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authorJaro <jarorutjes07@gmail.com>2024-10-10 10:06:45 +0200
committerJaro <jarorutjes07@gmail.com>2024-10-10 10:06:45 +0200
commit27afd9194701d4faec01fe54bc9e8cafe9ee0cbb (patch)
tree6aa991f1e5a29ea10a927237e8b58a73b95a9e5e /notulen
parent4d2302bcb5559671f2f8bf2cbb82aa2345382eb8 (diff)
added notulen wk6-2
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+ Documents
+ Research Document
+ Continue adding research information
+ Project plan
+ -
+ Document standard
+ Add updates when needed
+ Requirement
+ physics sub-requirements -> Jaro write document
+ eventmanager sub-requirements -> Wouter write document
+ gameloop sub-requirements -> Wouter write document
+ ecs sub-requirements
+ particles sub-requirement -> Jaro write document
+ resourceManager sub-requirement -> Niels write document
+ rendering sub-requirement
+ design document
+ Discussing top-down
+ Game design
+ -
+ Git
+ Code standard -> LOEK update
+ Show updates
+ [closed] namespace/ using namespace
+
+ Environments
+ -
+ Research (POC)
+ research eventmanager -> Wouter POC (goede voortgang)
+ resource manager -> Niels POC check datatype for conversion (na meeting afgerond) alleen implementatie tiled
+ start research ui -> wouter
+ start research ai
+ start research savedata -> loek
+ start research renderer -> niels (kleine start)
+ start research scripting -> loek
+ start research debugging (los staande profilers, toevoegen timers voor profilers?)
+ start research physics Starting POC -> Jaro
+ More research about physics
+ [closed] Question customer about physics requirements
+ start reasearch collsion detection -> Jaro
+ research ecs -> Max POC (change in design of ecs. moved components after each other in memory to increase efficiency.) loek/scripts branch voor ecs.
+ start research particles Starting research -> Jaro (start lifetime. spawning area)
+ Design
+ Adding design asset class -> niels
+ Adding design resource holder -> niels
+ [closed] Adding design gameloop -> Wouter toevoegen
+ Discuss facade design.
+ Who is owner of which facade instancies?
+ who is owner of what?
+ How does a game designer make a scene?
+ [closed] resourceManager discuss design.
+ review design document (loeks features) -> Wouter
+ Product
+ [closed] Creating 3rd party tool facade audio -> LOEK verder werken
+ Api class diagram to c++
+ Test
+ [closed] Add unit test for audio (do we want unit tests)
+ Discuss about what to test (wait on api) testen uitgebreid als je wilt maar mag niet teveel tijd kosten en moet nuttig zijn.
+ [closed] Change location tests -> loek
+ Question Bob
+ -
+