diff options
author | Arisotura <thetotalworm@gmail.com> | 2019-11-03 04:32:47 +0100 |
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committer | Arisotura <thetotalworm@gmail.com> | 2019-11-03 04:32:47 +0100 |
commit | 3561e93bf6b72debe61380e277b40b07d1fd22c3 (patch) | |
tree | f88f43fe7e577b0ac5d340115131f3c207a69a82 /src | |
parent | e117da235e939a47e4dd08fbded68abc3165271d (diff) |
fix sprite y-flip
also, meaningless shenanigans
Diffstat (limited to 'src')
-rw-r--r-- | src/GPU2D.cpp | 64 | ||||
-rw-r--r-- | src/GPU2D.h | 5 |
2 files changed, 54 insertions, 15 deletions
diff --git a/src/GPU2D.cpp b/src/GPU2D.cpp index b510767..52c7be2 100644 --- a/src/GPU2D.cpp +++ b/src/GPU2D.cpp @@ -2238,6 +2238,13 @@ void GPU2D::DrawBG_Large(u32 line) // BG is always BG2 BGYRefInternal[0] += rotD; } +// OBJ line buffer: +// * bit0-15: color (bit15=1: direct color, bit15=0: palette index, bit12=0 to indicate extpal) +// * bit16-17: BG-relative priority +// * bit18: non-transparent sprite pixel exists here +// * bit19: X mosaic should be applied here +// * bit24-31: compositor flags + void GPU2D::ApplySpriteMosaicX() { // apply X mosaic if needed @@ -2255,7 +2262,7 @@ void GPU2D::ApplySpriteMosaicX() continue; } - if ((!(OBJLine[i-1] & 0x100000)) || (CurOBJXMosaicTable[i] == 0)) + if ((OBJIndex[i] != OBJIndex[i-1]) || (CurOBJXMosaicTable[i] == 0)) lastcolor = OBJLine[i]; else OBJLine[i] = lastcolor; @@ -2327,6 +2334,8 @@ void GPU2D::DrawSprites(u32 line) memset(OBJWindow, 0, 256); if (!(DispCnt & 0x1000)) return; + memset(OBJIndex, 0xFF, 256); + u16* oam = (u16*)&GPU::OAM[Num ? 0x400 : 0]; const s32 spritewidth[16] = @@ -2380,7 +2389,7 @@ void GPU2D::DrawSprites(u32 line) u32 rotparamgroup = (attrib[1] >> 9) & 0x1F; - DoDrawSprite(Rotscale, attrib, &oam[(rotparamgroup*16) + 3], boundwidth, boundheight, width, height, xpos, ypos); + DoDrawSprite(Rotscale, sprnum, boundwidth, boundheight, width, height, xpos, ypos); NumSprites++; } @@ -2403,10 +2412,10 @@ void GPU2D::DrawSprites(u32 line) continue; // yflip - if (attrib[1] & 0x2000) - ypos = height-1 - ypos; + //if (attrib[1] & 0x2000) + // ypos = height-1 - ypos; - DoDrawSprite(Normal, attrib, width, xpos, ypos); + DoDrawSprite(Normal, sprnum, width, height, xpos, ypos); NumSprites++; } @@ -2415,8 +2424,12 @@ void GPU2D::DrawSprites(u32 line) } template<bool window> -void GPU2D::DrawSprite_Rotscale(u16* attrib, u16* rotparams, u32 boundwidth, u32 boundheight, u32 width, u32 height, s32 xpos, s32 ypos) +void GPU2D::DrawSprite_Rotscale(u32 num, u32 boundwidth, u32 boundheight, u32 width, u32 height, s32 xpos, s32 ypos) { + u16* oam = (u16*)&GPU::OAM[Num ? 0x400 : 0]; + u16* attrib = &oam[num * 4]; + u16* rotparams = &oam[(((attrib[1] >> 9) & 0x1F) * 16) + 3]; + u32 pixelattr = ((attrib[2] & 0x0C00) << 6) | 0xC0000; u32 tilenum = attrib[2] & 0x03FF; u32 spritemode = window ? 0 : ((attrib[0] >> 10) & 0x3); @@ -2509,12 +2522,15 @@ void GPU2D::DrawSprite_Rotscale(u16* attrib, u16* rotparams, u32 boundwidth, u32 if (color & 0x8000) { if (window) OBJWindow[xpos] = 1; - else OBJLine[xpos] = color | pixelattr; + else { OBJLine[xpos] = color | pixelattr; OBJIndex[xpos] = num; } } else if (!window) { if (OBJLine[xpos] == 0) + { OBJLine[xpos] = pixelattr & 0x180000; + OBJIndex[xpos] = num; + } } } @@ -2563,12 +2579,15 @@ void GPU2D::DrawSprite_Rotscale(u16* attrib, u16* rotparams, u32 boundwidth, u32 if (color) { if (window) OBJWindow[xpos] = 1; - else