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path: root/frontend/cmd/equip.cpp
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#include "backend/ListIterator.h"
#include "backend/Dungeon.h"

#include "../GameController.h"
#include "../strings.h"
#include "../Exception.h"

using namespace std;

void GameController::cmd_equip(string & target_name) {
	Player & player = this->dungeon->get_player();
	for (Object * object : player.inventory) {
		if (str_lower(object->get_name().c_str()) != str_lower(target_name)) continue;

		WeaponObject * weapon = dynamic_cast<WeaponObject *>(object);
		if (weapon != nullptr) {
			player.inventory.remove(weapon);
			player.equip(weapon);
			this->dungeon->update();
			return;
		}

		ArmorObject * armor = dynamic_cast<ArmorObject *>(object);
		if (armor != nullptr) {
			player.inventory.remove(armor);
			player.equip(armor);
			this->dungeon->update();
			return;
		}
		
		throw Exception("Object \"%s\" is niet draagbaar.", target_name.c_str());
	}
	throw Exception("Object \"%s\" niet gevonden.", target_name.c_str());
}