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-rw-r--r--backend/Dungeon.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/backend/Dungeon.cpp b/backend/Dungeon.cpp
index ad721b4..84f9c79 100644
--- a/backend/Dungeon.cpp
+++ b/backend/Dungeon.cpp
@@ -20,6 +20,7 @@ void Dungeon::update_attacks(ListRange<Enemy *> & enemies) {
lprtf(":: De vijand%s in je locatie vallen aan! ::\n", enemies.size() == 1 ? "" : "en");
RNG & rng = RNG::get();
for (Enemy * enemy : enemies) {
+ if (enemy->is_dead()) continue;
if (rng.rand_double() < enemy->get_attack()) continue;
unsigned damage = rng.rand_int(enemy->get_damage_min(), enemy->get_damage_max() + 1);
@@ -32,6 +33,7 @@ void Dungeon::update_movement() {
bool moved = false;
for (Location * location : this->locations) {
for (Enemy * enemy : location->get_enemies()) {
+ if (enemy->is_dead()) continue;
if (RNG::get().rand_double() < 0.5) continue;
if (!moved)