diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-01 10:18:22 +0100 |
---|---|---|
committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-01 10:18:22 +0100 |
commit | 798948dbe6f012e194f053c4e862cf697f30b793 (patch) | |
tree | 32c71420d1188f98cfb41b6f0d9536c5fa4bf5a7 /frontend/cmd | |
parent | d7012045bb61f117fb7b9c51ddd03e4c54f25fe6 (diff) |
more WIP (move some Player things to backend)
Diffstat (limited to 'frontend/cmd')
-rw-r--r-- | frontend/cmd/cheat.cpp | 8 | ||||
-rw-r--r-- | frontend/cmd/equip.cpp | 61 | ||||
-rw-r--r-- | frontend/cmd/get.cpp | 16 | ||||
-rw-r--r-- | frontend/cmd/go.cpp | 8 | ||||
-rw-r--r-- | frontend/cmd/help.cpp | 4 | ||||
-rw-r--r-- | frontend/cmd/hit.cpp | 10 | ||||
-rw-r--r-- | frontend/cmd/put.cpp | 23 | ||||
-rw-r--r-- | frontend/cmd/query.cpp | 15 | ||||
-rw-r--r-- | frontend/cmd/quit.cpp | 4 | ||||
-rw-r--r-- | frontend/cmd/restart.cpp | 4 | ||||
-rw-r--r-- | frontend/cmd/search.cpp | 10 | ||||
-rw-r--r-- | frontend/cmd/use.cpp | 4 | ||||
-rw-r--r-- | frontend/cmd/view.cpp | 30 | ||||
-rw-r--r-- | frontend/cmd/wait.cpp | 6 |
14 files changed, 94 insertions, 109 deletions
diff --git a/frontend/cmd/cheat.cpp b/frontend/cmd/cheat.cpp index 7a020a3..ac392d6 100644 --- a/frontend/cmd/cheat.cpp +++ b/frontend/cmd/cheat.cpp @@ -1,12 +1,12 @@ #include "backend/print.h" -#include "../Player.h" +#include "../GameController.h" using namespace std; -FollowupAction Player::cmd_cheat(string &) { - this->cheating = !this->cheating; - lprtf("Cheats staan nu %s.\n", this->cheating ? "aan" : "uit"); +FollowupAction GameController::cmd_cheat(string &) { + this->player.cheating = !this->player.cheating; + lprtf("Cheats staan nu %s.\n", this->player.cheating ? "aan" : "uit"); return FollowupAction::NONE; } diff --git a/frontend/cmd/equip.cpp b/frontend/cmd/equip.cpp index 4c5fd86..25a375f 100644 --- a/frontend/cmd/equip.cpp +++ b/frontend/cmd/equip.cpp @@ -1,54 +1,33 @@ -#include <memory> -#include <algorithm> - #include "backend/print.h" +#include "backend/ListIterator.h" -#include "../Player.h" +#include "../GameController.h" #include "../strings.h" using namespace std; -FollowupAction Player::cmd_equip(string & target_name) { - auto el = find_if(this->inventory.begin(), this->inventory.end(), [target_name](const auto & object) -> bool { - return str_lower(object->get_name().c_str()) == str_lower(target_name); - }); - if (el == this->inventory.end()) { - lprtf("Object \"%s\" niet gevonden.\n", target_name.c_str()); - return FollowupAction::NONE; - } - - unique_ptr<WeaponObject> weapon {dynamic_cast<WeaponObject *>((*el).get())}; - unique_ptr<ArmorObject> armor {dynamic_cast<ArmorObject *>((*el).get())}; +FollowupAction GameController::cmd_equip(string & target_name) { + for (Object * object : this->player.inventory) { + if (str_lower(object->get_name().c_str()) != str_lower(target_name)) continue; - if (weapon == nullptr && armor == nullptr) { - lprtf("Object %s is niet draagbaar.\n", target_name.c_str()); - return FollowupAction::NONE; - } - - // remove from inventory w/o free()'ing data - (*el).release(); - this->inventory.erase(el); - - if (weapon != nullptr) { - lprtf("Je "); - if (this->weapon != nullptr) { - lprtf("laat %s vallen en ", this->weapon->get_name().c_str()); - this->inventory.push_back(std::move(this->weapon)); + WeaponObject * weapon = dynamic_cast<WeaponObject *>(object); + if (weapon != nullptr) { + this->player.inventory.remove(weapon); + this->player.equip(weapon); + return FollowupAction::UPDATE; } - this->weapon = std::move(weapon); - lprtf("pakt %s vast.