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#include "../GameController.h"
#include "../strings.h"
#include "backend/print.h"
#include "backend/Location.h"
using namespace std;
FollowupAction GameController::cmd_put(string & target_name) {
Location & location = this->player.get_location();
for (Object * object : this->player.inventory) {
if (str_lower(object->get_name().c_str()) != str_lower(target_name)) continue;
lprtf("Je legt %s neer op de locatie %s.\n", object->get_displayname().c_str(), location.get_name().c_str());
this->player.inventory.remove(object);
location.add_visible_object(object);
return FollowupAction::NONE;
}
lprtf("Object \"%s\" niet gevonden.\n", target_name.c_str());
return FollowupAction::NONE;
}
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