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path: root/frontend/GameController.cpp
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#include "rl.h"
#include "GameData.h"
#include "strings.h"
#include "GameController.h"

#include "backend/print.h"
#include "backend/WeaponObject.h"
#include "backend/Dungeon.h"

using namespace std;

GameController::GameController(Dungeon & dungeon) : dungeon(dungeon), player(dungeon.get_player()) {
	lprtf("Wat is de naam van je karakter?\n");
	string name = rl();
	player.name = name.c_str();
	cmdset_default();
	player.set_location(dungeon.get_start_location());
	player.equip(static_cast<WeaponObject *>(GameData::get_instance().create_object("Dolk")));
}

void GameController::cmdset_default() {
	this->cmds["Kijk"] = &GameController::cmd_query;
	this->cmds["Zoek"] = &GameController::cmd_search;
	this->cmds["Ga"] = &GameController::cmd_go;
	this->cmds["Pak"] = &GameController::cmd_get;
	this->cmds["Leg"] = &GameController::cmd_put;
	this->cmds["Bekijk"] = &GameController::cmd_view;
	this->cmds["Sla"] = &GameController::cmd_hit;
	this->cmds["Draag"] = &GameController::cmd_equip;
	this->cmds["Wacht"] = &GameController::cmd_wait;
	this->cmds["Consumeer"] = &GameController::cmd_use;
	this->cmds["Help"] = &GameController::cmd_help;
	this->cmds["Godmode"] = &GameController::cmd_cheat;
	this->cmds["Quit"] = &GameController::cmd_quit;
}

void GameController::cmdset_death() {
	this->cmds["Help"] = &GameController::cmd_help;
	this->cmds["Quit"] = &GameController::cmd_quit;
	this->cmds["Opnieuw"] = &GameController::cmd_restart;
}

FollowupAction GameController::cmd(string & argv) {
	if (argv.size() == 0) return FollowupAction::NONE;
	string cmd = str_title(str_consume_arg(argv));

	if (this->cmds.contains(cmd))
		return (this->*cmds.at(cmd))(argv);

	str_print(strings::UNKNOWN_CMD);

	return FollowupAction::NONE;
}