\n", this->weapon->get_name().c_str()); - } - if (armor != nullptr) { - lprtf("Je "); - if (this->armor != nullptr) { - lprtf("trekt %s uit en ", this->armor->get_name().c_str()); - this->inventory.push_back(std::move(this->armor)); + ArmorObject * armor = dynamic_cast<ArmorObject *>(object); + if (armor != nullptr) { + this->player.inventory.remove(armor); + this->player.equip(armor); + return FollowupAction::UPDATE; } - this->armor = std::move(armor); - lprtf("doet %s aan.\n", this->armor->get_name().c_str()); + + lprtf("Object %s is niet draagbaar.\n", target_name.c_str()); + return FollowupAction::NONE; } - - return FollowupAction::UPDATE; + lprtf("Object \"%s\" niet gevonden.\n", target_name.c_str()); + return FollowupAction::NONE; } diff --git a/frontend/cmd/get.cpp b/frontend/cmd/get.cpp index 359a5c5..652e989 100644 --- a/frontend/cmd/get.cpp +++ b/frontend/cmd/get.cpp @@ -1,4 +1,6 @@ -#include "../Player.h" +#include <memory> + +#include "../GameController.h" #include "../strings.h" #include "backend/print.h" @@ -7,12 +9,14 @@ using namespace std; -FollowupAction Player::cmd_get(string & target_name) { +FollowupAction GameController::cmd_get(string & target_name) { + Location & location = this->player.get_location(); unique_ptr<Object> target = nullptr; - for (Object * object : this->location.get_visible_objects()) { + + for (Object * object : location.get_visible_objects()) { if (str_lower(object->get_name().c_str()) != str_lower(target_name)) continue; target = unique_ptr<Object>(object); - this->location.remove_visible_object(object); + location.remove_visible_object(object); break; } if (target == nullptr) { @@ -24,14 +28,14 @@ FollowupAction Player::cmd_get(string & target_name) { GoldObject * gold = dynamic_cast<GoldObject *>(target.get()); if (gold != nullptr) { int count = gold->get_count(); - this->gold += count; + this->player.gold += count; lprtf("Je bent %d goudstuk%s rijker.\n", count, count == 1 ? "" : "ken"); return FollowupAction::NONE; } // other objects go in the inventory lprtf("Je voegt %s toe aan je bezit.\n", target->get_name().c_str()); - this->inventory.push_back(std::move(target)); + this->player.inventory.push_back(target.release()); return FollowupAction::NONE; } diff --git a/frontend/cmd/go.cpp b/frontend/cmd/go.cpp index 9565e99..6a5f3b2 100644 --- a/frontend/cmd/go.cpp +++ b/frontend/cmd/go.cpp @@ -1,7 +1,7 @@ #include "backend/Location.h" #include "backend/print.h" -#include "../Player.h" +#include "../GameController.h" #include "../strings.h" using namespace std; @@ -13,7 +13,7 @@ static const unordered_map<string, Direction> direction_map = { { "west", Direction::WEST }, }; -FollowupAction Player::cmd_go(string & argv) { +FollowupAction GameController::cmd_go(string & argv) { string direction_str = str_consume_arg(argv); if (direction_str.size() == 0 || !direction_map.contains(direction_str)) { lprtf("Fout, gebruik: Ga <noord|zuid|oost|west>\n"); @@ -21,13 +21,13 @@ FollowupAction Player::cmd_go(string & argv) { } Direction direction = direction_map.at(direction_str); - Location * next_location = this->location.get_exit(direction); + Location * next_location = this->player.get_location().get_exit(direction); if (next_location == nullptr) { lprtf("Er is geen uitgang in deze richting!