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path: root/frontend/cmd/hit.cpp
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#include "backend/Enemy.h"
#include "backend/Location.h"
#include "backend/RNG.h"
#include "backend/print.h"
#include "backend/Dungeon.h"

#include "../GameController.h"
#include "../strings.h"
#include "../Exception.h"

using namespace std;

void GameController::cmd_hit(string & target_name) {
	RNG & rng = RNG::get();
	Player & player = this->dungeon->get_player();
	for (Enemy * enemy : player.get_location().get_enemies()) {
		if (str_lower(enemy->get_name().c_str()) != str_lower(target_name)) continue;

		if (rng.rand_double() > player.get_attack()) {
			lprtf("Je hebt gemist!\n");
		} else {
			unsigned damage = rng.rand_int(player.weapon->get_damage_min(), player.weapon->get_damage_max() + 1);
			enemy->take_damage(damage);
			lprtf("Je hebt %s geraakt en %d schade aangericht!\n", enemy->get_displayname().c_str(), damage);
		}

		this->dungeon->update();
		return;
	}

	throw Exception("Vijand \"%s\" niet gevonden.", target_name.c_str());
}