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authorJaro <jarorutjes07@gmail.com>2024-10-10 12:27:12 +0200
committerJaro <jarorutjes07@gmail.com>2024-10-10 12:27:12 +0200
commitbd7230c7dcc01ca8100ba27c7c8bf5af6b7375e5 (patch)
tree266127f84179149cf349e68158535a29a2351551 /notulen
parent27afd9194701d4faec01fe54bc9e8cafe9ee0cbb (diff)
added notulen
Diffstat (limited to 'notulen')
-rw-r--r--notulen/wk6-2.txt31
1 files changed, 17 insertions, 14 deletions
diff --git a/notulen/wk6-2.txt b/notulen/wk6-2.txt
index 142b2e0..36751b6 100644
--- a/notulen/wk6-2.txt
+++ b/notulen/wk6-2.txt
@@ -20,42 +20,45 @@
Git
Code standard -> LOEK update
Show updates
- [closed] namespace/ using namespace
+ Code standard with examples not in main?
+ POC can/should be made in Example.
+ Code that performs POC should be as the code standard so it can be easy to understand and copied if needed.
Environments
-
Research (POC)
- research eventmanager -> Wouter POC (goede voortgang)
+ research eventmanager -> Wouter POC (goede voortgang) knoppen uitlezen
resource manager -> Niels POC check datatype for conversion (na meeting afgerond) alleen implementatie tiled
start research ui -> wouter
start research ai
start research savedata -> loek
- start research renderer -> niels (kleine start)
+ start research renderer -> niels (sprite & color & transform) POC simple (SDL_GPU voor efficiency verbetering)
start research scripting -> loek
start research debugging (los staande profilers, toevoegen timers voor profilers?)
start research physics Starting POC -> Jaro
More research about physics
[closed] Question customer about physics requirements
start reasearch collsion detection -> Jaro
- research ecs -> Max POC (change in design of ecs. moved components after each other in memory to increase efficiency.) loek/scripts branch voor ecs.
+ research ecs -> Max POC add detecting if a component exists.
start research particles Starting research -> Jaro (start lifetime. spawning area)
Design
Adding design asset class -> niels
Adding design resource holder -> niels
[closed] Adding design gameloop -> Wouter toevoegen
- Discuss facade design.
- Who is owner of which facade instancies?
- who is owner of what?
+ [closed] Discuss facade design.
+ [closed] Who is owner of which facade instancies?
+ [closed] who is owner of what?
How does a game designer make a scene?
[closed] resourceManager discuss design.
- review design document (loeks features) -> Wouter
+ [closed] review design document (loeks features) -> Wouter
Product
- [closed] Creating 3rd party tool facade audio -> LOEK verder werken
- Api class diagram to c++
+ [closed] Api class diagram to c++
Test
- [closed] Add unit test for audio (do we want unit tests)
- Discuss about what to test (wait on api) testen uitgebreid als je wilt maar mag niet teveel tijd kosten en moet nuttig zijn.
- [closed] Change location tests -> loek
- Question Bob
-
+ Question Bob
+ animator heeft 1 sprite sheet (1 sprite) animator sprite relatie
+ sprite sheet staat altijd in leesvolgorde
+ Overig
+ Presentatie maken -> Jaro
+