\n"); return FollowupAction::NONE; } - this->location = *next_location; + this->player.set_location(*next_location); return FollowupAction::UPDATE; } diff --git a/frontend/cmd/help.cpp b/frontend/cmd/help.cpp index b655a45..e4425be 100644 --- a/frontend/cmd/help.cpp +++ b/frontend/cmd/help.cpp @@ -1,10 +1,10 @@ #include "backend/print.h" -#include "../Player.h" +#include "../GameController.h" using namespace std; -FollowupAction Player::cmd_help(string &) { +FollowupAction GameController::cmd_help(string &) { lprtf("De beschikbare commando's zijn: "); bool first = true; for (auto & [ key, _ ] : this->cmds) { diff --git a/frontend/cmd/hit.cpp b/frontend/cmd/hit.cpp index d3cb683..2f39e8a 100644 --- a/frontend/cmd/hit.cpp +++ b/frontend/cmd/hit.cpp @@ -3,20 +3,20 @@ #include "backend/RNG.h" #include "backend/print.h" -#include "../Player.h" +#include "../GameController.h" #include "../strings.h" using namespace std; -FollowupAction Player::cmd_hit(string & target_name) { +FollowupAction GameController::cmd_hit(string & target_name) { RNG & rng = RNG::get(); - for (Enemy * enemy : this->location.get_enemies()) { + for (Enemy * enemy : this->player.get_location().get_enemies()) { if (str_lower(enemy->get_name().c_str()) != str_lower(target_name)) continue; - if (rng.rand_double() > this->get_attack()) { + if (rng.rand_double() > this->player.get_attack()) { lprtf("Je hebt gemist!\n"); } else { - unsigned damage = rng.rand_int(this->weapon->get_damage_min(), this->weapon->get_damage_max() + 1); + unsigned damage = rng.rand_int(this->player.weapon->get_damage_min(), this->player.weapon->get_damage_max() + 1); enemy->take_damage(damage); lprtf("Je hebt %s geraakt en %d schade aangericht!\n", enemy->get_displayname().c_str(), damage); } diff --git a/frontend/cmd/put.cpp b/frontend/cmd/put.cpp index 5460b02..dabac19 100644 --- a/frontend/cmd/put.cpp +++ b/frontend/cmd/put.cpp @@ -1,6 +1,4 @@ -#include <algorithm> - -#include "../Player.h" +#include "../GameController.h" #include "../strings.h" #include "backend/print.h" @@ -8,18 +6,17 @@ using namespace std; -FollowupAction Player::cmd_put(string & target_name) { - auto el = find_if(this->inventory.begin(), this->inventory.end(), [target_name](const auto & object) -> bool { - return str_lower(object->get_name().c_str()) == str_lower(target_name); - }); - if (el == this->inventory.end()) { - lprtf("Object \"%s\" niet gevonden.\n", target_name.c_str()); +FollowupAction GameController::cmd_put(string & target_name) { + Location & location = this->player.get_location(); + for (Object * object : this->player.inventory) { + if (str_lower(object->get_name().c_str()) != str_lower(target_name)) continue; + + lprtf("Je legt %s neer op de locatie %s.\n", object->get_displayname().c_str(), location.get_name().c_str()); + this->player.inventory.remove(object); + location.add_visible_object(object); return FollowupAction::NONE; } - - lprtf("Je legt %s neer op de locatie %s.\n", (*el)->get_displayname().c_str(), this->location.get_name().c_str()); - this->location.add_visible_object((*el).release()); - this->inventory.erase(el); + lprtf("Object \"%s\" niet gevonden.\n", target_name.c_str()); return FollowupAction::NONE; } diff --git a/frontend/cmd/query.cpp b/frontend/cmd/query.cpp index 19f2584..f04e053 100644 --- a/frontend/cmd/query.cpp +++ b/frontend/cmd/query.cpp @@ -3,7 +3,7 @@ #include "backend/Enemy.h" #include "backend/print.h" -#include "../Player.h" +#include "../GameController.h" using namespace std; @@ -14,14 +14,15 @@ static const unordered_map<Direction, string> direction_map = { { Direction::WEST, "West" }, }; -FollowupAction Player::cmd_query(string &) { - lprtf("Je staat bij de locatie %s.