OBJLine[xpos] = color | pixelattr; + else { OBJLine[xpos] = color | pixelattr; OBJIndex[xpos] = num; } } else if (!window) { if (OBJLine[xpos] == 0) + { OBJLine[xpos] = pixelattr & 0x180000; + OBJIndex[xpos] = num; + } } } @@ -2604,12 +2623,15 @@ void GPU2D::DrawSprite_Rotscale(u16* attrib, u16* rotparams, u32 boundwidth, u32 if (color) { if (window) OBJWindow[xpos] = 1; - else OBJLine[xpos] = color | pixelattr; + else { OBJLine[xpos] = color | pixelattr; OBJIndex[xpos] = num; } } else if (!window) { if (OBJLine[xpos] == 0) + { OBJLine[xpos] = pixelattr & 0x180000; + OBJIndex[xpos] = num; + } } } @@ -2623,8 +2645,11 @@ void GPU2D::DrawSprite_Rotscale(u16* attrib, u16* rotparams, u32 boundwidth, u32 } template<bool window> -void GPU2D::DrawSprite_Normal(u16* attrib, u32 width, s32 xpos, s32 ypos) +void GPU2D::DrawSprite_Normal(u32 num, u32 width, u32 height, s32 xpos, s32 ypos) { + u16* oam = (u16*)&GPU::OAM[Num ? 0x400 : 0]; + u16* attrib = &oam[num * 4]; + u32 pixelattr = ((attrib[2] & 0x0C00) << 6) | 0xC0000; u32 tilenum = attrib[2] & 0x03FF; u32 spritemode = window ? 0 : ((attrib[0] >> 10) & 0x3); @@ -2640,6 +2665,10 @@ void GPU2D::DrawSprite_Normal(u16* attrib, u32 width, s32 xpos, s32 ypos) pixelattr |= 0x100000; } + // yflip + if (attrib[1] & 0x2000) + ypos = height-1 - ypos; + u32 xoff; u32 xend = width; if (xpos >= 0) @@ -2719,12 +2748,15 @@ void GPU2D::DrawSprite_Normal(u16* attrib, u32 width, s32 xpos, s32 ypos) if (color & 0x8000) { if (window) OBJWindow[xpos] = 1; - else OBJLine[xpos] = color | pixelattr; + else { OBJLine[xpos] = color | pixelattr; OBJIndex[xpos] = num; } } else if (!window) { if (OBJLine[xpos] == 0) + { OBJLine[xpos] = pixelattr & 0x180000; + OBJIndex[xpos] = num; + } } xoff++; @@ -2786,12 +2818,15 @@ void GPU2D::DrawSprite_Normal(u16* attrib, u32 width, s32 xpos, s32 ypos) if (color) { if (window) OBJWindow[xpos] = 1; - else OBJLine[xpos] = color | pixelattr; + else { OBJLine[xpos] = color | pixelattr; OBJIndex[xpos] = num; } } else if (!window) { if (OBJLine[xpos] == 0) + { OBJLine[xpos] = pixelattr & 0x180000; + OBJIndex[xpos] = num; + } } xoff++; @@ -2847,12 +2882,15 @@ void GPU2D::DrawSprite_Normal(u16* attrib, u32 width, s32 xpos, s32 ypos) if (color) { if (window) OBJWindow[xpos] = 1; - else OBJLine[xpos] = color | pixelattr; + else { OBJLine[xpos] = color | pixelattr; OBJIndex[xpos] = num; } } else if (!window) { if (OBJLine[xpos] == 0) + { OBJLine[xpos] = pixelattr & 0x180000; + OBJIndex[xpos] = num; + } } xoff++; diff --git a/src/GPU2D.h b/src/GPU2D.h index 8c6ec27..6675ce7 100644 --- a/src/GPU2D.h +++ b/src/GPU2D.h @@ -78,6 +78,7 @@ private: u8 WindowMask[256] __attribute__((aligned (8))); u32 OBJLine[256] __attribute__((aligned (8))); u8 OBJWindow[256] __attribute__((aligned (8))); + u8 OBJIndex[256] __attribute__((aligned (8))); u32 NumSprites; @@ -156,8 +157,8 @@ private: void ApplySpriteMosaicX(); void InterleaveSprites(u32 prio); - template<bool window> void DrawSprite_Rotscale(u16* attrib, u16* rotparams, u32 boundwidth, u32 boundheight, u32 width, u32 height, s32 xpos, s32 ypos); - template<bool window> void DrawSprite_Normal(u16* attrib, u32 width, s32 xpos, s32 ypos); + template<bool window> void DrawSprite_Rotscale(u32 num, u32 boundwidth, u32 boundheight, u32 width, u32 height, s32 xpos, s32 ypos); + template<bool window> void DrawSprite_Normal(u32 num, u32 width, u32 height, s32 xpos, s32 ypos); void DoCapture(u32 line, u32 width); |