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* Merge pull request #550 from rzumer/slot2Arisotura2020-01-28
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| * Split GBA Reset and Eject logic into two setsRaphaël Zumer2019-12-22
| * Only store the GBA ROM header in save statesRaphaël Zumer2019-12-22
| * Skip saving/loading GBA flash state if SRAM is nullRaphaël Zumer2019-12-22
| * Implement DoSavestate() for GBACart classesRaphaël Zumer2019-12-19
| * Make solar sensor hotkeys configurableRaphaël Zumer2019-12-18
| * Add DoSavestate() function to GBACart_SolarSensorRaphaël Zumer2019-12-18
| * Display solar sensor level changes on OSDRaphaël Zumer2019-12-10
| * Properly pass through GBA GPIO writesRaphaël Zumer2019-12-10
| * Hook up solar sensor control to the UIRaphaël Zumer2019-12-10
| * Implement solar sensor processingRaphaël Zumer2019-12-10
| * Add basic GBA GPIO support, solar sensor detectionRaphaël Zumer2019-12-10
| * Rename SRAMFlash to SRAMFlashStateRaphaël Zumer2019-12-10
| * Clarify comments and credit DeSmuME for Flash I/ORaphaël Zumer2019-12-10
| * Fix GBA Flash read/writes and clean upRaphaël Zumer2019-12-09
| * Implement GBA cartridge Flash reading and writingRaphaël Zumer2019-12-09
| * Fix "é" character encoding in NDS.cppRaphaël Zumer2019-12-09
| * Eject GBA cartridges on stop from the UIRaphaël Zumer2019-12-09
| * Add a framework to support non-SRAM GBA savesRaphaël Zumer2019-12-09
| * Remove unused Write function in NDSCartRaphaël Zumer2019-12-09
| * Handle GBA cartridge SRAM writesRaphaël Zumer2019-12-08
| * Reset GBA cartridge state when loading a new ROMRaphaël Zumer2019-12-08
| * Keep GBA carts loaded when booting to firmwareRaphaël Zumer2019-12-08
| * Hook up the GBA slot to the UIRaphaël Zumer2019-12-08
| * Properly init/deinit the GBA slotRaphaël Zumer2019-12-08
| * Add GBA cart model and allow reading from itRaphaël Zumer2019-12-08
| * Fix GBA memory values on deselected CPURaphaël Zumer2019-12-08
* | * prevent potential race condition while changing window titleArisotura2019-12-30
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* add warning against hacked firmware dumpsArisotura2019-11-08
* OpenGL: fix bug when rendering translucent polygons coming after shadow polyg...Arisotura2019-11-03
* fix remaining sprite y-coord bugs. fixes #531Arisotura2019-11-03
* fix sprite y-flipArisotura2019-11-03
* smarter CP15 PU region updates. disable some useless logging.Arisotura2019-10-21
* uuuh we should only do it once per scanlineArisotura2019-09-15
* well, here, OBJ X mosaic is done tooArisotura2019-09-15
* begin work on mosaicArisotura2019-09-15
* prevent capture-o-magic from freezing. also, make code more readable.Arisotura2019-09-14
* BLAHAHAHAHHHHArisotura2019-09-14
* HARK HARK HARK HARKArisotura2019-09-13
* guess who the idiot is who broke sprite extpalArisotura2019-09-05
* GPU2D: delay palette lookup for spritesArisotura2019-09-05
* deal with SPU FIFO overflow in a more pleasant mannerArisotura2019-09-04
* see, Arisotura, was it that hard?Arisotura2019-09-04
* blargArisotura2019-09-04
* fix bug with vsync checkboxStapleButter2019-09-01
* BAHAHAHAHHHAHARKKZKFKKSLFS-*~+¤Arisotura2019-09-01
* Merge pull request #505 from Zettymaster/masterArisotura2019-09-01
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| * Merge branch 'master' of https://github.com/Arisotura/melonDSLukas Wienke2019-08-19
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| * | add warning message if romlist.bin is not foundLukas Wienke2019-08-15
* | | Merge pull request #509 from Zapeth/masterArisotura2019-09-01
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