\n", this->location.get_name().c_str()); - lprtf("%s\n", this->location.get_description().c_str()); +FollowupAction GameController::cmd_query(string &) { + Location & location = this->player.get_location(); + lprtf("Je staat bij de locatie %s.\n", location.get_name().c_str()); + lprtf("%s\n", location.get_description().c_str()); { lprtf("Zichtbare objecten: "); size_t objects = 0; - for (Object * obj : this->location.get_visible_objects()) { + for (Object * obj : location.get_visible_objects()) { if (objects > 0) lprtf(", "); lprtf("%s", obj->get_displayname().c_str()); objects++; @@ -35,7 +36,7 @@ FollowupAction Player::cmd_query(string &) { lprtf("Uitgangen: "); bool first = true; for (Direction direction : DIRECTIONS) { - if (this->location.get_exit(direction) == nullptr) continue; + if (location.get_exit(direction) == nullptr) continue; if (!first) lprtf(", "); lprtf("%s", direction_map.at(direction).c_str()); first = false; @@ -46,7 +47,7 @@ FollowupAction Player::cmd_query(string &) { { lprtf("Vijanden: "); size_t enemies = 0; - for (Enemy * enemy : this->location.get_enemies()) { + for (Enemy * enemy : location.get_enemies()) { if (enemies > 0) lprtf(", "); lprtf("%s", enemy->get_name().c_str()); enemies++; diff --git a/frontend/cmd/quit.cpp b/frontend/cmd/quit.cpp index 8f97562..b3a6e80 100644 --- a/frontend/cmd/quit.cpp +++ b/frontend/cmd/quit.cpp @@ -1,8 +1,8 @@ -#include "../Player.h" +#include "../GameController.h" using namespace std; -FollowupAction Player::cmd_quit(string &) { +FollowupAction GameController::cmd_quit(string &) { return FollowupAction::EXIT; } diff --git a/frontend/cmd/restart.cpp b/frontend/cmd/restart.cpp index d9d68e0..0ecb747 100644 --- a/frontend/cmd/restart.cpp +++ b/frontend/cmd/restart.cpp @@ -1,8 +1,8 @@ -#include "../Player.h" +#include "../GameController.h" using namespace std; -FollowupAction Player::cmd_restart(string &) { +FollowupAction GameController::cmd_restart(string &) { return FollowupAction::RESTART; } diff --git a/frontend/cmd/search.cpp b/frontend/cmd/search.cpp index f10709a..f7fb528 100644 --- a/frontend/cmd/search.cpp +++ b/frontend/cmd/search.cpp @@ -1,16 +1,18 @@ -#include "../Player.h" +#include "../GameController.h" #include "backend/print.h" #include "backend/Location.h" using namespace std; -FollowupAction Player::cmd_search(string &) { +FollowupAction GameController::cmd_search(string &) { + Location & location = this->player.get_location(); + bool found = false; - for (Object * object : this->location.get_hidden_objects()) { + for (Object * object : location.get_hidden_objects()) { if (!found) lprtf("Je vindt:\n"); lprtf("- %s\n", object->get_displayname().c_str()); - this->location.unhide_object(object); + location.unhide_object(object); found = true; } if (!found) diff --git a/frontend/cmd/use.cpp b/frontend/cmd/use.cpp index a6e876a..d83f67c 100644 --- a/frontend/cmd/use.cpp +++ b/frontend/cmd/use.cpp @@ -1,8 +1,8 @@ -#include "../Player.h" +#include "../GameController.h" using namespace std; -FollowupAction Player::cmd_use(string & argv) { +FollowupAction GameController::cmd_use(string & argv) { // TODO return FollowupAction::NONE; } diff --git