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* horizontal scrolling for 3D layerStapleButter2017-03-07
* proper clear-plane support, including bitmap modeStapleButter2017-03-07
* * perspective-correct Z interpolationStapleButter2017-03-06
* fix shitty texture mappingStapleButter2017-03-06
* less derpy texture mappingStapleButter2017-03-06
* * direct color textures.StapleButter2017-03-06
* make NEG update flags correctly (oops).StapleButter2017-03-06
* remove unneeded files. will stop melonDS.depend from polluting commit diffs.StapleButter2017-03-04
* temp. hack preventing evil out-of-bounds writeStapleButter2017-03-04
* don't blend semitransparent sprites with everythingStapleButter2017-03-04
* * fix a few bugs related to 2D GPU registers (so there are atleast some of th...StapleButter2017-03-04
* support 16-bit writes to rotscale reference point registersStapleButter2017-03-04
* fix behavior for rotscale BG reference pointsStapleButter2017-03-04
* confirm that 2D brightness-up effect does x=x+(63-x)*factorStapleButter2017-03-04
* * fixes to GXFIFO IRQ. refine IRQ support a bit.StapleButter2017-03-03
* * color special effects (fade, blending)StapleButter2017-03-02
* * compressed textures (asfafdgasfgadf)StapleButter2017-03-02
* textures.StapleButter2017-03-02
* support for non-rotscaled bitmap spritesStapleButter2017-03-01
* * display captureStapleButter2017-03-01
* no master brightness when screen is disabled.StapleButter2017-03-01
* master brightnessStapleButter2017-03-01
* * slightly better 3D polygons.StapleButter2017-02-28
* also keep track of texture attributesStapleButter2017-02-28
* calculate texture coordinatesStapleButter2017-02-28
* dumb copypasta bug of the year.StapleButter2017-02-27
* correct VRAM emulation.StapleButter2017-02-27
* fixes to 3D rendering. polygons are almost pixel-perfect. clipping still does...StapleButter2017-02-20
* 'FIFO full' hack for SM64DS.StapleButter2017-02-17
* fix a bunch of GXFIFO related bugs.StapleButter2017-02-17
* emulate DMA timings.StapleButter2017-02-17
* improve 3D renderer precision. not perfect, but not bad at all.StapleButter2017-02-17
* perspective-correct GouraudStapleButter2017-02-15
* 18-bit graphics pipelineStapleButter2017-02-14
* attempt at depth bufferStapleButter2017-02-14
* * backface/frontface culling (and rendering of backfacing polygons)StapleButter2017-02-14
* * fix overflows during fixed-point multiplyStapleButter2017-02-13
* * fix GXFIFO decodingStapleButter2017-02-13
* vertex colors, with Gouraud shading and allStapleButter2017-02-11
* some debuts of 3D drawing.StapleButter2017-02-11
* base for software rendererStapleButter2017-02-10
* store vertices and polygons. strips not handled yet.StapleButter2017-02-10
* Merge pull request #4 from lioncash/off-by-oneStapleButter2017-02-10
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| * ARM: Fix out of bounds array indexing in RestoreCPSRLioncash2017-02-09
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* calculate vertices.StapleButter2017-02-09
* * GXFIFO DMA (note: Mario Slam Basketball keeps overflowing the FIFO for what...StapleButter2017-02-08
* GXFIFO finished. hacktastic integration into the ARM9 loop.StapleButter2017-02-08
* well, GX FIFO base. noting that for now, it doesn't do much beyond getting fu...StapleButter2017-02-07
* rework FIFO crap so it can also be used for the GXFIFO crapo.StapleButter2017-02-07
* * lay base for 3D engineStapleButter2017-02-07