diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-31 21:40:55 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-31 21:40:55 +0100 |
commit | d7012045bb61f117fb7b9c51ddd03e4c54f25fe6 (patch) | |
tree | 28cadae7a828865aa4bd13f62fb83f81c600b063 /frontend/cmd | |
parent | 82dcf9e2dd3596b28ef846f4a217dc19c21cf781 (diff) |
more more more more WIP
Diffstat (limited to 'frontend/cmd')
-rw-r--r-- | frontend/cmd/equip.cpp | 49 | ||||
-rw-r--r-- | frontend/cmd/hit.cpp | 26 |
2 files changed, 70 insertions, 5 deletions
diff --git a/frontend/cmd/equip.cpp b/frontend/cmd/equip.cpp index 79ab8d1..4c5fd86 100644 --- a/frontend/cmd/equip.cpp +++ b/frontend/cmd/equip.cpp @@ -1,9 +1,54 @@ +#include <memory> +#include <algorithm> + +#include "backend/print.h" + #include "../Player.h" +#include "../strings.h" using namespace std; -FollowupAction Player::cmd_equip(string & argv) { - // TODO +FollowupAction Player::cmd_equip(string & target_name) { + auto el = find_if(this->inventory.begin(), this->inventory.end(), [target_name](const auto & object) -> bool { + return str_lower(object->get_name().c_str()) == str_lower(target_name); + }); + if (el == this->inventory.end()) { + lprtf("Object \"%s\" niet gevonden.\n", target_name.c_str()); + return FollowupAction::NONE; + } + + unique_ptr<WeaponObject> weapon {dynamic_cast<WeaponObject *>((*el).get())}; + unique_ptr<ArmorObject> armor {dynamic_cast<ArmorObject *>((*el).get())}; + + if (weapon == nullptr && armor == nullptr) { + lprtf("Object %s is niet draagbaar.\n", target_name.c_str()); + return FollowupAction::NONE; + } + + // remove from inventory w/o free()'ing data + (*el).release(); + this->inventory.erase(el); + + if (weapon != nullptr) { + lprtf("Je "); + if (this->weapon != nullptr) { + lprtf("laat %s vallen en ", this->weapon->get_name().c_str()); + this->inventory.push_back(std::move(this->weapon)); + } + this->weapon = std::move(weapon); + lprtf("pakt %s vast.\n", this->weapon->get_name().c_str()); + } + + if (armor != nullptr) { + lprtf("Je "); + if (this->armor != nullptr) { + lprtf("trekt %s uit en ", this->armor->get_name().c_str()); + this->inventory.push_back(std::move(this->armor)); + } + this->armor = std::move(armor); + lprtf("doet %s aan.\n", this->armor->get_name().c_str()); + } + return FollowupAction::UPDATE; } diff --git a/frontend/cmd/hit.cpp b/frontend/cmd/hit.cpp index 86d596a..d3cb683 100644 --- a/frontend/cmd/hit.cpp +++ b/frontend/cmd/hit.cpp @@ -1,9 +1,29 @@ +#include "backend/Enemy.h" +#include "backend/Location.h" +#include "backend/RNG.h" +#include "backend/print.h" + #include "../Player.h" +#include "../strings.h" using namespace std; -FollowupAction Player::cmd_hit(string & argv) { - // TODO - return FollowupAction::UPDATE; +FollowupAction Player::cmd_hit(string & target_name) { + RNG & rng = RNG::get(); + for (Enemy * enemy : this->location.get_enemies()) { + if (str_lower(enemy->get_name().c_str()) != str_lower(target_name)) continue; + + if (rng.rand_double() > this->get_attack()) { + lprtf("Je hebt gemist!\n"); + } else { + unsigned damage = rng.rand_int(this->weapon->get_damage_min(), this->weapon->get_damage_max() + 1); + enemy->take_damage(damage); + lprtf("Je hebt %s geraakt en %d schade aangericht!\n", enemy->get_displayname().c_str(), damage); + } + return FollowupAction::UPDATE; + } + + lprtf("Vijand \"%s\" niet gevonden.\n", target_name.c_str()); + return FollowupAction::NONE; } |