(string &) {
+ this->playing = false;
+ this->quit = true;
}
diff --git a/frontend/cmd/restart.cpp b/frontend/cmd/restart.cpp
index 0ecb747..ed8d019 100644
--- a/frontend/cmd/restart.cpp
+++ b/frontend/cmd/restart.cpp
@@ -2,7 +2,8 @@
using namespace std;
-FollowupAction GameController::cmd_restart(string &) {
- return FollowupAction::RESTART;
+void GameController::cmd_restart(string &) {
+ this->playing = false;
+ this->quit = false;
}
diff --git a/frontend/cmd/search.cpp b/frontend/cmd/search.cpp
index f7fb528..c11c939 100644
--- a/frontend/cmd/search.cpp
+++ b/frontend/cmd/search.cpp
@@ -2,11 +2,12 @@
#include "backend/print.h"
#include "backend/Location.h"
+#include "backend/Dungeon.h"
using namespace std;
-FollowupAction GameController::cmd_search(string &) {
- Location & location = this->player.get_location();
+void GameController::cmd_search(string &) {
+ Location & location = this->dungeon->get_player().get_location();
bool found = false;
for (Object * object : location.get_hidden_objects()) {
@@ -17,6 +18,7 @@ FollowupAction GameController::cmd_search(string &) {
}
if (!found)
lprtf("Je hebt niks gevonden.\n");
- return FollowupAction::UPDATE;
+
+ this->dungeon->update();
}
diff --git a/frontend/cmd/use.cpp b/frontend/cmd/use.cpp
index d83f67c..badab10 100644
--- a/frontend/cmd/use.cpp
+++ b/frontend/cmd/use.cpp
@@ -2,8 +2,7 @@
using namespace std;
-FollowupAction GameController::cmd_use(string & argv) {
+void GameController::cmd_use(string & argv) {
// TODO
- return FollowupAction::NONE;
}
diff --git a/frontend/cmd/view.cpp b/frontend/cmd/view.cpp
index 04ad6aa..0f4f3d1 100644
--- a/frontend/cmd/view.cpp
+++ b/frontend/cmd/view.cpp
@@ -1,44 +1,46 @@
#include "../GameController.h"
#include "../strings.h"
+#include "../Exception.h"
#include "backend/print.h"
#include "backend/Location.h"
+#include "backend/Dungeon.h"
using namespace std;
-FollowupAction GameController::cmd_view(string & target) {
+void GameController::cmd_view(string & target) {
if (target.size() == 0) {
- lprtf("Fout, gebruik: Bekijk <Zelf|VIJHAND|OBJECT>\n");
- return FollowupAction::NONE;
+ throw Exception("gebruik: Bekijk <Zelf|VIJHAND|OBJECT>");
}
- Location & location = this->player.get_location();
+ Player & player = this->dungeon->get_player();
+ Location & location = player.get_location();
// view self
if (str_lower(target) == "zelf") {
- lprtf("Je hebt %d levenspunten.\n", this->player.get_health());
+ lprtf("Je hebt %d levenspunten.\n", player.get_health());
- lprtf("Je hebt een aanvalskans van %.0f%%.\n", this->player.get_attack() * 100);
+ lprtf("Je hebt een aanvalskans van %.0f%%.\n", player.get_attack() * 100);
- if (this->player.weapon == nullptr)
+ if (player.weapon == nullptr)
lprtf("Je hebt geen wapen vast.\n");
else
- lprtf("Je hebt het volgende wapen vast: %s.\n", this->player.weapon->get_displayname().c_str());
+ lprtf("Je hebt het volgende wapen vast: %s.\n", player.weapon->get_displayname().c_str());
- if (this->player.armor == nullptr)
+ if (player.armor == nullptr)
lprtf("Je draagt geen wapenrusting.\n");
else
- lprtf("Je draagt de volgende wapenrusting: %s.\n", this->player.armor->get_displayname().c_str());
+ lprtf("Je draagt de volgende wapenrusting: %s.\n", player.armor->get_displayname().c_str());
- lprtf("Je hebt %u goundstuk%s.\n", this->player.gold, this->player.gold == 1 ? "" : "ken");
+ lprtf("Je hebt %u goundstuk%s.\n", player.gold, player.gold == 1 ? "" : "ken");
- size_t items = this->player.inventory.size();
+ size_t items = player.inventory.size();
lprtf("Je hebt %d %s%s\n", items, items == 1 ? "overig object" : "overige objecten", items > 0 ? ":" : ".");
- for (auto & object : this->player.inventory) {
+ for (auto & object : player.inventory) {
lprtf("- %s\n", object->get_displayname().c_str());
}
- return FollowupAction::NONE;
+ return;
}
// try to find visible object in location
@@ -46,15 +48,15 @@ FollowupAction GameController::cmd_view(string & target) {
if (str_lower(object->get_name().c_str()) != str_lower(target)) continue;
lprtf("%s\n", object->get_description().c_str());
- return FollowupAction::NONE;
+ return;
}
// try to find object in inventory
- for (auto & object : this->player.inventory) {
+ for (auto & object : player.inventory) {
if (str_lower(object->get_name().c_str()) != str_lower(target)) continue;
lprtf("%s\n", object->get_description().c_str());
- return FollowupAction::NONE;
+ return;
}
// try to find enemy by name
@@ -65,7 +67,9 @@ FollowupAction GameController::cmd_view(string & target) {
unsigned enemy_health = enemy->get_health();
lprtf("%s heeft %s levenspunten.\n", enemy->get_name().c_str(), enemy_health);
- if (!enemy->is_dead()) return FollowupAction::NONE;
+ if (!enemy->is_dead())
+ return;
+
bool snatched = false;
for (Object * object : enemy->get_hidden_objects()) {
if (!snatched) lprtf("%s had de volgende voorwerpen:\n", enemy->get_displayname().c_str());
@@ -74,10 +78,9 @@ FollowupAction GameController::cmd_view(string & target) {
location.add_visible_object(object);
snatched = true;
}
- return FollowupAction::NONE;
+ return;
}
- lprtf("Fout, geen entiteit met naam \"%s\" gevonden.\n", target.c_str());
- return FollowupAction::NONE;
+ throw Exception("geen entiteit met naam \"%s\" gevonden.", target.c_str());
}
diff --git a/frontend/cmd/wait.cpp b/frontend/cmd/wait.cpp
index 0911d72..1a53d01 100644
--- a/frontend/cmd/wait.cpp
+++ b/frontend/cmd/wait.cpp
@@ -1,8 +1,10 @@
+#include "backend/Dungeon.h"
+
#include "../GameController.h"
using namespace std;
-FollowupAction GameController::cmd_wait(string &) {
- return FollowupAction::UPDATE;
+void GameController::cmd_wait(string &) {
+ this->dungeon->update();
}