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author | StapleButter <thetotalworm@gmail.com> | 2017-01-16 04:47:37 +0100 |
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committer | StapleButter <thetotalworm@gmail.com> | 2017-01-16 04:47:37 +0100 |
commit | 8c2f785a0f968eef8c737d22b332284868fe3618 (patch) | |
tree | 142c9964de8cb8c652599160b81734b939b0912c /GPU2D.cpp | |
parent | af05333290898a4306ee4c80c5f20fccbff389f5 (diff) |
uh oh! it's getting further
(also CodeBlocks is fucking dumb)
Diffstat (limited to 'GPU2D.cpp')
-rw-r--r-- | GPU2D.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
@@ -98,6 +98,9 @@ void Reset() } +// VRAM mapping shit. +// TODO eventually: work out priority orders in case of overlaps. there _are_ games that map overlapping banks. + void MapVRAM_AB(u32 bank, u8 cnt) { u8 oldcnt = VRAMCNT[bank]; |