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#include "backend/Location.h"
#include "backend/print.h"
#include "../GameController.h"
#include "../strings.h"
using namespace std;
static const unordered_map<string, Direction> direction_map = {
{ "noord", Direction::NORTH },
{ "oost", Direction::EAST },
{ "zuid", Direction::SOUTH },
{ "west", Direction::WEST },
};
FollowupAction GameController::cmd_go(string & argv) {
string direction_str = str_consume_arg(argv);
if (direction_str.size() == 0 || !direction_map.contains(direction_str)) {
lprtf("Fout, gebruik: Ga <noord|zuid|oost|west>\n");
return FollowupAction::NONE;
}
Direction direction = direction_map.at(direction_str);
Location * next_location = this->player.get_location().get_exit(direction);
if (next_location == nullptr) {
lprtf("Er is geen uitgang in deze richting!\n");
return FollowupAction::NONE;
}
this->player.set_location(*next_location);
return FollowupAction::UPDATE;
}
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