diff options
author | Jaro <jarorutjes07@gmail.com> | 2024-10-10 10:06:45 +0200 |
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committer | Jaro <jarorutjes07@gmail.com> | 2024-10-10 10:06:45 +0200 |
commit | 27afd9194701d4faec01fe54bc9e8cafe9ee0cbb (patch) | |
tree | 6aa991f1e5a29ea10a927237e8b58a73b95a9e5e /notulen | |
parent | 4d2302bcb5559671f2f8bf2cbb82aa2345382eb8 (diff) |
added notulen wk6-2
Diffstat (limited to 'notulen')
-rw-r--r-- | notulen/wk6-2.txt | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/notulen/wk6-2.txt b/notulen/wk6-2.txt new file mode 100644 index 0000000..142b2e0 --- /dev/null +++ b/notulen/wk6-2.txt @@ -0,0 +1,61 @@ + Documents + Research Document + Continue adding research information + Project plan + - + Document standard + Add updates when needed + Requirement + physics sub-requirements -> Jaro write document + eventmanager sub-requirements -> Wouter write document + gameloop sub-requirements -> Wouter write document + ecs sub-requirements + particles sub-requirement -> Jaro write document + resourceManager sub-requirement -> Niels write document + rendering sub-requirement + design document + Discussing top-down + Game design + - + Git + Code standard -> LOEK update + Show updates + [closed] namespace/ using namespace + + Environments + - + Research (POC) + research eventmanager -> Wouter POC (goede voortgang) + resource manager -> Niels POC check datatype for conversion (na meeting afgerond) alleen implementatie tiled + start research ui -> wouter + start research ai + start research savedata -> loek + start research renderer -> niels (kleine start) + start research scripting -> loek + start research debugging (los staande profilers, toevoegen timers voor profilers?) + start research physics Starting POC -> Jaro + More research about physics + [closed] Question customer about physics requirements + start reasearch collsion detection -> Jaro + research ecs -> Max POC (change in design of ecs. moved components after each other in memory to increase efficiency.) loek/scripts branch voor ecs. + start research particles Starting research -> Jaro (start lifetime. spawning area) + Design + Adding design asset class -> niels + Adding design resource holder -> niels + [closed] Adding design gameloop -> Wouter toevoegen + Discuss facade design. + Who is owner of which facade instancies? + who is owner of what? + How does a game designer make a scene? + [closed] resourceManager discuss design. + review design document (loeks features) -> Wouter + Product + [closed] Creating 3rd party tool facade audio -> LOEK verder werken + Api class diagram to c++ + Test + [closed] Add unit test for audio (do we want unit tests) + Discuss about what to test (wait on api) testen uitgebreid als je wilt maar mag niet teveel tijd kosten en moet nuttig zijn. + [closed] Change location tests -> loek + Question Bob + - + |