Commit message (Collapse) | Author | Age | |
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* | use C++ style structs everywhere | RSDuck | 2021-01-02 |
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* | GL: don't break rendering order when translucent polygons contain opaque pixels. | Arisotura | 2020-12-11 |
| | | | | | | fixes #831 (also disable edgemarking for now. it sucked anyway) | ||
* | GL: align uniform-buffer size to 16-byte boundary. atleast makes RenderDoc ↵ | Arisotura | 2020-12-11 |
| | | | | happy. | ||
* | fix edge indices count | RSDuck | 2020-11-19 |
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* | use proper index buffers | RSDuck | 2020-11-16 |
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* | * fix build error | Arisotura | 2020-08-24 |
| | | | | | * make betterer polygon splitting an option * add GL_LEQUAL depth test for 'equal' mode, might help | ||
* | oops. | Arisotura | 2020-08-24 |
| | | | | fixes #725 | ||
* | GL: hopefully finally fix the checkerboard issue | Arisotura | 2020-08-20 |
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* | blarg | Arisotura | 2020-08-20 |
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* | GL: be more careful with framebuffer mappings. might fix issues. | Arisotura | 2020-08-20 |
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* | 3D/GL: experimental attempt at reducing warping on quads, pentagons, etc... | Arisotura | 2020-08-19 |
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* | 3D/GL: make polygon generation code cleaner, add quicker codepath for ↵ | Arisotura | 2020-08-19 |
| | | | | | | triangles (also laying ground for some evil experiment) also fix stupid bug with line polygons | ||
* | * rework GPU's settings interface, make it config-agnostic | Arisotura | 2020-05-28 |
| | | | | | * make video settings dialog functional, sorta * fix dialogs that were resizable | ||
* | make it hiDPI compliant (I hope) | Arisotura | 2020-05-28 |
| | | | | also misc tweaks | ||
* | we don't need a GLShim. | Arisotura | 2020-05-27 |
| | | | | | | blarg. I don't understand this anymore. | ||
* | get the OpenGL renderer going. | Arisotura | 2020-05-25 |
| | | | | | | sorta. (also make the blackmagic_II branch obsolete in the process) | ||
* | update copyright years | Arisotura | 2020-02-14 |
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* | OpenGL: fix bug when rendering translucent polygons coming after shadow ↵ | Arisotura | 2019-11-03 |
| | | | | polygons, against a zero-alpha clear-plane (would use wrong shader, resulting in broken transparency) | ||
* | HARK HARK HARK | Arisotura | 2019-06-25 |
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* | fix OGL renderer not working at all on some GPUs | RSDuck | 2019-06-17 |
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* | fix bugs with line polygons | Arisotura | 2019-06-12 |
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* | hack so that the GL renderer can render lines | Arisotura | 2019-06-12 |
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* | somewhat better edge marking | Arisotura | 2019-06-12 |
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* | fix more stupid shit. askzjkdsf | Arisotura | 2019-06-09 |
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* | fix fog alpha | Arisotura | 2019-06-09 |
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* | miserable, feeble little attempt at edge marking | Arisotura | 2019-06-09 |
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* | fix last bugs when changing video settings with no game loaded | Arisotura | 2019-06-08 |
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* | do binding of VS inputs and FS outputs before linking shader programs, as ↵ | Arisotura | 2019-05-31 |
| | | | | | | per OpenGL standard. should fix the rendering issues with strict drivers (AMD, Intel). | ||
* | * add needed libui functions under Windows, even if they don't do a whole lot | Arisotura | 2019-05-31 |
| | | | | * fix ass-stupid fog bug | ||
* | try to fix fog consecutively to the Intel fix. still not perfect for ↵ | StapleButter | 2019-05-31 |
| | | | | | | whatever reason also clean up more code | ||
* | OpenGL renderer: fix for Intel driver (doesn't like RGB8UI framebuffers) | StapleButter | 2019-05-30 |
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* | simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels ↵ | Arisotura | 2019-05-25 |
| | | | | individually for filtering. | ||
* | also support alpha-only fog | Arisotura | 2019-05-25 |
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* | implement fog correctly | Arisotura | 2019-05-25 |
| | | | | also some base work for edgemarking | ||
* | feeble, miserable little attempt at emulating fog | Arisotura | 2019-05-25 |
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* | finish fixing shadows | Arisotura | 2019-05-25 |
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* | fix shadow bugs | Arisotura | 2019-05-25 |
| | | | | bahaahah | ||
* | fix more bugs | Arisotura | 2019-05-24 |
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* | more code botching | Arisotura | 2019-05-24 |
| | | | | | | it's less shitty tho but still has bugs | ||
* | welp. | Arisotura | 2019-05-21 |
| | | | | progress | ||
* | remove reference to GL version 4.3 from filenames and namespaces | Arisotura | 2019-05-20 |