aboutsummaryrefslogtreecommitdiff
path: root/frontend/cmd/view.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'frontend/cmd/view.cpp')
-rw-r--r--frontend/cmd/view.cpp30
1 files changed, 16 insertions, 14 deletions
diff --git a/frontend/cmd/view.cpp b/frontend/cmd/view.cpp
index 1152efe..69eb96e 100644
--- a/frontend/cmd/view.cpp
+++ b/frontend/cmd/view.cpp
@@ -1,4 +1,4 @@
-#include "../Player.h"
+#include "../GameController.h"
#include "../strings.h"
#include "backend/print.h"
@@ -6,33 +6,35 @@
using namespace std;
-FollowupAction Player::cmd_view(string & target) {
+FollowupAction GameController::cmd_view(string & target) {
if (target.size() == 0) {
lprtf("Fout, gebruik: Bekijk <Zelf|VIJHAND|OBJECT>\n");
return FollowupAction::NONE;
}
+ Location & location = this->player.get_location();
+
// view self
if (str_lower(target) == "zelf") {
- lprtf("Je hebt %d levenspunten.\n", this->get_health());
+ lprtf("Je hebt %d levenspunten.\n", this->player.get_health());
- lprtf("Je hebt een aanvalskans van %.0f%%.\n", this->get_attack() * 100);
+ lprtf("Je hebt een aanvalskans van %.0f%%.\n", this->player.get_attack() * 100);
- if (this->weapon == nullptr)
+ if (this->player.weapon == nullptr)
lprtf("Je hebt geen wapen vast.\n");
else
- lprtf("Je hebt het volgende wapen vast: %s.\n", this->weapon->get_displayname().c_str());
+ lprtf("Je hebt het volgende wapen vast: %s.\n", this->player.weapon->get_displayname().c_str());
- if (this->armor == nullptr)
+ if (this->player.armor == nullptr)
lprtf("Je draagt geen wapenrusting.\n");
else
- lprtf("Je draagt de volgende wapenrusting: %s.\n", this->armor->get_displayname().c_str());
+ lprtf("Je draagt de volgende wapenrusting: %s.\n", this->player.armor->get_displayname().c_str());
- lprtf("Je hebt %u goundstuk%s.\n", this->gold, this->gold == 1 ? "" : "ken");
+ lprtf("Je hebt %u goundstuk%s.\n", this->player.gold, this->player.gold == 1 ? "" : "ken");
- size_t items = this->inventory.size();
+ size_t items = this->player.inventory.size();
lprtf("Je hebt %d overige object%s%s\n", items, items == 1 ? "" : "en", items > 0 ? ":" : ".");
- for (auto & object : this->inventory) {
+ for (auto & object : this->player.inventory) {
lprtf("- %s\n", object->get_displayname().c_str());
}
@@ -40,7 +42,7 @@ FollowupAction Player::cmd_view(string & target) {
}
// try to find visible object in location
- for (Object * object : this->location.get_visible_objects()) {
+ for (Object * object : location.get_visible_objects()) {
if (str_lower(object->get_name().c_str()) != str_lower(target)) continue;
lprtf("%s\n", object->get_description().c_str());
@@ -48,7 +50,7 @@ FollowupAction Player::cmd_view(string & target) {
}
// try to find object in inventory
- for (auto & object : this->inventory) {
+ for (auto & object : this->player.inventory) {
if (str_lower(object->get_name().c_str()) != str_lower(target)) continue;
lprtf("%s\n", object->get_description().c_str());
@@ -56,7 +58,7 @@ FollowupAction Player::cmd_view(string & target) {
}
// try to find enemy by name
- for (Enemy * enemy : this->location.get_enemies()) {
+ for (Enemy * enemy : location.get_enemies()) {
if (str_lower(enemy->get_name().c_str()) != str_lower(target)) continue;
lprtf("%s\n", enemy->get_description().c_str());