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modified version of melonDS used for school/vsr
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GPU2D.cpp
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Age
*
* lay base for 3D engine
StapleButter
2017-02-07
*
support extended palette for 256-color sprites.
StapleButter
2017-02-05
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256-color sprites. code's weird tho. check it later.
StapleButter
2017-02-04
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fixes to tiled extended BGs. support for 256color/direct bitmap BGs.
StapleButter
2017-02-03
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fix extended backgrounds. blarg
StapleButter
2017-02-03
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an attempt at shitty extended "tile+rotscale" BGs
StapleButter
2017-02-02
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BG extended palettes!
StapleButter
2017-02-02
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tile hflip/vflip for text BGs.
StapleButter
2017-02-01
*
this is not how sprite priorities work, you derp
StapleButter
2017-02-01
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more anti-crash.
StapleButter
2017-02-01
*
* fix VRAM address calculation for GPU A
StapleButter
2017-01-31
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keep the GPU from crashing if there's no VRAM mapped, I guess.
StapleButter
2017-01-31
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some attempt at cart support
StapleButter
2017-01-22
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rotscaled 16color sprites. about fucking time I get this shit working.
StapleButter
2017-01-21
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some beginning of sprite support: 16bit tiled sprites, not rotated or anythin...
StapleButter
2017-01-21
*
BG scroll. also fix silly bug.
StapleButter
2017-01-20
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fix bug with ALU operations and shift operands, where the shift operation cou...
StapleButter
2017-01-20
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* some basic BG display code
StapleButter
2017-01-20
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* start GPU shit: draw BG0 16-color.
StapleButter
2017-01-18
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skeleton for 2D GPU
StapleButter
2017-01-18
*
uh oh! it's getting further
StapleButter
2017-01-16
*
christ. CodeBlocks is retarded.
StapleButter
2016-12-23
*
some more crap emulated.
StapleButter
2016-12-06
*
implementation of VRAM and other misc crap
StapleButter
2016-12-05
*
misc fixes.
StapleButter
2016-12-05