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#pragma once
#include "backend/String.h"
class Enemy {
public:
void set_name(const String & name);
const String & get_name() const;
void set_description(const String & description);
const String & get_description() const;
unsigned get_health() const;
void take_damage(unsigned int dmg);
virtual const String & get_displayname() const;
void set_attack(float attack_chance);
float get_attack() const;
void set_damage_min(int damage_min);
int get_damage_min() const;
void set_damage_max(int damage_max);
int get_damage_max() const;
private:
friend class EnemyFactory;
Enemy(const String & name, const String & description);
public:
virtual ~Enemy() = default;
private:
String name;
String description;
unsigned int health_points = 0;
float attack_chance = 0.0;
int damage_min = 0;
int damage_max = 0;
};
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