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melonDS
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modified version of melonDS used for school/vsr
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*
fix alphatest. alphablending.
StapleButter
2017-03-15
*
fixes to matrix stacks. has yet to be checked tho.
StapleButter
2017-03-15
*
first attempt at lighting
StapleButter
2017-03-15
*
less shitty texture mapping. alpha test, sort of.
StapleButter
2017-03-15
*
start work on polygon edges and shit
StapleButter
2017-03-13
*
* vecmatrix read
StapleButter
2017-03-07
*
mostly fix culling
StapleButter
2017-03-07
*
horizontal scrolling for 3D layer
StapleButter
2017-03-07
*
proper clear-plane support, including bitmap mode
StapleButter
2017-03-07
*
* perspective-correct Z interpolation
StapleButter
2017-03-06
*
fix shitty texture mapping
StapleButter
2017-03-06
*
less derpy texture mapping
StapleButter
2017-03-06
*
* direct color textures.
StapleButter
2017-03-06
*
make NEG update flags correctly (oops).
StapleButter
2017-03-06
*
remove unneeded files. will stop melonDS.depend from polluting commit diffs.
StapleButter
2017-03-04
*
temp. hack preventing evil out-of-bounds write
StapleButter
2017-03-04
*
don't blend semitransparent sprites with everything
StapleButter
2017-03-04
*
* fix a few bugs related to 2D GPU registers (so there are atleast some of th...
StapleButter
2017-03-04
*
support 16-bit writes to rotscale reference point registers
StapleButter
2017-03-04
*
fix behavior for rotscale BG reference points
StapleButter
2017-03-04
*
confirm that 2D brightness-up effect does x=x+(63-x)*factor
StapleButter
2017-03-04
*
* fixes to GXFIFO IRQ. refine IRQ support a bit.
StapleButter
2017-03-03
*
* color special effects (fade, blending)
StapleButter
2017-03-02
*
* compressed textures (asfafdgasfgadf)
StapleButter
2017-03-02
*
textures.
StapleButter
2017-03-02
*
support for non-rotscaled bitmap sprites
StapleButter
2017-03-01
*
* display capture
StapleButter
2017-03-01
*
no master brightness when screen is disabled.
StapleButter
2017-03-01
*
master brightness
StapleButter
2017-03-01
*
* slightly better 3D polygons.
StapleButter
2017-02-28
*
also keep track of texture attributes
StapleButter
2017-02-28
*
calculate texture coordinates
StapleButter
2017-02-28
*
dumb copypasta bug of the year.
StapleButter
2017-02-27
*
correct VRAM emulation.
StapleButter
2017-02-27
*
fixes to 3D rendering. polygons are almost pixel-perfect. clipping still does...
StapleButter
2017-02-20
*
'FIFO full' hack for SM64DS.
StapleButter
2017-02-17
*
fix a bunch of GXFIFO related bugs.
StapleButter
2017-02-17
*
emulate DMA timings.
StapleButter
2017-02-17
*
improve 3D renderer precision. not perfect, but not bad at all.
StapleButter
2017-02-17
*
perspective-correct Gouraud
StapleButter
2017-02-15
*
18-bit graphics pipeline
StapleButter
2017-02-14
*
attempt at depth buffer
StapleButter
2017-02-14
*
* backface/frontface culling (and rendering of backfacing polygons)
StapleButter
2017-02-14
*
* fix overflows during fixed-point multiply
StapleButter
2017-02-13
*
* fix GXFIFO decoding
StapleButter
2017-02-13
*
vertex colors, with Gouraud shading and all
StapleButter
2017-02-11
*
some debuts of 3D drawing.
StapleButter
2017-02-11
*
base for software renderer
StapleButter
2017-02-10
*
store vertices and polygons. strips not handled yet.
StapleButter
2017-02-10
*
Merge pull request #4 from lioncash/off-by-one
StapleButter
2017-02-10
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