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* * lay base for 3D engineStapleButter2017-02-07
* support extended palette for 256-color sprites.StapleButter2017-02-05
* 256-color sprites. code's weird tho. check it later.StapleButter2017-02-04
* fixes to tiled extended BGs. support for 256color/direct bitmap BGs.StapleButter2017-02-03
* fix extended backgrounds. blargStapleButter2017-02-03
* an attempt at shitty extended "tile+rotscale" BGsStapleButter2017-02-02
* BG extended palettes!StapleButter2017-02-02
* tile hflip/vflip for text BGs.StapleButter2017-02-01
* this is not how sprite priorities work, you derpStapleButter2017-02-01
* more anti-crash.StapleButter2017-02-01
* * fix VRAM address calculation for GPU AStapleButter2017-01-31
* keep the GPU from crashing if there's no VRAM mapped, I guess.StapleButter2017-01-31
* some attempt at cart supportStapleButter2017-01-22
* rotscaled 16color sprites. about fucking time I get this shit working.StapleButter2017-01-21
* some beginning of sprite support: 16bit tiled sprites, not rotated or anythin...StapleButter2017-01-21
* BG scroll. also fix silly bug.StapleButter2017-01-20
* fix bug with ALU operations and shift operands, where the shift operation cou...StapleButter2017-01-20
* * some basic BG display codeStapleButter2017-01-20
* * start GPU shit: draw BG0 16-color.StapleButter2017-01-18
* skeleton for 2D GPUStapleButter2017-01-18
* uh oh! it's getting furtherStapleButter2017-01-16
* christ. CodeBlocks is retarded.StapleButter2016-12-23
* some more crap emulated.StapleButter2016-12-06
* implementation of VRAM and other misc crapStapleButter2016-12-05
* misc fixes.StapleButter2016-12-05