a/frontend/cmd/view.cpp b/frontend/cmd/view.cpp index 1152efe..69eb96e 100644 --- a/frontend/cmd/view.cpp +++ b/frontend/cmd/view.cpp @@ -1,4 +1,4 @@ -#include "../Player.h" +#include "../GameController.h" #include "../strings.h" #include "backend/print.h" @@ -6,33 +6,35 @@ using namespace std; -FollowupAction Player::cmd_view(string & target) { +FollowupAction GameController::cmd_view(string & target) { if (target.size() == 0) { lprtf("Fout, gebruik: Bekijk <Zelf|VIJHAND|OBJECT>\n"); return FollowupAction::NONE; } + Location & location = this->player.get_location(); + // view self if (str_lower(target) == "zelf") { - lprtf("Je hebt %d levenspunten.\n", this->get_health()); + lprtf("Je hebt %d levenspunten.\n", this->player.get_health()); - lprtf("Je hebt een aanvalskans van %.0f%%.\n", this->get_attack() * 100); + lprtf("Je hebt een aanvalskans van %.0f%%.\n", this->player.get_attack() * 100); - if (this->weapon == nullptr) + if (this->player.weapon == nullptr) lprtf("Je hebt geen wapen vast.\n"); else - lprtf("Je hebt het volgende wapen vast: %s.\n", this->weapon->get_displayname().c_str()); + lprtf("Je hebt het volgende wapen vast: %s.\n", this->player.weapon->get_displayname().c_str()); - if (this->armor == nullptr) + if (this->player.armor == nullptr) lprtf("Je draagt geen wapenrusting.\n"); else - lprtf("Je draagt de volgende wapenrusting: %s.\n", this->armor->get_displayname().c_str()); + lprtf("Je draagt de volgende wapenrusting: %s.\n", this->player.armor->get_displayname().c_str()); - lprtf("Je hebt %u goundstuk%s.\n", this->gold, this->gold == 1 ? "" : "ken"); + lprtf("Je hebt %u goundstuk%s.\n", this->player.gold, this->player.gold == 1 ? "" : "ken"); - size_t items = this->inventory.size(); + size_t items = this->player.inventory.size(); lprtf("Je hebt %d overige object%s%s\n", items, items == 1 ? "" : "en", items > 0 ? ":" : "."); - for (auto & object : this->inventory) { + for (auto & object : this->player.inventory) { lprtf("- %s\n", object->get_displayname().c_str()); } @@ -40,7 +42,7 @@ FollowupAction Player::cmd_view(string & target) { } // try to find visible object in location - for (Object * object : this->location.get_visible_objects()) { + for (Object * object : location.get_visible_objects()) { if (str_lower(object->get_name().c_str()) != str_lower(target)) continue; lprtf("%s\n", object->get_description().c_str()); @@ -48,7 +50,7 @@ FollowupAction Player::cmd_view(string & target) { } // try to find object in inventory - for (auto & object : this->inventory) { + for (auto & object : this->player.inventory) { if (str_lower(object->get_name().c_str()) != str_lower(target)) continue; lprtf("%s\n", object->get_description().c_str()); @@ -56,7 +58,7 @@ FollowupAction Player::cmd_view(string & target) { } // try to find enemy by name - for (Enemy * enemy : this->location.get_enemies()) { + for (Enemy * enemy : location.get_enemies()) { if (str_lower(enemy->get_name().c_str()) != str_lower(target)) continue; lprtf("%s\n", enemy->get_description().c_str()); diff --git a/frontend/cmd/wait.cpp b/frontend/cmd/wait.cpp index 49cb7db..0911d72 100644 --- a/frontend/cmd/wait.cpp +++ b/frontend/cmd/wait.cpp @@ -1,8 +1,8 @@ -#include "../Player.h" +#include "../GameController.h" using namespace std; -FollowupAction Player::cmd_wait(string &) { - return FollowupAction::NONE; +FollowupAction GameController::cmd_wait(string &) { + return FollowupAction::UPDATE; } |